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now ballPassedAboveHoop should be set to true when ball touches the hoop's top Trigger
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in hoop class set hoopTopTrigger width to 220 and hoopBottomTrigger to 400
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Now add a bottom trigger in the hoop
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fix the fact that ball.intersects(hoop.hoopTriggerGraphics) is not triggered, maybe hoopTrigger needs to be an 'object' not just an asset...
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in main tick loop, call handleTopTrigger when ball intersects the hoop trigger
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add a hopptrigger in the hoop class
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'update')' in or related to this line: 'ball.update();' Line Number: 266
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Réinitialise le compteur de rebond à chaque fois que l'utilisateur touche l'écran.
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compte le nombre de rebonds entre le moment du tir et l'arrivée dans le panier.
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enregistre le score dans l'outil de la plateforme.
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Utilise LK7SCORE pour le score.
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ajoute un compteur de temps en haut à droite
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Remonte la position initiale du ballon de 100 pixels
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Change la couleur du score en vert foncé
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Change la couleur du score en vert.
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===================================================================
--- original.js
+++ change.js
@@ -255,8 +255,9 @@
isGameRunning = true;
}
function handleTopTrigger() {
console.log("Top trigger");
+ ballPassedAboveHoop = true;
}
function handleBottomTrigger() {
console.log("Bottom trigger");
}
@@ -292,10 +293,9 @@
if (!isGameRunning) {
return;
}
ball.update();
- if (ball.intersects(hoop.hoopTopTrigger)) {
- ballPassedAboveHoop = true;
+ if (!ballPassedAboveHoop && ball.intersects(hoop.hoopTopTrigger)) {
handleTopTrigger();
}
if (ball.intersects(hoop.hoopBottomTrigger)) {
handleBottomTrigger();