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Fix all the bugs that you hear.
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Make the ai smarter
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Add a new feature to the ai
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Fix Bug: 'Script error.' in or related to this line: 'var restartButton = new LK.UI.Button('Restart', {' Line Number: 411
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Fix Bug: 'Script error.' in or related to this line: 'var restartButton = new LK.UI.Button({' Line Number: 411
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Fix Bug: 'Script error.' in or related to this line: 'var restartButton = new LK.UI.Button({' Line Number: 411
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Fix Bug: 'Script error.' in or related to this line: 'var restartButton = new LK.UI.Button('Restart', {' Line Number: 411
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Fix Bug: 'Script error.' in or related to this line: 'var restartButton = new LK.UI.Button({' Line Number: 411
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Make a new feature
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create abother class for ai
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the ai tends to take two cells at once make sure to prevent the ai from taking two cells at once and make it only take one cell only
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make sure that the ai only places one per cell not two per cell even when blocking the player
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make sure that when the ai is blocking the player doesn't place a second one
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make sure that the ai always blocks the player from winnning
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if the player gets a tie the level reset back ti level 1
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when the levels are increasing make sure the ai get more smarter and smarter
Code edit (1 edits merged)
Please save this source code
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position the level counter on top of the cells
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make the ai 3x times smarter and better
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make a level counter to track what level the player is on and displaying of the cells
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make a level system where if the player win a game the level increases but the ai get harder in the game if the player gets a tie or looses in the game it will reset to level 1
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When the player or ai or a tie happens make sure to disable the players input and aid input then after the restart or game over reenable input
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add 2 new features for the ai decision
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Fix Bug: 'Timeout.tick error: aiForkMoveIndex is not defined' in or related to this line: 'var chosenCell = isFirstMove && self.availableCells.includes(centerIndex) ? centerIndex : winningMoveIndex !== -1 ? winningMoveIndex : blockMoveIndex !== -1 ? blockMoveIndex : aiForkMoveIndex !== -1 ? aiForkMoveIndex : playerForkMoveIndex !== -1 ? playerForkMoveIndex : self.availableCells.includes(centerIndex) ? centerIndex : emptyCornerIndex !== undefined ? emptyCornerIndex : oppositeCornerIndex !== -1 ? oppositeCornerIndex : emptySideIndex !== -1 ? emptySideIndex : self.availableCells[Math.floor(Math.random() * self.availableCells.length)];' Line Number: 142
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add 3 feature for the ai decision making
===================================================================
--- original.js
+++ change.js
@@ -151,9 +151,11 @@
var aiForkMoveIndex = self.findForkMove('ai');
var playerForkMoveIndex = self.findForkMove('player');
var isFirstMove = self.aiMoves.length === 0 && self.playerMoves.length === 0;
var centerIndex = 4;
- var chosenCell = winningMoveIndex !== -1 ? winningMoveIndex : blockMoveIndex !== -1 ? blockMoveIndex : aiForkMoveIndex !== -1 ? aiForkMoveIndex : playerForkMoveIndex !== -1 ? playerForkMoveIndex : isFirstMove && self.availableCells.includes(centerIndex) ? centerIndex : emptyCornerIndex !== undefined ? emptyCornerIndex : oppositeCornerIndex !== -1 ? oppositeCornerIndex : emptySideIndex !== -1 ? emptySideIndex : self.availableCells[Math.floor(Math.random() * self.availableCells.length)];
+ var chosenCell = winningMoveIndex !== -1 ? winningMoveIndex : blockMoveIndex !== -1 ? blockMoveIndex : aiForkMoveIndex !== -1 ? aiForkMoveIndex : playerForkMoveIndex !== -1 ? playerForkMoveIndex : isFirstMove && self.availableCells.includes(centerIndex) ? centerIndex : emptyCornerIndex !== undefined ? emptyCornerIndex : oppositeCornerIndex !== -1 ? oppositeCornerIndex : emptySideIndex !== -1 ? emptySideIndex : self.availableCells.sort(function (a, b) {
+ return b - a;
+ })[0];
// Execute the callback with the chosen cell index
if (typeof callback === 'function') {
callback(chosenCell);
}