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fix where when after the tie when the player takes a cell the game freezes and the ai doesn't work
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fix where when its a tie the game don't freeze after the reset of the game
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fix the ai not working sometimes
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fix where the ai chooses the already taken cell from the player and also make sure it works correctly so that it doesn't freeze the game
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Fix Bug: 'Timeout.tick error: forkMoveIndex is not defined' in or related to this line: 'var chosenCell = winningMoveIndex !== -1 ? winningMoveIndex : blockMoveIndex !== -1 ? blockMoveIndex : opponentForkMoveIndex !== -1 ? opponentForkMoveIndex : forkMoveIndex !== -1 ? forkMoveIndex : self.availableCells[Math.floor(Math.random() * self.availableCells.length)];' Line Number: 47
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Fix Bug: 'Timeout.tick error: winConditions is not defined' in or related to this line: 'winConditions.forEach(function (condition) {' Line Number: 18
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Fix Bug: 'Timeout.tick error: winConditions is not defined' in or related to this line: 'winConditions.forEach(function (condition) {' Line Number: 59
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improve the ai with 4 features for the ai
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make sure that the ai doesn't make a move after the player wins
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fix where the game sometimes freezes cause of the ai
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reduce the cooldown for the ai
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'includes')' in or related to this line: 'return self.aiMoves.includes(index);' Line Number: 20
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Improve the ai more
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make a new class where if both the player and ai get a tie make it so that it flashes brown four times and then after the flashes it restarts the game
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ensure the the ai can's choose where the x shape already is make sure it chooses one of the open green cells
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fix where the ai no longer makes a choice
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the red flashes are for the game over screen not the winning. make sure when the player win make the screen flash green. and if the ai wins make sure is show the game over screen with three red flashes
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make it so that the game over screen flashes red three times
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'taken')' in or related to this line: 'if (!grid[chosenIndex].taken) {' Line Number: 87
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'setPlayerValue')' in or related to this line: 'grid[chosenIndex].setPlayerValue('O');' Line Number: 87
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make the ai even more smarter without the game breaking
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make sure that the ai can't choose already taken cells from the player
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fix where the ai sometimes stops choosing and letting the player win
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add the decide call event in order to execute the decision making event
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implement a decision class and logic events to make the ai decide where to choose
/**** * Classes ****/ var Decision = Container.expand(function () { var self = Container.call(this); self.availableCells = []; self.playerMoves = []; self.observe = function (playerMoveIndex) { self.playerMoves.push(playerMoveIndex); self.availableCells = self.availableCells.filter(function (index) { return index !== playerMoveIndex; }); }; self.decide = function (callback) { // AI decision-making logic to choose the best cell // Placeholder for random choice, to be replaced with actual logic if (self.availableCells.length > 0) { var choiceIndex = Math.floor(Math.random() * self.availableCells.length); var chosenCell = self.availableCells[choiceIndex]; // Execute the callback with the chosen cell index if (typeof callback === 'function') { callback(chosenCell); } } }; // Initialize available cells with all cell indices for (var i = 0; i < 9; i++) { self.availableCells.push(i); } }); // Define the Cell class for the tic tac toe grid var Cell = Container.expand(function (x, y, index) { var self = Container.call(this); self.index = index; self.taken = false; self.value = null; var cellGraphics = self.attachAsset('cell', { anchorX: 0.5, anchorY: 0.5 }); self.x = x; self.y = y; self.interactive = true; self.on('down', function () { if (!self.taken && !game.aiTurn) { self.setPlayerValue('X'); game.checkGameState(); if (!game.gameOver) { game.aiPlayer.observePlayer(self.index); game.aiTurn = true; game.aiPlay(); } } }); self.setPlayerValue = function (value) { self.taken = true; self.value = value; var shape = value === 'X' ? 'xShape' : 'oShape'; var color = value === 'X' ? 0xFF0000 : 0x0000FF; var playerShape = self.attachAsset(shape, { anchorX: 0.5, anchorY: 0.5, color: color }); }; }); var AIPlayer = Container.expand(function () { var self = Container.call(this); self.decision = new Decision(); self.observePlayer = function (playerMoveIndex) { // AI logic to observe player's move and decide next move self.decision.observe(playerMoveIndex); }; self.makeMove = function () { // Use the Decision class to choose the best cell for the AI's move self.decision.decide(function (chosenIndex) { grid[chosenIndex].setPlayerValue('O'); game.aiTurn = false; game.checkGameState(); }); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Define the assets for the tic tac toe game var grid = []; // Initialize the tic tac toe grid function initializeGrid() { var gridSize = 3; var cellSize = 200; var startX = (2048 - gridSize * cellSize) / 2 + cellSize / 2; var startY = (2732 - gridSize * cellSize) / 2 + cellSize / 2; for (var i = 0; i < gridSize; i++) { for (var j = 0; j < gridSize; j++) { var index = i * gridSize + j; var cell = new Cell(startX + j * cellSize, startY + i * cellSize, index); game.addChild(cell); grid.push(cell); } } } game.aiPlayer = new AIPlayer(); initializeGrid(); // Define game logic game.aiTurn = false; game.aiCooldown = 1000; // Cooldown time in milliseconds game.gameOver = false; game.checkGameState = function () { // Check for win conditions var winConditions = [[0, 1, 2], [3, 4, 5], [6, 7, 8], // Rows [0, 3, 6], [1, 4, 7], [2, 5, 8], // Columns [0, 4, 8], [2, 4, 6] // Diagonals ]; for (var i = 0; i < winConditions.length; i++) { var condition = winConditions[i]; if (grid[condition[0]].value && grid[condition[0]].value === grid[condition[1]].value && grid[condition[0]].value === grid[condition[2]].value) { game.gameOver = true; LK.effects.flashScreen(0x00FF00, 1000); var winner = grid[condition[0]].value === 'X' ? 'You Win!' : 'AI Wins!'; var winText = new Text2(winner, { size: 150, fill: "#ffffff" }); winText.anchor.set(0.5, 0.5); winText.x = 2048 / 2; winText.y = 2732 / 2; LK.gui.center.addChild(winText); if (grid[condition[0]].value === 'O') { LK.showGameOver(); } else { LK.setTimeout(function () { grid.forEach(function (cell) { cell.destroy(); }); grid = []; game.aiTurn = false; // Reset AI turn state game.gameOver = false; // Reset game over state initializeGrid(); }, 2000); } return; } } // Check for draw var draw = grid.every(function (cell) { return cell.taken; }); if (draw) { game.gameOver = true; LK.effects.flashScreen(0x000000, 1000); game.aiTurn = false; // Reset AI turn state game.gameOver = false; // Reset game over state LK.showGameOver(); } }; game.aiPlay = function () { if (game.aiTurn) { LK.setTimeout(function () { game.aiPlayer.makeMove(); }, game.aiCooldown); } }; // Start the game with the player's turn game.aiTurn = false;
===================================================================
--- original.js
+++ change.js
@@ -73,13 +73,11 @@
};
self.makeMove = function () {
// Use the Decision class to choose the best cell for the AI's move
self.decision.decide(function (chosenIndex) {
- if (chosenIndex !== null) {
- grid[chosenIndex].setPlayerValue('O');
- game.aiTurn = false;
- game.checkGameState();
- }
+ grid[chosenIndex].setPlayerValue('O');
+ game.aiTurn = false;
+ game.checkGameState();
});
};
});