User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading '0')' in or related to this line: 'if (player.intersects(hoop)) {' Line Number: 203
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading '0')' in or related to this line: 'if (player.intersects(hoop)) {' Line Number: 203
User prompt
Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (player.intersects(hoop)) {' Line Number: 203
User prompt
the hoop should not explode but dispear when it touches the bord
User prompt
can you show the bird
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attend encore un peu avant de tourner le bg
User prompt
do that the bg move slowly to the left
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show the bird
User prompt
bug : i don't see the bird
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améliore le jeu
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améliore le jeu
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add 3 to score when the cat touches the fish
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bug : i don't see the fish
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show the fish in the game
User prompt
Please fix the bug: 'ReferenceError: fish is not defined' in or related to this line: 'if (player.intersects(hoop)) {' Line Number: 201
User prompt
do the same code of the hoop for the fish
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add a fish class
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create a pixel art effect to the hoop when the cat touch it
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Please fix the bug: 'TypeError: LK.Shape is not a constructor' in or related to this line: 'var pixel = new LK.Shape('box', {' Line Number: 196
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create a pixel art effect to the hoop when the cat touch it
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create spikes evry 2 sec
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create a spike evry 1 sec
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do the cat jump higher
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do the cat jump higher
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no not slower, lower
===================================================================
--- original.js
+++ change.js
@@ -1,19 +1,7 @@
/****
* Classes
****/
-// Bird class
-var Bird = Container.expand(function () {
- var self = Container.call(this);
- var birdGraphics = self.attachAsset('bird', {
- anchorX: 0.5,
- anchorY: 1.0
- });
- self.move = function () {
- self.x -= 15; // Bird moves faster than fish
- self.y += Math.sin(LK.ticks / 10) * 5; // Add vertical oscillation to simulate flying
- };
-});
// Explosion class
var Explosion = Container.expand(function () {
var self = Container.call(this);
var frames = [];
@@ -41,14 +29,15 @@
});
// Fish class
var Fish = Container.expand(function () {
var self = Container.call(this);
- var fishGraphics = self.attachAsset('fish', {
+ var fishGraphics = self.attachAsset('obstacle', {
+ // Reusing the 'obstacle' asset for demonstration
anchorX: 0.5,
anchorY: 1.0
});
self.move = function () {
- self.x -= 12; // Increase fish movement speed to the left for added challenge
+ self.x -= 8; // Set fish movement speed to the left
};
});
// Hoop class
var Hoop = Container.expand(function () {
@@ -116,38 +105,19 @@
/****
* Game Code
****/
-// Add new bird
-if (LK.ticks % 420 == 0) {
- // Every 7 seconds, add a bird
- var newBird = new Bird();
- newBird.x = 2048; // Start from the right edge
- newBird.y = game.floorLevel - 600; // Position the bird higher in the sky
- game.addChild(newBird);
- game.obstacles.push(newBird);
- game.obstacles.push(newBird);
-}
// Display the background asset 'bg'
var background = LK.getAsset('bg', {
anchorX: 0.0,
+ // Top left anchor x-coordinate
anchorY: 0.0,
+ // Top left anchor y-coordinate
x: 0,
- y: 0
+ // Position x-coordinate
+ y: 0 // Position y-coordinate
});
-var bgContainer = new Container();
-bgContainer.addChild(background);
-game.addChild(bgContainer);
-bgContainer.move = function () {
- this.x -= 1; // Move background more slowly to the left
- if (this.x <= -800) {
- // Reset position when it moves too far
- this.x = 0;
- }
-};
-LK.on('tick', function () {
- bgContainer.move();
-});
+game.addChild(background);
// Display the current score
// Correctly initialize and display the score at the top center of the screen
var scoreDisplay = new Text2(LK.getScore().toString(), {
size: 100,
@@ -215,33 +185,32 @@
var hoop = game.hoops[j];
hoop.move();
// Check collision with player and increase score or create effects
if (player.intersects(hoop)) {
- if (hoop instanceof Fish) {
- LK.setScore(LK.getScore() + 3);
- } else {
- LK.setScore(LK.getScore() + 1);
- }
+ LK.setScore(LK.getScore() + 1);
+ // Create a pixel art effect when the cat touches the hoop
+ var pixelEffectHoop = new Explosion(); // Reusing Explosion class for pixel effect
+ pixelEffectHoop.x = hoop.x;
+ pixelEffectHoop.y = hoop.y;
+ game.addChild(pixelEffectHoop);
hoop.destroy(); // Destroy the hoop to prevent multiple score increments from a single hoop
game.hoops.splice(game.hoops.indexOf(hoop), 1);
+ } else if (player.intersects(game.fishes[j])) {
+ // Create a pixel art effect when the cat touches the fish
+ var pixelEffectFish = new Explosion(); // Reusing Explosion class for pixel effect
+ pixelEffectFish.x = game.fishes[j].x;
+ pixelEffectFish.y = game.fishes[j].y;
+ game.addChild(pixelEffectFish);
+ game.fishes[j].destroy(); // Destroy the fish to prevent multiple interactions with a single fish
+ game.fishes.splice(j, 1);
}
// Remove off-screen hoops
if (hoop.x < -200) {
// Considering hoop width
hoop.destroy();
game.hoops.splice(j, 1);
}
}
- // Add new fish
- if (LK.ticks % 180 == 0) {
- // Spawn fish every 3 seconds instead of 5
- // Every 5 seconds, add a fish
- var newFish = new Fish();
- newFish.x = 2048; // Start from the right edge
- newFish.y = game.floorLevel - 300; // Position the fish higher above the floor
- game.addChild(newFish);
- game.hoops.push(newFish); // Use hoops array temporarily for fish
- }
// Add new hoop
if (LK.ticks % 360 == 0) {
// Every 6 seconds, add a hoop
var newHoop = new Hoop();
explosion frame. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
explosion frame. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
make the cat happy
make his mouth pink
delete grass
delete what is selected
make clouds similar of color of the sky, i mean dark purple and don't make it too visible