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move the game.addChild(projection); inside Projection class and generate 10 hearts in Projection class
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in Projections, create 10 hearts each time
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Projections class should generate lots of small hearts like conffettis that go in multiple directions
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add a new class Projections responsible of creating projections of hearts at each tap; it should take an index of the heart asset to use
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delay the explosion by 200ms ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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add a flag to make the explosion only once
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make a screen shake anim along with the explosion ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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when tapcount reaches 50 animate and explosion of nextGraphic ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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add a text at the top that displays tapCount
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make tapCount global
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Please fix the bug: 'Cannot set properties of undefined (setting 'tint')' in or related to this line: 'heartFrames[i].tint = 0xFFFFFF * Math.random(); // Apply a random tint for debugging' Line Number: 53
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Please fix the bug: 'Cannot set properties of null (setting 'tint')' in or related to this line: 'heartFrames[i].tint = 0xFFFFFF * Math.random(); // Apply a random tint for debugging' Line Number: 53
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Please fix the bug: 'Cannot set properties of undefined (setting 'tint')' in or related to this line: 'heartFrames[i].tint = 0xFFFFFF * Math.random(); // Apply a random tint for debugging' Line Number: 53
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Please fix the bug: 'Cannot set properties of null (setting 'tint')' in or related to this line: 'heartFrames[i].tint = 0xFFFFFF * Math.random(); // Apply a random tint for debugging' Line Number: 43
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Please fix the bug: 'Cannot set properties of undefined (setting 'tint')' in or related to this line: 'heartFrames[i].tint = 0xFFFFFF * Math.random(); // Apply a random tint for debugging' Line Number: 43
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Please fix the bug: 'Cannot set properties of undefined (setting 'tint')' in or related to this line: 'heartFrames[i].tint = 0xFFFFFF * Math.random(); // Apply a random tint for debugging' Line Number: 43
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Please fix the bug: 'Cannot set properties of undefined (setting 'tint')' in or related to this line: 'heartFrames[i].tint = 0xFFFFFF * Math.random(); // Apply a random tint for debugging' Line Number: 43
===================================================================
--- original.js
+++ change.js
@@ -11,8 +11,9 @@
var self = Container.call(this);
self.currentGraphic = null;
self.nextGraphic = null;
self.tapCount = 0; // Initialize tap counter
+ self.heartType = 0; // Initialize tap counter
self.explosionTriggered = false; // Initialize explosion flag
// Attach the bigHeart asset to the class
var bigHeartGraphics = self.attachAsset('bigHeart', {
anchorX: 0.5,
@@ -25,17 +26,19 @@
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.1,
scaleY: 1.1,
- index: i
+ index: i,
+ heartType: 1
});
}
for (var i = 5; i >= 0; i--) {
- heartFrames[5 - i] = self.attachAsset('heart_0_frame_' + i, {
+ heartFrames[5 - i] = self.attachAsset('heart_' + self.heartType + '_frame_' + i, {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.1,
scaleY: 1.1,
+ heartType: 0,
index: 5 - i
});
if (isDebug) {
//heartFrames[5 - i].tint = 0xFFFFFF * Math.random(); // Apply a random tint for debugging
@@ -88,9 +91,9 @@
log("Current indexes:: ", self.currentGraphic.index, ',', self.nextGraphic.index); // Log the tap count
// Increment tap counter
tapCount++; // Increment global tap counter
// Create a new heart projection using the current frame index
- var projection = new Projections(self.currentGraphic.index);
+ var projection = new Projections(self.currentGraphic.heartType);
game.addChild(projection);
updateTapCountText(); // Update the text display
// Switch graphics based on tapCount
var frameIndex = 5 - Math.floor(tapCount / 10);
@@ -150,12 +153,12 @@
});
};
});
// Create a class for Projections
-var Projections = Container.expand(function (index) {
+var Projections = Container.expand(function (heartType) {
var self = Container.call(this);
// Attach the heart asset based on the index provided
- var heartProjection = self.attachAsset('heart_0_frame_' + index, {
+ var heartProjection = self.attachAsset('heart_' + heartType + '_frame_0', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.5,
scaleY: 0.5
a big lovely heart
a big stone heart
a big used copper heart
face view of a big bronze heart
face view of a big silver heart
Big shining gold heart verly slightly ornate. face view.
Big precious shiny porcelain heart slightly ornate. face view.
Large precious heart in mother-of-pearl, lightly ornate. Front view.
Large heart in precious ruby, very lightly decorated. Front view.
The most precious large heart in diamond, Front view.
clean pink enamel board witha very thin border