Code edit (2 edits merged)
Please save this source code
User prompt
now ballPassedAboveHoop should be set to true when ball touches the hoop's top Trigger
Code edit (2 edits merged)
Please save this source code
User prompt
in hoop class set hoopTopTrigger width to 220 and hoopBottomTrigger to 400
Code edit (6 edits merged)
Please save this source code
User prompt
Now add a bottom trigger in the hoop
Code edit (2 edits merged)
Please save this source code
User prompt
fix the fact that ball.intersects(hoop.hoopTriggerGraphics) is not triggered, maybe hoopTrigger needs to be an 'object' not just an asset...
Code edit (1 edits merged)
Please save this source code
User prompt
in main tick loop, call handleTopTrigger when ball intersects the hoop trigger
Code edit (1 edits merged)
Please save this source code
User prompt
add a hopptrigger in the hoop class
Code edit (2 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'update')' in or related to this line: 'ball.update();' Line Number: 266
Code edit (1 edits merged)
Please save this source code
User prompt
Réinitialise le compteur de rebond à chaque fois que l'utilisateur touche l'écran.
User prompt
compte le nombre de rebonds entre le moment du tir et l'arrivée dans le panier.
Code edit (2 edits merged)
Please save this source code
User prompt
enregistre le score dans l'outil de la plateforme.
User prompt
Utilise LK7SCORE pour le score.
User prompt
ajoute un compteur de temps en haut à droite
User prompt
Remonte la position initiale du ballon de 100 pixels
User prompt
Change la couleur du score en vert foncé
User prompt
Change la couleur du score en vert.
Code edit (1 edits merged)
Please save this source code
===================================================================
--- original.js
+++ change.js
@@ -143,19 +143,31 @@
self.x = x;
self.y = y;
};
// Define hoopTrigger as a new Container object for better intersection detection
- self.hoopTrigger = new Container();
- var hoopTriggerGraphics = self.hoopTrigger.attachAsset('hoopTrigger', {
+ self.hoopTopTrigger = new Container();
+ var hoopTriggerGraphics = self.hoopTopTrigger.attachAsset('hoopTrigger', {
anchorX: 0.5,
anchorY: 0.5
});
// Position hoopTriggerGraphics inside hoopTrigger container
hoopTriggerGraphics.y = 0;
// Position hoopTrigger container relative to the hoop
- self.hoopTrigger.y = hoopGraphics.height / 2;
+ self.hoopTopTrigger.y = -hoopGraphics.height / 2 + 40;
// Add hoopTrigger container as a child of Hoop
- self.addChild(self.hoopTrigger);
+ self.addChild(self.hoopTopTrigger);
+ // Define hoopBottomTrigger as a new Container object for better intersection detection
+ self.hoopBottomTrigger = new Container();
+ var hoopBottomTriggerGraphics = self.hoopBottomTrigger.attachAsset('hoopTrigger', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Position hoopBottomTriggerGraphics inside hoopBottomTrigger container
+ hoopBottomTriggerGraphics.y = 0;
+ // Position hoopBottomTrigger container relative to the hoop
+ self.hoopBottomTrigger.y = hoopGraphics.height / 2 - 40;
+ // Add hoopBottomTrigger container as a child of Hoop
+ self.addChild(self.hoopBottomTrigger);
});
/****
* Initialize Game
@@ -275,9 +287,9 @@
if (!isGameRunning) {
return;
}
ball.update();
- if (ball.intersects(hoop.hoopTrigger)) {
+ if (ball.intersects(hoop.hoopTopTrigger)) {
handleTopTrigger();
}
/*else if (ball.intersects(hoop)) {
if (ballPassedAboveHoop) {