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add a cooldown for the player so that the ai can have enough time to schoose
Code edit (1 edits merged)
Please save this source code
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make sure the ai uses the indicator that is in the asset tab
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make sure the indicator color outline is blue
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make sure the indicator outline is red
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Fix Bug: 'Timeout.tick error: LK.Shape is not a constructor' in or related to this line: 'var outline = new LK.Shape('box', {' Line Number: 175
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add an indication to where the ai is gonna choose like an outline
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add new feature to ai without breaking the ai and game
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make the ai smarter when deciding
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make it so that the ai can observe and remember where the player choose and also make it work even if there was a game over make sure this doesn't break anything
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i have a question is it possible to add a main menu to choose if you want to battle ai or human local multiplayer?
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add a retry screen only when the player gets a tie
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'stringify')' in or related to this line: 'LK.setCloudData(key, JSON.stringify(data));' Line Number: 315
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'stringify')' in or related to this line: 'LK.setCloudData(key, JSON.stringify(data));' Line Number: 314
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add a simple cloud save system so that it can save in the frvr platform
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fix where the ai freezes after the player won and fix the ai when the player choses on cell the ai freezes after the player won
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fix where the ai freezes and can't decide improve the ai and make it smarter
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fix where the player can't choose a cell after the ai choose a cell
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add logic so that the ai works all the time
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fix the ai using two cells at the same time instead of one
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fix the ai by adding vars and logic to improve it
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fix where when after the tie when the player takes a cell the game freezes and the ai doesn't work
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fix where when its a tie the game don't freeze after the reset of the game
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fix the ai not working sometimes
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fix where the ai chooses the already taken cell from the player and also make sure it works correctly so that it doesn't freeze the game
===================================================================
--- original.js
+++ change.js
@@ -127,15 +127,19 @@
self.x = x;
self.y = y;
self.interactive = true;
self.on('down', function () {
- if (!self.taken && !game.aiTurn) {
+ if (!self.taken && !game.aiTurn && !game.playerCooldown) {
self.setPlayerValue('X');
game.checkGameState();
if (!game.gameOver) {
game.aiPlayer.observePlayer(self.index);
- game.aiTurn = true;
- game.aiPlay();
+ game.playerCooldown = true;
+ LK.setTimeout(function () {
+ game.aiTurn = true;
+ game.playerCooldown = false;
+ game.aiPlay();
+ }, game.playerCooldownTime);
}
}
});
self.setPlayerValue = function (value) {
@@ -167,9 +171,9 @@
// Add an outline to the chosen cell
var outline = LK.getAsset('cell', {
width: 194,
height: 194,
- color: 0x7ceeee0,
+ color: 0x7ceeee,
anchorX: 0.5,
anchorY: 0.5
});
outline.x = grid[chosenIndex].x;
@@ -235,9 +239,11 @@
[0, 4, 8], [2, 4, 6] // Diagonals
];
// Define game logic
game.aiTurn = false;
-game.aiCooldown = 500; // Cooldown time in milliseconds
+game.aiCooldown = 500; // Cooldown time in milliseconds for AI
+game.playerCooldownTime = 1000; // Cooldown time in milliseconds for player
+game.playerCooldown = false; // Flag to check if player is in cooldown
game.gameOver = false;
game.checkGameState = function () {
// Check for win conditions
var winConditions = [[0, 1, 2], [3, 4, 5], [6, 7, 8],