User prompt
Améliore le jeu.
Code edit (1 edits merged)
Please save this source code
User prompt
Cache le joueur !
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Ajoute le joueur dans le jeu.
User prompt
Place le joueur en bas Ă gauche
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Ajoute un Asset pour le joueur
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La balle doit passer par le dessus du panier pour marquer un point.
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Quand on a zéro point, c'est game over.
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Ajoute le mur.
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Quand on touche le beurre, c'est game over.
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Le palier doit se déplacer progressivement.
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Quand on marque un palier, le palier se déplace.
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Change en Y
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hummmmm hummmmm hummmmm hummmmm hummmmm si tu touches le sol tu perds
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Alors, si tu touches le bord, tu perds.
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AJOUTE l'ASSET background au jeu !
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non affiche l'asset background
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Affiche l'image du fond
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Ajoute un fond
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Si t'as 0 points et que tu perds, c'est game over
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Si tu perds et que t'as zéro point, c'est game over. Et si tu perds pas et que t'as un point, c'est pas game over.
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Quand on descend sous zéro point, on perd Game Over.
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Please fix the bug: 'ReferenceError: weight is not defined' in or related to this line: 'if (weight <= 0) {' Line Number: 113
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Mais non, re-re-re-re-re-commence ! Si t'as un poids et que tu meurs, bah c'est game over !
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Si on a 0 points, c'est game over.
===================================================================
--- original.js
+++ change.js
@@ -27,15 +27,20 @@
self.speedX *= -1;
score -= 1; // Deduct points when hitting horizontal boundaries
scoreTxt.setText(score.toString()); // Update score display
}
- // Check for collision with top and bottom walls instead of using fixed game boundaries
- if (self.intersects(topWall) || self.intersects(bottomWall)) {
+ if (self.y <= 0) {
self.speedY *= -1;
- score -= 1; // Deduct points when hitting walls
+ score -= 1; // Deduct points when hitting the top boundary
scoreTxt.setText(score.toString()); // Update score display
+ }
+ // Allow the ball to fall off the bottom without reversing speed or losing points
+ // If the ball touches the bottom boundary and score is 0, trigger game over
+ if (self.y >= game.height) {
if (score <= 0) {
- LK.showGameOver(); // Trigger game over if score is zero at any point
+ LK.showGameOver();
+ } else {
+ self.speedY *= -1;
}
}
}
};
@@ -46,16 +51,8 @@
self.speedY = 0;
self.isMoving = false;
};
});
-// Butter class for handling the butter's behavior
-var Butter = Container.expand(function () {
- var self = Container.call(this);
- var butterGraphics = self.attachAsset('butter', {
- anchorX: 0.5,
- anchorY: 0.5
- });
-});
// Hoop class for handling the basketball hoop's behavior
var Hoop = Container.expand(function () {
var self = Container.call(this);
var hoopGraphics = self.attachAsset('hoop', {
@@ -66,19 +63,8 @@
self.x = x;
self.y = y;
};
});
-// Wall class for handling game boundaries
-var Wall = Container.expand(function () {
- var self = Container.call(this);
- // Create an invisible boundary for collision detection
- self.width = game.width;
- self.height = 20; // Arbitrary height for the top and bottom walls
- self.setPosition = function (x, y) {
- self.x = x;
- self.y = y;
- };
-});
/****
* Initialize Game
****/
@@ -94,16 +80,9 @@
x: 0,
y: 0
});
game.addChild(background);
-var topWall = game.addChild(new Wall());
-topWall.setPosition(0, 0); // Position the top wall at the top edge of the game
-var bottomWall = game.addChild(new Wall());
-bottomWall.setPosition(0, game.height - 20); // Position the bottom wall at the bottom edge of the game
var ball = game.addChild(new Ball());
-var butter = game.addChild(new Butter());
-butter.x = Math.random() * game.width;
-butter.y = Math.random() * game.height;
ball.reset();
var hoop = game.addChild(new Hoop());
hoop.setPosition(game.width / 2, 1024); // Position the hoop at the top center
var score = 0;
@@ -128,10 +107,10 @@
}
});
LK.on('tick', function () {
ball.update();
- // Check for scoring
- if (ball.intersects(hoop)) {
+ // Check for scoring by ensuring the ball is coming from above the hoop
+ if (ball.intersects(hoop) && ball.y < hoop.y) {
score += 1;
scoreTxt.setText(score.toString());
ball.reset();
// Initiate gradual movement of the hoop to a new random position within the game boundaries
@@ -150,9 +129,5 @@
// Reset ball if it goes off-screen
if (ball.y > game.height + 50 || ball.x < -50 || ball.x > game.width + 50) {
ball.reset();
}
- // Game over if ball touches butter
- if (ball.intersects(butter)) {
- LK.showGameOver();
- }
});
\ No newline at end of file