User prompt
position the object in front of the player at the very bottom of the frame
User prompt
position the object in front of the player at the very bottom of the frame
User prompt
place a 200x100 object in front of the player at the bottom of the frame.
User prompt
place background 2 behind the main background
User prompt
add an object - background 2
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'parent')' in this line: 'player.parent.setChildIndex(player, player.parent.children.length - 1);' Line Number: 61
User prompt
front background should be placed in front of the player, at the bottom of the frame, height of the front background 200
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'height')' in this line: 'foreground.y = 2732 - player.height;' Line Number: 58
User prompt
the front background should be placed in front of the player
User prompt
Make the foreground 200 high and place it at the very bottom of the frame.
User prompt
Make the foreground 300 high and position it on the bottom edge of the frame
User prompt
add to the assets a foreground without alignment to the center of the frame
User prompt
cancel foreground alignment across the entire frame
User prompt
add a foreground object to the assets
User prompt
the player does not reach the right edge of the frame, correct the mistake
User prompt
reduce the number of apples
User prompt
Expand the background to the entire frame
User prompt
center the background
User prompt
center the background
User prompt
add a background to the assets
User prompt
do the background
User prompt
redo player control, when the mouse cursor is to the right of the player, the player should constantly move to the right, when the mouse cursor is to the left of the player, the player should constantly move to the left.
User prompt
Fix Bug: 'TypeError: game.getMousePosition is not a function' in this line: 'var mousePos = game.getMousePosition();' Line Number: 71
User prompt
redo player control, when the mouse cursor is to the right of the player, the player should constantly move to the right, when the mouse cursor is to the left of the player, the player should constantly move to the left.
User prompt
redo player control, when the mouse cursor is to the right of the player, the player should constantly move to the right, when the mouse cursor is to the left of the player, the player should constantly move to the left.
===================================================================
--- original.js
+++ change.js
@@ -59,9 +59,9 @@
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
-player.y = 2732 - player.height; // Positioned at the very bottom of the frame
+player.y = 2732 - playerGraphics.height; // Positioned at the very bottom of the frame
// Initialize apples array
var apples = [];
grass
the fields of Britain, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
eureka moment, cartoon style, light, no people. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
heart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
stars flying on an ellipse, cartoon style, side view , no people. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white "=" on a green apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white "F" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the "G" sign on the red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white " (M" on a red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white sign with a small "m" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white " /" on a green apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white "R" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green
a white " 2" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.