/**** * Classes ****/ // Assets will be automatically generated based on usage in the code. // Ball class for handling the basketball's behavior var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('basketball', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = 0; self.speedY = 0; self.isMoving = false; self.launch = function (speedX, speedY) { self.speedX = speedX; self.speedY = speedY; self.isMoving = true; }; self.update = function () { if (self.isMoving) { self.x += self.speedX; self.y += self.speedY; self.speedY += 0.98; // Gravity effect } }; self.reset = function () { self.x = game.width / 2; self.y = game.height - 200; self.speedX = 0; self.speedY = 0; self.isMoving = false; }; }); // Hoop class for handling the basketball hoop's behavior var Hoop = Container.expand(function () { var self = Container.call(this); var hoopGraphics = self.attachAsset('hoop', { anchorX: 0.5, anchorY: 0.5 }); self.setPosition = function (x, y) { self.x = x; self.y = y; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ var ball = game.addChild(new Ball()); ball.reset(); var hoop = game.addChild(new Hoop()); hoop.setPosition(game.width / 2, 300); // Position the hoop at the top center var score = 0; var scoreTxt = new Text2(score.toString(), { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var startPosition = null; game.on('down', function (obj) { var pos = obj.event.getLocalPosition(game); startPosition = pos; }); game.on('up', function (obj) { if (startPosition) { var endPosition = obj.event.getLocalPosition(game); var speedX = (endPosition.x - startPosition.x) * 0.1; var speedY = (endPosition.y - startPosition.y) * 0.1; ball.launch(speedX, speedY); startPosition = null; } }); LK.on('tick', function () { ball.update(); // Check for scoring if (ball.intersects(hoop)) { score += 1; scoreTxt.setText(score.toString()); ball.reset(); } // Reset ball if it goes off-screen if (ball.y > game.height + 50 || ball.x < -50 || ball.x > game.width + 50) { ball.reset(); } });
===================================================================
--- original.js
+++ change.js
@@ -1,95 +1,95 @@
-/****
+/****
* Classes
-****/
+****/
// Assets will be automatically generated based on usage in the code.
// Ball class for handling the basketball's behavior
var Ball = Container.expand(function () {
- var self = Container.call(this);
- var ballGraphics = self.attachAsset('basketball', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speedX = 0;
- self.speedY = 0;
- self.isMoving = false;
- self.launch = function (speedX, speedY) {
- self.speedX = speedX;
- self.speedY = speedY;
- self.isMoving = true;
- };
- self.update = function () {
- if (self.isMoving) {
- self.x += self.speedX;
- self.y += self.speedY;
- self.speedY += 0.98; // Gravity effect
- }
- };
- self.reset = function () {
- self.x = game.width / 2;
- self.y = game.height - 200;
- self.speedX = 0;
- self.speedY = 0;
- self.isMoving = false;
- };
+ var self = Container.call(this);
+ var ballGraphics = self.attachAsset('basketball', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speedX = 0;
+ self.speedY = 0;
+ self.isMoving = false;
+ self.launch = function (speedX, speedY) {
+ self.speedX = speedX;
+ self.speedY = speedY;
+ self.isMoving = true;
+ };
+ self.update = function () {
+ if (self.isMoving) {
+ self.x += self.speedX;
+ self.y += self.speedY;
+ self.speedY += 0.98; // Gravity effect
+ }
+ };
+ self.reset = function () {
+ self.x = game.width / 2;
+ self.y = game.height - 200;
+ self.speedX = 0;
+ self.speedY = 0;
+ self.isMoving = false;
+ };
});
// Hoop class for handling the basketball hoop's behavior
var Hoop = Container.expand(function () {
- var self = Container.call(this);
- var hoopGraphics = self.attachAsset('hoop', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.setPosition = function (x, y) {
- self.x = x;
- self.y = y;
- };
+ var self = Container.call(this);
+ var hoopGraphics = self.attachAsset('hoop', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.setPosition = function (x, y) {
+ self.x = x;
+ self.y = y;
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x87CEEB // Sky blue background
+ backgroundColor: 0x87CEEB // Sky blue background
});
-/****
+/****
* Game Code
-****/
+****/
var ball = game.addChild(new Ball());
ball.reset();
var hoop = game.addChild(new Hoop());
-hoop.setPosition(game.width / 2, 150); // Position the hoop at the top center
+hoop.setPosition(game.width / 2, 300); // Position the hoop at the top center
var score = 0;
var scoreTxt = new Text2(score.toString(), {
- size: 150,
- fill: "#ffffff"
+ size: 150,
+ fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var startPosition = null;
game.on('down', function (obj) {
- var pos = obj.event.getLocalPosition(game);
- startPosition = pos;
+ var pos = obj.event.getLocalPosition(game);
+ startPosition = pos;
});
game.on('up', function (obj) {
- if (startPosition) {
- var endPosition = obj.event.getLocalPosition(game);
- var speedX = (endPosition.x - startPosition.x) * 0.1;
- var speedY = (endPosition.y - startPosition.y) * 0.1;
- ball.launch(speedX, speedY);
- startPosition = null;
- }
+ if (startPosition) {
+ var endPosition = obj.event.getLocalPosition(game);
+ var speedX = (endPosition.x - startPosition.x) * 0.1;
+ var speedY = (endPosition.y - startPosition.y) * 0.1;
+ ball.launch(speedX, speedY);
+ startPosition = null;
+ }
});
LK.on('tick', function () {
- ball.update();
- // Check for scoring
- if (ball.intersects(hoop)) {
- score += 1;
- scoreTxt.setText(score.toString());
- ball.reset();
- }
- // Reset ball if it goes off-screen
- if (ball.y > game.height + 50 || ball.x < -50 || ball.x > game.width + 50) {
- ball.reset();
- }
+ ball.update();
+ // Check for scoring
+ if (ball.intersects(hoop)) {
+ score += 1;
+ scoreTxt.setText(score.toString());
+ ball.reset();
+ }
+ // Reset ball if it goes off-screen
+ if (ball.y > game.height + 50 || ball.x < -50 || ball.x > game.width + 50) {
+ ball.reset();
+ }
});
\ No newline at end of file