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make the happy cat at the same 'x' and 'y' of playeur
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create happy cat class
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make happycat always follow playeur
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fait apparaitre les oiseau au meme y
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stop changing y of bird
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stop move y of bird
Code edit (2 edits merged)
Please save this source code
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animate birds by alterning between asset bird and bird2
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add asset bird2
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Please fix the bug: 'Uncaught TypeError: self.removeAllChildren is not a function' in or related to this line: 'self.removeAllChildren(); // Remove current bird asset' Line Number: 28
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Please fix the bug: 'Uncaught TypeError: self.detachAllAssets is not a function' in or related to this line: 'self.detachAllAssets(); // Remove current bird asset' Line Number: 28
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animate birds by alterning between asset bird and bird2
Code edit (1 edits merged)
Please save this source code
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fait que les oiseaux soient indépendants des obstacles.
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traite l'intersection avec les oiseaux séparément des obstacles.
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Corrige le code pour que quand on touche un oiseau il explose et le score augmente de 1.
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Ajoute des commentaires en français partout
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Increase score by 1 when cat touches a bird
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add 1 to score when cat touches a bird
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Show explosion on bird when cat touches a bird
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destroy the cat when it touches a spike
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montre les explosions sur l'oiseau quand le chat touche un oiseau
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montre les explosions sur le chat quand il touche un obstacle
Code edit (3 edits merged)
Please save this source code
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Add 1 to score when the cat touches a bird
===================================================================
--- original.js
+++ change.js
@@ -35,9 +35,9 @@
LK.setInterval(self.toggleBirdAsset, 500); // Change asset every 500ms to animate the bird
// Définit le mouvement de l'oiseau
self.move = function () {
self.x -= 5; // Ajuste la vitesse de mouvement de l'oiseau vers la gauche
- // self.y += Math.sin(LK.ticks / 10) * 5; // Removed to stop changing the y position of birds
+ self.y += Math.sin(LK.ticks / 10) * 5; // Simule le vol de l'oiseau avec un mouvement sinusoïdal
};
});
// Classe Explosion
var Explosion = Container.expand(function () {
@@ -146,10 +146,10 @@
/****
* Game Code
****/
-// Initialize birds array
// Crée une nouvelle instance de jeu
+// Initialize birds array
game.birds = [];
// Initialize bird and add it to the game
var bird = game.addChild(new Bird());
bird.x = 1024; // Center horizontally
@@ -188,9 +188,17 @@
// Centre horizontalement en fonction de la largeur de résolution virtuelle
y: 50 // Positionne en haut
});
LK.gui.top.addChild(scoreDisplay); // Ajoute l'affichage du score à l'interface utilisateur
+// Add happycat to follow the player
+var happycat = game.addChild(new Container());
+happycat.attachAsset('happycat', {
+ anchorX: 0.5,
+ anchorY: 0.5
+});
LK.on('tick', function () {
+ happycat.x = player.x + 100; // happycat follows behind the player
+ happycat.y = player.y;
scoreDisplay.setText(LK.getScore().toString()); // Update the score display every tick with the current score
});
// Initialize player
var player = game.addChild(new Player());
@@ -329,9 +337,9 @@
if (LK.ticks % 180 == 0) {
// Every 3 seconds, add a bird
var newBird = new Bird();
newBird.x = 2048; // Start from the right edge
- newBird.y = 1366; // Center vertically
+ newBird.y = Math.random() * (2732 - 500); // Random height within the screen bounds
game.addChild(newBird);
game.birds.push(newBird);
}
});
\ No newline at end of file
explosion frame. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
explosion frame. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
make the cat happy
make his mouth pink
delete grass
delete what is selected
make clouds similar of color of the sky, i mean dark purple and don't make it too visible