User prompt
do it jump lower
User prompt
do it jump lower
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do it jump more down
User prompt
do it jump more down
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jump higher but fall fast
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do the cat fall faster
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prevent 2 or 3 spikes daffilé
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le temps de creation d'un spike doit etre entre 1 et 2 secondes
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le temps de creation d'un spike doit etre entre 0.5 et 3 secondes
User prompt
create an another spike at random time
Code edit (3 edits merged)
Please save this source code
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make the spikes move faster
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create to spikes at one time
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show it
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create a new asset and name him bg
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delete background
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do it
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add a background
Code edit (1 edits merged)
Please save this source code
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make the spikes move a little bit slowly
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make the spikes move a little bit slowly
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make spikes move faster
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make the hoop moving faster
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make the hoop higher
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add only one to score
===================================================================
--- original.js
+++ change.js
@@ -66,9 +66,9 @@
}
};
self.update = function () {
self.y += self.velocityY;
- self.velocityY += 1; // Gravity effect
+ self.velocityY += 2; // Increased gravity effect to make the cat fall faster
if (self.y > game.floorLevel) {
self.y = game.floorLevel;
self.isJumping = false;
}
@@ -158,19 +158,16 @@
obstacle.destroy();
game.obstacles.splice(i, 1);
}
}
- // Track last spike creation tick
- game.lastSpikeTick = game.lastSpikeTick || 0;
- // Ensure a minimum interval between spikes
- var minIntervalTicks = 180; // 3 seconds at 60FPS
- if (LK.ticks - game.lastSpikeTick > minIntervalTicks && LK.ticks % (Math.floor(Math.random() * (120 - 60 + 1)) + 60) == 0) {
+ // Add spikes at random intervals
+ if (LK.ticks % (Math.floor(Math.random() * (120 - 60 + 1)) + 60) == 0) {
+ // Random interval between 1 to 2 seconds
var newSpike = new Spike();
newSpike.x = 2048; // Start from the right edge
newSpike.y = game.floorLevel;
game.addChild(newSpike);
game.obstacles.push(newSpike);
- game.lastSpikeTick = LK.ticks; // Update last spike creation tick
}
// Move and check hoops
for (var j = game.hoops.length - 1; j >= 0; j--) {
var hoop = game.hoops[j];
explosion frame. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
explosion frame. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
make the cat happy
make his mouth pink
delete grass
delete what is selected
make clouds similar of color of the sky, i mean dark purple and don't make it too visible