User prompt
make the hoop higher
User prompt
add only one to score
User prompt
je ne vois pas le score
User prompt
Ensure score is visible by initializing and displaying it correctly
User prompt
Ensure score is visible by initializing and displaying it correctly
User prompt
ffiche le score
User prompt
met le score visible
User prompt
don't tell me how to do it, show it
User prompt
show it show it show it show it
User prompt
Please fix the bug: 'Uncaught ReferenceError: scoreTxt is not defined' in or related to this line: 'scoreTxt.setText(LK.getScore().toString()); // Update the score display every tick with the current score' Line Number: 111
User prompt
show it
User prompt
show it
User prompt
i tell you to show the score
User prompt
show the score
User prompt
when the cat touches the hoop, add 1 to score
User prompt
do the same code of the spike for the hoop
User prompt
add a hoop
User prompt
make spikes move faster
User prompt
when explosion animation finished, show game over
User prompt
delete the red screen
User prompt
met le game over apres l'explosion
User prompt
make ab explosion effect when the cat touches obstacle
User prompt
jump higher
Initial prompt
Basket cat parcour !
/**** * Classes ****/ // Explosion class var Explosion = Container.expand(function () { var self = Container.call(this); var frames = []; for (var i = 0; i < 5; i++) { var frame = self.attachAsset('explosionFrame' + i, { anchorX: 0.5, anchorY: 0.5 }); frame.visible = false; frames.push(frame); } var currentFrame = 0; self.animate = function () { if (currentFrame < frames.length) { frames[currentFrame].visible = false; currentFrame++; if (currentFrame < frames.length) { frames[currentFrame].visible = true; } } else { self.destroy(); } }; LK.setInterval(self.animate, 100); }); // Hoop class var Hoop = Container.expand(function () { var self = Container.call(this); var hoopGraphics = self.attachAsset('hoop', { anchorX: 0.5, anchorY: 1.0 }); self.move = function () { self.x -= 5; // Move hoop to the left }; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 1.0 }); self.move = function () { self.x -= 10; // Increase obstacle speed to the left }; }); // Assets are automatically created based on usage in the code. // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 1.0 }); self.velocityY = 0; self.isJumping = false; self.jump = function () { if (!self.isJumping) { self.velocityY = -30; // Increase the jump height by increasing the initial upward velocity self.isJumping = true; } }; self.update = function () { self.y += self.velocityY; self.velocityY += 1; // Gravity effect if (self.y > game.floorLevel) { self.y = game.floorLevel; self.isJumping = false; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background }); /**** * Game Code ****/ // Display the current score // Correctly initialize and display the score at the top center of the screen var scoreDisplay = new Text2(LK.getScore().toString(), { size: 100, fill: "#ffffff", // White color for better visibility anchorX: 0.5, // Sets anchor to the center of the text anchorY: 0, // Sets anchor to the top of the text x: 2048 / 2, // Center horizontally based on virtual resolution width y: 50 // Position at the top }); LK.gui.top.addChild(scoreDisplay); LK.on('tick', function () { scoreDisplay.setText(LK.getScore().toString()); // Update the score display every tick with the current score }); // Initialize player var player = game.addChild(new Player()); player.x = 300; player.y = game.floorLevel = 2732 - 200; // Floor level // Initialize obstacles and hoops arrays game.obstacles = []; game.hoops = []; // Touch event to make the player jump game.on('down', function () { player.jump(); }); // Game tick event LK.on('tick', function () { player.update(); // Move and check obstacles for (var i = game.obstacles.length - 1; i >= 0; i--) { var obstacle = game.obstacles[i]; obstacle.move(); // Check collision with player if (player.intersects(obstacle)) { var explosion = new Explosion(); explosion.x = player.x; explosion.y = player.y; game.addChild(explosion); // Removed red flash screen effect // Set a timeout to simulate the end of the explosion animation before showing game over LK.setTimeout(function () { LK.showGameOver(); }, 500); // Assuming the explosion animation takes 500ms to complete } // Remove off-screen obstacles if (obstacle.x < -100) { obstacle.destroy(); game.obstacles.splice(i, 1); } } // Add new obstacle if (LK.ticks % 180 == 0) { // Every 3 seconds, add an obstacle var newObstacle = new Obstacle(); newObstacle.x = 2048; // Start from the right edge newObstacle.y = game.floorLevel; game.addChild(newObstacle); game.obstacles.push(newObstacle); } // Move and check hoops for (var j = game.hoops.length - 1; j >= 0; j--) { var hoop = game.hoops[j]; hoop.move(); // Check collision with player and increase score if (player.intersects(hoop)) { LK.setScore(LK.getScore() + 1); hoop.destroy(); // Destroy the hoop to prevent multiple score increments from a single hoop game.hoops.splice(game.hoops.indexOf(hoop), 1); } // Remove off-screen hoops if (hoop.x < -200) { // Considering hoop width hoop.destroy(); game.hoops.splice(j, 1); } } // Add new hoop if (LK.ticks % 360 == 0) { // Every 6 seconds, add a hoop var newHoop = new Hoop(); newHoop.x = 2048; // Start from the right edge newHoop.y = game.floorLevel - 400; // Position the hoop higher above the floor game.addChild(newHoop); game.hoops.push(newHoop); } });
===================================================================
--- original.js
+++ change.js
@@ -169,9 +169,9 @@
if (LK.ticks % 360 == 0) {
// Every 6 seconds, add a hoop
var newHoop = new Hoop();
newHoop.x = 2048; // Start from the right edge
- newHoop.y = game.floorLevel - 200; // Position the hoop above the floor
+ newHoop.y = game.floorLevel - 400; // Position the hoop higher above the floor
game.addChild(newHoop);
game.hoops.push(newHoop);
}
});
\ No newline at end of file
explosion frame. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
explosion frame. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
make the cat happy
make his mouth pink
delete grass
delete what is selected
make clouds similar of color of the sky, i mean dark purple and don't make it too visible