Code edit (1 edits merged)
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change high of the ground
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initialise ground
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delete fish
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set gravity effect on player to 2
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améliore le jeu
Code edit (1 edits merged)
Please save this source code
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hide happy cat and player when it touches a spike
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hide happy cat when it otuches a spik
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make the spike at same 'y' as the playeur
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Please fix the bug: 'Uncaught ReferenceError: playerGraphics is not defined' in or related to this line: 'player.y = game.floorLevel = 2732 - playerGraphics.height / 2; // Adjust player to ground level considering its height' Line Number: 235
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place the player at gound level
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Please fix the bug: 'Uncaught ReferenceError: playerGraphics is not defined' in or related to this line: 'player.y = game.floorLevel = 2732 - playerGraphics.height / 2; // Adjust player to ground level considering its height' Line Number: 235
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place playeur at ground level
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place the spike at grounnd
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make spike at same y of the player
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Adjust HappyCat to follow closely behind the player
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hide happycat well behind the player
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do that when happycat touches a bird, explose the bird
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when playeur touch a hoop, hide playeur
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when playeur touch a hoop, hide him
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make the happy cat at the same 'x' and 'y' of playeur
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create happy cat class
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make happycat always follow playeur
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fait apparaitre les oiseau au meme y
===================================================================
--- original.js
+++ change.js
@@ -167,15 +167,9 @@
bird.x = 1024; // Center horizontally
bird.y = 1366; // Center vertically
game.birds.push(bird);
// Initialize birds array
-// Initialize fishes array
-game.fishes = [];
-// Initialize fish and add it to the game
-var fish = game.addChild(new Fish());
-fish.x = 2048; // Start from the right edge
-fish.y = 1366; // Center vertically
-game.fishes.push(fish);
+// Fish initialization and addition to the game removed
// Display the background asset 'bg'
var background = LK.getAsset('bg', {
anchorX: 0.0,
// Top left anchor x-coordinate
@@ -279,19 +273,9 @@
newSpike.y = game.floorLevel;
game.addChild(newSpike);
game.obstacles.push(newSpike);
}
- // Move fish instances
- for (var i = game.fishes.length - 1; i >= 0; i--) {
- var fish = game.fishes[i];
- fish.move();
- // Remove off-screen fish
- if (fish.x < -200) {
- // Considering fish width
- fish.destroy();
- game.fishes.splice(i, 1);
- }
- }
+ // Fish movement and off-screen removal logic removed
// Move and check hoops
for (var j = game.hoops.length - 1; j >= 0; j--) {
var hoop = game.hoops[j];
hoop.move();
@@ -305,22 +289,9 @@
}, 1000); // Make player visible again after 1 second
hoop.destroy(); // Destroy the hoop to prevent multiple score increments from a single hoop
game.hoops.splice(game.hoops.indexOf(hoop), 1);
}
- for (var k = game.fishes.length - 1; k >= 0; k--) {
- if (player.intersects(game.fishes[k])) {
- // Add explosion effect when fish is touched by the player
- var explosion = new Explosion();
- explosion.x = game.fishes[k].x;
- explosion.y = game.fishes[k].y;
- game.addChild(explosion);
- // Increase score by 3 when fish touches the cat
- LK.setScore(LK.getScore() + 5);
- // Hide and destroy the fish immediately when it touches the cat
- game.fishes[k].destroy();
- game.fishes.splice(k, 1);
- }
- }
+ // Fish collision detection and score increment logic removed
// Remove off-screen hoops
if (hoop.x < -200) {
// Considering hoop width
hoop.destroy();
explosion frame. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
explosion frame. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
make the cat happy
make his mouth pink
delete grass
delete what is selected
make clouds similar of color of the sky, i mean dark purple and don't make it too visible