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fix where the ai chooses the already taken cell from the player and also make sure it works correctly so that it doesn't freeze the game
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Fix Bug: 'Timeout.tick error: forkMoveIndex is not defined' in or related to this line: 'var chosenCell = winningMoveIndex !== -1 ? winningMoveIndex : blockMoveIndex !== -1 ? blockMoveIndex : opponentForkMoveIndex !== -1 ? opponentForkMoveIndex : forkMoveIndex !== -1 ? forkMoveIndex : self.availableCells[Math.floor(Math.random() * self.availableCells.length)];' Line Number: 47
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Fix Bug: 'Timeout.tick error: winConditions is not defined' in or related to this line: 'winConditions.forEach(function (condition) {' Line Number: 18
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Fix Bug: 'Timeout.tick error: winConditions is not defined' in or related to this line: 'winConditions.forEach(function (condition) {' Line Number: 59
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improve the ai with 4 features for the ai
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make sure that the ai doesn't make a move after the player wins
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fix where the game sometimes freezes cause of the ai
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reduce the cooldown for the ai
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'includes')' in or related to this line: 'return self.aiMoves.includes(index);' Line Number: 20
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Improve the ai more
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make a new class where if both the player and ai get a tie make it so that it flashes brown four times and then after the flashes it restarts the game
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ensure the the ai can's choose where the x shape already is make sure it chooses one of the open green cells
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fix where the ai no longer makes a choice
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the red flashes are for the game over screen not the winning. make sure when the player win make the screen flash green. and if the ai wins make sure is show the game over screen with three red flashes
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make it so that the game over screen flashes red three times
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'taken')' in or related to this line: 'if (!grid[chosenIndex].taken) {' Line Number: 87
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'setPlayerValue')' in or related to this line: 'grid[chosenIndex].setPlayerValue('O');' Line Number: 87
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make the ai even more smarter without the game breaking
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make sure that the ai can't choose already taken cells from the player
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fix where the ai sometimes stops choosing and letting the player win
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add the decide call event in order to execute the decision making event
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implement a decision class and logic events to make the ai decide where to choose
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implement a way for the ai to observe the player's gamepplay
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make it so that the ai starts working
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Fix Bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'value')' in or related to this line: 'newGrid[moveIndex].value = player;' Line Number: 164
===================================================================
--- original.js
+++ change.js
@@ -130,15 +130,17 @@
self.decision.decide(function (chosenIndex) {
if (chosenIndex >= 0 && chosenIndex < grid.length) {
if (!grid[chosenIndex].taken) {
grid[chosenIndex].setPlayerValue('O');
+ self.decision.aiMoves.push(chosenIndex);
+ self.decision.availableCells.splice(self.decision.availableCells.indexOf(chosenIndex), 1);
} else {
// If the chosen cell is already taken, find the first available cell
- var availableCell = grid.find(function (cell) {
- return !cell.taken;
- });
- if (availableCell) {
- availableCell.setPlayerValue('O');
+ var availableCellIndex = self.decision.availableCells[0];
+ if (availableCellIndex !== undefined) {
+ grid[availableCellIndex].setPlayerValue('O');
+ self.decision.aiMoves.push(availableCellIndex);
+ self.decision.availableCells.splice(0, 1);
}
}
game.aiTurn = false;
game.checkGameState();