User prompt
make the hoop higher
User prompt
add only one to score
User prompt
je ne vois pas le score
User prompt
Ensure score is visible by initializing and displaying it correctly
User prompt
Ensure score is visible by initializing and displaying it correctly
User prompt
ffiche le score
User prompt
met le score visible
User prompt
don't tell me how to do it, show it
User prompt
show it show it show it show it
User prompt
Please fix the bug: 'Uncaught ReferenceError: scoreTxt is not defined' in or related to this line: 'scoreTxt.setText(LK.getScore().toString()); // Update the score display every tick with the current score' Line Number: 111
User prompt
show it
User prompt
show it
User prompt
i tell you to show the score
User prompt
show the score
User prompt
when the cat touches the hoop, add 1 to score
User prompt
do the same code of the spike for the hoop
User prompt
add a hoop
User prompt
make spikes move faster
User prompt
when explosion animation finished, show game over
User prompt
delete the red screen
User prompt
met le game over apres l'explosion
User prompt
make ab explosion effect when the cat touches obstacle
User prompt
jump higher
Initial prompt
Basket cat parcour !
/**** 
* Classes
****/ 
// Explosion class
var Explosion = Container.expand(function () {
	var self = Container.call(this);
	var frames = [];
	for (var i = 0; i < 5; i++) {
		var frame = self.attachAsset('explosionFrame' + i, {
			anchorX: 0.5,
			anchorY: 0.5
		});
		frame.visible = false;
		frames.push(frame);
	}
	var currentFrame = 0;
	self.animate = function () {
		if (currentFrame < frames.length) {
			frames[currentFrame].visible = false;
			currentFrame++;
			if (currentFrame < frames.length) {
				frames[currentFrame].visible = true;
			}
		} else {
			self.destroy();
		}
	};
	LK.setInterval(self.animate, 100);
});
// Hoop class
var Hoop = Container.expand(function () {
	var self = Container.call(this);
	var hoopGraphics = self.attachAsset('hoop', {
		anchorX: 0.5,
		anchorY: 1.0
	});
	self.move = function () {
		self.x -= 5; // Move hoop to the left
	};
});
// Obstacle class
var Obstacle = Container.expand(function () {
	var self = Container.call(this);
	var obstacleGraphics = self.attachAsset('obstacle', {
		anchorX: 0.5,
		anchorY: 1.0
	});
	self.move = function () {
		self.x -= 10; // Increase obstacle speed to the left
	};
});
// Assets are automatically created based on usage in the code.
// Player class
var Player = Container.expand(function () {
	var self = Container.call(this);
	var playerGraphics = self.attachAsset('player', {
		anchorX: 0.5,
		anchorY: 1.0
	});
	self.velocityY = 0;
	self.isJumping = false;
	self.jump = function () {
		if (!self.isJumping) {
			self.velocityY = -30; // Increase the jump height by increasing the initial upward velocity
			self.isJumping = true;
		}
	};
	self.update = function () {
		self.y += self.velocityY;
		self.velocityY += 1; // Gravity effect
		if (self.y > game.floorLevel) {
			self.y = game.floorLevel;
			self.isJumping = false;
		}
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x87CEEB // Light blue background
});
/**** 
* Game Code
****/ 
// Display the current score
// Correctly initialize and display the score at the top center of the screen
var scoreDisplay = new Text2('0', {
	size: 100,
	fill: "#ffffff" // White color for better visibility
});
scoreDisplay.anchor.set(0.5, 0); // Sets anchor to the center of the top edge of the text
scoreDisplay.x = 2048 / 2; // Center horizontally based on virtual resolution width
scoreDisplay.y = 50; // Position at the top
LK.gui.top.addChild(scoreDisplay);
// Update and display the score in the game.
scoreDisplay.setText(LK.getScore().toString()); // Update the score display every tick with the current score
// Initialize player
var player = game.addChild(new Player());
player.x = 300;
player.y = game.floorLevel = 2732 - 200; // Floor level
// Initialize obstacles and hoops arrays
game.obstacles = [];
game.hoops = [];
// Touch event to make the player jump
game.on('down', function () {
	player.jump();
});
// Game tick event
LK.on('tick', function () {
	player.update();
	// Move and check obstacles
	for (var i = game.obstacles.length - 1; i >= 0; i--) {
		var obstacle = game.obstacles[i];
		obstacle.move();
		// Check collision with player
		if (player.intersects(obstacle)) {
			var explosion = new Explosion();
			explosion.x = player.x;
			explosion.y = player.y;
			game.addChild(explosion);
			// Removed red flash screen effect
			// Set a timeout to simulate the end of the explosion animation before showing game over
			LK.setTimeout(function () {
				LK.showGameOver();
			}, 500); // Assuming the explosion animation takes 500ms to complete
		}
		// Remove off-screen obstacles
		if (obstacle.x < -100) {
			obstacle.destroy();
			game.obstacles.splice(i, 1);
		}
	}
	// Add new obstacle
	if (LK.ticks % 180 == 0) {
		// Every 3 seconds, add an obstacle
		var newObstacle = new Obstacle();
		newObstacle.x = 2048; // Start from the right edge
		newObstacle.y = game.floorLevel;
		game.addChild(newObstacle);
		game.obstacles.push(newObstacle);
	}
	// Move and check hoops
	for (var j = game.hoops.length - 1; j >= 0; j--) {
		var hoop = game.hoops[j];
		hoop.move();
		// Check collision with player and increase score
		if (player.intersects(hoop)) {
			LK.setScore(LK.getScore() + 1);
		}
		// Remove off-screen hoops
		if (hoop.x < -200) {
			// Considering hoop width
			hoop.destroy();
			game.hoops.splice(j, 1);
		}
	}
	// Add new hoop
	if (LK.ticks % 360 == 0) {
		// Every 6 seconds, add a hoop
		var newHoop = new Hoop();
		newHoop.x = 2048; // Start from the right edge
		newHoop.y = game.floorLevel - 200; // Position the hoop above the floor
		game.addChild(newHoop);
		game.hoops.push(newHoop);
	}
}); ===================================================================
--- original.js
+++ change.js
@@ -95,9 +95,9 @@
 scoreDisplay.x = 2048 / 2; // Center horizontally based on virtual resolution width
 scoreDisplay.y = 50; // Position at the top
 LK.gui.top.addChild(scoreDisplay);
 // Update and display the score in the game.
-scoreTxt.setText(LK.getScore().toString()); // Update the score display every tick with the current score
+scoreDisplay.setText(LK.getScore().toString()); // Update the score display every tick with the current score
 // Initialize player
 var player = game.addChild(new Player());
 player.x = 300;
 player.y = game.floorLevel = 2732 - 200; // Floor level
:quality(85)/https://cdn.frvr.ai/65e86484359720c92a016c4c.png%3F3) 
 explosion frame. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/65e8650a359720c92a016c58.png%3F3) 
 explosion frame. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/65eb4afa9b7637b9f8cba944.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/65ed8d8b9b7637b9f8cbac7a.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/65ed97819b7637b9f8cbac9d.png%3F3) 
 make the cat happy
:quality(85)/https://cdn.frvr.ai/65ed9b219b7637b9f8cbad42.png%3F3) 
 make his mouth pink
:quality(85)/https://cdn.frvr.ai/65f08fa8ac5d9eb31d9d6013.png%3F3) 
 delete grass
:quality(85)/https://cdn.frvr.ai/65f17577b3585d372fa87516.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/65f178ecb3585d372fa87533.png%3F3) 
 delete what is selected
:quality(85)/https://cdn.frvr.ai/65f5da8ecc69a147e4216000.png%3F3) 
 make clouds similar of color of the sky, i mean dark purple and don't make it too visible