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rewrite the ai completely and make it advanced and smart
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fix the erros
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improve the training feature
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fix it
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create a new class called Training this class is so that everytime the ai looses or wins or it's a tie the ai learns from it's mistake and will overall get better at the game
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fix the game
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make the ai more advanced at choosing
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fix the implementation
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for the rethink add a realtime delay for choosing and instead of choosing random cells it also tries to block the player from winning
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make sure to add a seperate class for the rethink feature
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add 1 one new feature to the ai called Rethink which will allow the ai to think where to pick a cell like if it's a real player
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game it now broken
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fix a bug that doesn't allow the player to go again after ai's turn
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rewrite the whole entire game with more improved features
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fix a bug where x can't go again
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optimize the code and refine it
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Decrease the delay for when the ai chooses
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add 2 new features
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Please fix the bug: 'TypeError: originalTick is not a function' in or related to this line: 'originalTick();' Line Number: 632
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'now')' in or related to this line: 'var startTime = performance.now();' Line Number: 624
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make 2 new systems for performance and another one for the game itself
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make a feature where the ai can predict what cell block the player inputs
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Migrate to the latest version of LK
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add a failsafe feature where if the game ever softlocks or has problems make sure to cause a game over
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Please fix the bug: 'Timeout.tick error: self.analyzePlayerPatterns is not a function' in or related to this line: 'var patternAnalysis = self.analyzePlayerPatterns();' Line Number: 280
===================================================================
--- original.js
+++ change.js
@@ -39,8 +39,9 @@
}
}, game.aiCooldown);
} else {
game.aiTurn = false;
+ game.aiCooldownActive = false; // Ensure AI cooldown is reset
grid.forEach(function (cell) {
cell.interactive = true; // Re-enable player input after AI move
});
}
@@ -48,8 +49,9 @@
}, game.aiCooldown);
game.aiCooldownActive = true;
LK.setTimeout(function () {
game.aiCooldownActive = false;
+ game.aiTurn = false; // Ensure AI turn is reset
}, game.aiCooldown);
}
};
// Add a method to undo the last move
@@ -811,8 +813,9 @@
grid.forEach(function (cell) {
cell.interactive = true; // Re-enable player input
});
game.aiTurn = false; // Ensure AI turn is reset after game state check
+ game.aiCooldownActive = false; // Ensure AI cooldown is reset
game.level++; // Increase the level
levelCounter.setText('Level: ' + game.level);
}, 2000);
}