User prompt
Fix all the bugs that you hear.
User prompt
Make the ai smarter
User prompt
Add a new feature to the ai
User prompt
Fix Bug: 'Script error.' in or related to this line: 'var restartButton = new LK.UI.Button('Restart', {' Line Number: 411
User prompt
Fix Bug: 'Script error.' in or related to this line: 'var restartButton = new LK.UI.Button({' Line Number: 411
User prompt
Fix Bug: 'Script error.' in or related to this line: 'var restartButton = new LK.UI.Button({' Line Number: 411
User prompt
Fix Bug: 'Script error.' in or related to this line: 'var restartButton = new LK.UI.Button('Restart', {' Line Number: 411
User prompt
Fix Bug: 'Script error.' in or related to this line: 'var restartButton = new LK.UI.Button({' Line Number: 411
User prompt
Make a new feature
User prompt
create abother class for ai
User prompt
the ai tends to take two cells at once make sure to prevent the ai from taking two cells at once and make it only take one cell only
User prompt
make sure that the ai only places one per cell not two per cell even when blocking the player
User prompt
make sure that when the ai is blocking the player doesn't place a second one
User prompt
make sure that the ai always blocks the player from winnning
User prompt
if the player gets a tie the level reset back ti level 1
User prompt
when the levels are increasing make sure the ai get more smarter and smarter
Code edit (1 edits merged)
Please save this source code
User prompt
position the level counter on top of the cells
User prompt
make the ai 3x times smarter and better
User prompt
make a level counter to track what level the player is on and displaying of the cells
User prompt
make a level system where if the player win a game the level increases but the ai get harder in the game if the player gets a tie or looses in the game it will reset to level 1
User prompt
When the player or ai or a tie happens make sure to disable the players input and aid input then after the restart or game over reenable input
User prompt
add 2 new features for the ai decision
User prompt
Fix Bug: 'Timeout.tick error: aiForkMoveIndex is not defined' in or related to this line: 'var chosenCell = isFirstMove && self.availableCells.includes(centerIndex) ? centerIndex : winningMoveIndex !== -1 ? winningMoveIndex : blockMoveIndex !== -1 ? blockMoveIndex : aiForkMoveIndex !== -1 ? aiForkMoveIndex : playerForkMoveIndex !== -1 ? playerForkMoveIndex : self.availableCells.includes(centerIndex) ? centerIndex : emptyCornerIndex !== undefined ? emptyCornerIndex : oppositeCornerIndex !== -1 ? oppositeCornerIndex : emptySideIndex !== -1 ? emptySideIndex : self.availableCells[Math.floor(Math.random() * self.availableCells.length)];' Line Number: 142
User prompt
add 3 feature for the ai decision making
===================================================================
--- original.js
+++ change.js
@@ -149,11 +149,14 @@
var aiForkMoveIndex = self.findForkMove('ai');
var playerForkMoveIndex = self.findForkMove('player');
var isFirstMove = self.aiMoves.length === 0 && self.playerMoves.length === 0;
var chosenCell = isFirstMove && self.availableCells.includes(centerIndex) ? centerIndex : winningMoveIndex !== -1 ? winningMoveIndex : blockMoveIndex !== -1 ? blockMoveIndex : aiForkMoveIndex !== -1 ? aiForkMoveIndex : playerForkMoveIndex !== -1 ? playerForkMoveIndex : self.availableCells.includes(centerIndex) ? centerIndex : emptyCornerIndex !== undefined ? emptyCornerIndex : oppositeCornerIndex !== -1 ? oppositeCornerIndex : emptySideIndex !== -1 ? emptySideIndex : self.availableCells[Math.floor(Math.random() * self.availableCells.length)];
- // Execute the callback with the chosen cell index
+ // Execute the callback with the chosen cell index, taking into account the strategic depth
if (typeof callback === 'function') {
- callback(chosenCell);
+ // Delay the decision callback based on the strategic depth to simulate thinking time
+ LK.setTimeout(function () {
+ callback(chosenCell);
+ }, self.strategicDepth * 100); // Delay in milliseconds
}
};
self.findForkMove = function (playerType) {
var moves = playerType === 'ai' ? self.aiMoves : self.playerMoves;
@@ -188,11 +191,11 @@
}
// Method to adjust AI difficulty
self.adjustDifficulty = function (level) {
// Increase the speed of decision-making and improve the strategic depth
- // Make the AI 3x times smarter and better
- self.speedMultiplier = 3;
- self.strategicDepth = level * self.speedMultiplier;
+ // Make the AI progressively smarter with each level
+ self.speedMultiplier = level; // Increase the speed multiplier based on the level
+ self.strategicDepth = level; // Increase strategic depth based on the level
};
});
// Define the Cell class for the tic tac toe grid
var Cell = Container.expand(function (x, y, index) {