User prompt
Fix Bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'value')' in or related to this line: 'newGrid[move.index].value = player;' Line Number: 161
User prompt
Fix Bug: 'Timeout.tick error: Maximum call stack size exceeded' in or related to this line: 'var availableCells = newGrid.filter(function (cell) {' Line Number: 135
User prompt
make the ai smarter
User prompt
make it so that when the ai win show the game over screen
User prompt
make it so that when the game restarts make sure the ai is also reset after a win or loose
User prompt
Fix Bug: 'Uncaught ReferenceError: grid is not defined' in or related to this line: 'grid.push(cell);' Line Number: 62
User prompt
after the win make sure to reset the game
User prompt
make it so that when the player win make sure to replace the game over screen with a text saying you win
User prompt
make a cooldown for the ai
Initial prompt
Tic tac toe game
/****
* Classes
****/
// Define the Cell class for the tic tac toe grid
var Cell = Container.expand(function (x, y, index) {
var self = Container.call(this);
self.index = index;
self.taken = false;
self.value = null;
var cellGraphics = self.attachAsset('cell', {
anchorX: 0.5,
anchorY: 0.5
});
self.x = x;
self.y = y;
self.interactive = true;
self.on('down', function () {
if (!self.taken && !game.aiTurn) {
self.setPlayerValue('X');
game.checkGameState();
if (!game.gameOver) {
game.aiTurn = true;
game.aiPlay();
}
}
});
self.setPlayerValue = function (value) {
self.taken = true;
self.value = value;
var shape = value === 'X' ? 'xShape' : 'oShape';
var color = value === 'X' ? 0xFF0000 : 0x0000FF;
var playerShape = self.attachAsset(shape, {
anchorX: 0.5,
anchorY: 0.5,
color: color
});
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize the tic tac toe grid
// Define the assets for the tic tac toe game
var gridSize = 3;
var cellSize = 200;
var grid = [];
var startX = (2048 - gridSize * cellSize) / 2 + cellSize / 2;
var startY = (2732 - gridSize * cellSize) / 2 + cellSize / 2;
for (var i = 0; i < gridSize; i++) {
for (var j = 0; j < gridSize; j++) {
var index = i * gridSize + j;
var cell = new Cell(startX + j * cellSize, startY + i * cellSize, index);
game.addChild(cell);
grid.push(cell);
}
}
// Define game logic
game.aiTurn = false;
game.gameOver = false;
game.checkGameState = function () {
// Check for win conditions
var winConditions = [[0, 1, 2], [3, 4, 5], [6, 7, 8],
// Rows
[0, 3, 6], [1, 4, 7], [2, 5, 8],
// Columns
[0, 4, 8], [2, 4, 6] // Diagonals
];
for (var i = 0; i < winConditions.length; i++) {
var condition = winConditions[i];
if (grid[condition[0]].value && grid[condition[0]].value === grid[condition[1]].value && grid[condition[0]].value === grid[condition[2]].value) {
game.gameOver = true;
LK.effects.flashScreen(0x00FF00, 1000);
LK.showGameOver();
return;
}
}
// Check for draw
var draw = grid.every(function (cell) {
return cell.taken;
});
if (draw) {
game.gameOver = true;
LK.effects.flashScreen(0x000000, 1000);
LK.showGameOver();
}
};
game.aiPlay = function () {
if (game.aiTurn) {
var availableCells = grid.filter(function (cell) {
return !cell.taken;
});
if (availableCells.length > 0) {
var choice = Math.floor(Math.random() * availableCells.length);
availableCells[choice].setPlayerValue('O');
game.aiTurn = false;
game.checkGameState();
}
}
};
// Start the game with the player's turn
game.aiTurn = false;