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rewrite the ai completely and make it advanced and smart
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fix the erros
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improve the training feature
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fix it
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create a new class called Training this class is so that everytime the ai looses or wins or it's a tie the ai learns from it's mistake and will overall get better at the game
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fix the game
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make the ai more advanced at choosing
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fix the implementation
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for the rethink add a realtime delay for choosing and instead of choosing random cells it also tries to block the player from winning
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make sure to add a seperate class for the rethink feature
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add 1 one new feature to the ai called Rethink which will allow the ai to think where to pick a cell like if it's a real player
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game it now broken
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fix a bug that doesn't allow the player to go again after ai's turn
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rewrite the whole entire game with more improved features
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fix a bug where x can't go again
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optimize the code and refine it
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Decrease the delay for when the ai chooses
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add 2 new features
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Please fix the bug: 'TypeError: originalTick is not a function' in or related to this line: 'originalTick();' Line Number: 632
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'now')' in or related to this line: 'var startTime = performance.now();' Line Number: 624
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make 2 new systems for performance and another one for the game itself
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make a feature where the ai can predict what cell block the player inputs
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Migrate to the latest version of LK
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add a failsafe feature where if the game ever softlocks or has problems make sure to cause a game over
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Please fix the bug: 'Timeout.tick error: self.analyzePlayerPatterns is not a function' in or related to this line: 'var patternAnalysis = self.analyzePlayerPatterns();' Line Number: 280
===================================================================
--- original.js
+++ change.js
@@ -203,9 +203,9 @@
// This AI will analyze the entire game history to predict the player's next move
// and adjust its strategy dynamically to counter the player's tendencies.
// Removed the call to non-existent function 'predictAndCounterPlayerMove'
// Implementing a placeholder for choosing a random available cell as a temporary fix
- var chosenIndex = self.availableCells[Math.floor(Math.random() * self.availableCells.length)];
+ var chosenIndex = blockMoveIndex !== -1 ? blockMoveIndex : self.availableCells[Math.floor(Math.random() * self.availableCells.length)];
var winningMoveIndex = -1;
var blockMoveIndex = -1;
winConditions.forEach(function (condition) {
var aiCount = condition.filter(function (index) {
@@ -474,13 +474,16 @@
// Sort potential moves by score to simulate prioritization
potentialMoves.sort(function (a, b) {
return b.score - a.score;
});
- // Choose the move with the highest score
- var chosenIndex = potentialMoves[0].index;
- if (typeof callback === 'function') {
- callback(chosenIndex);
- }
+ // Simulate a delay to mimic human decision-making
+ LK.setTimeout(function () {
+ // Choose the move with the highest score
+ var chosenIndex = potentialMoves[0].index;
+ if (typeof callback === 'function') {
+ callback(chosenIndex);
+ }
+ }, 1000); // 1 second delay
};
});
// Define the Star class for the dynamic background
var Star = Container.expand(function () {