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zorg dat de enemy jou kan raken en dat dan dood gaaat
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Fix Bug: 'ReferenceError: enemyBullets is not defined' in this line: 'for (var b = enemyBullets.length - 1; b >= 0; b--) {' Line Number: 164
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remove the enemy bullet
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the enemy killt the hero
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if the enemy touch you, you dead
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Increase the speed of the enemy
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increase the speed of the enemy
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the bulletjes zorgen voor fps drops hoe kunnen we dat fixen zitten er misschien dubbele codes in de code die niks doen
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zorg dat de bulletjes na 2 seconde verdweinen
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zorg er voor dat ik de enemy kan killen
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improve performance
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fix the FPS drop
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laat de enemys op je afkomen en laat ze je proberen te killen
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de enemys doen nu niks fix het
===================================================================
--- original.js
+++ change.js
@@ -204,11 +204,13 @@
if (enemyBullets[a].y > 2732 + 50) {
enemyBullets[a].destroy();
enemyBullets.splice(a, 1);
}
- if (hero.intersects(enemyBullets[a])) {
- isGameOver = true;
- }
+ enemies.forEach(function (enemy) {
+ if (hero.intersects(enemy)) {
+ isGameOver = true;
+ }
+ });
}
}
};
self.updateBullets();
watergun Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
water ball Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
water health bar Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
fire Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue play button Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
explosion smoke Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.