User prompt
apples sometimes interact with players at a great distance, clarify collisions
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one hit to the head of green apple players removes one health segment. three hits - game over.
User prompt
one hit to the players' heads removes one health segment. three hits, game over.
User prompt
in the upper left corner make a health meter from 3 to 1, when three green apples hit the players - game over
User prompt
show explosion 0.3 seconds
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increase the lifespan of all apples
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higher fall rate for all the apples
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faster player movement speed
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green apples should bounce slightly on players and fall to the ground
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show explosion 0.5 seconds
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Fix Bug: 'TypeError: apples[i].isCaught is not a function' in this line: 'if (apples[i] instanceof BouncingGreenApple && apples[i].isCaught(player, player2)) {' Line Number: 198
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var BouncingGreenApple = GreenApple.expand(function () {' Line Number: 4
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green apples should bounce slightly off the players and fall parabolically to the ground
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green apples should bounce off the players and fall parabolically to the ground
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green apples should bounce off the players
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not to show the explosion for green apples.
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make the area of interaction with players more precise
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make the player interaction area smaller
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in this line: 'explosion.show(self.x, self.y);' Line Number: 161
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after hitting a red apple, show an "explosion" object at this point for 1 second
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add apple3
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all apples should be born in the second-highest half of the screen.
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apples should be born after the second-highest half of the screen.
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apples should be born in the second-highest half of the screen.
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apples should be born in the second-highest half of the screen.
===================================================================
--- original.js
+++ change.js
@@ -44,12 +44,12 @@
self.move = function () {
self.y += self.speed;
};
self.isCaught = function (player, player2) {
- var playerHeadY = player.y - player.height / 2;
- var player2HeadY = player2.y - player2.height / 2;
- var appleBottomY = self.y + self.height / 2;
- return self.intersects(player) && appleBottomY < playerHeadY || self.intersects(player2) && appleBottomY < player2HeadY;
+ var playerBounds = player.getBounds();
+ var player2Bounds = player2.getBounds();
+ var appleBounds = self.getBounds();
+ return appleBounds.y + appleBounds.height > playerBounds.y && appleBounds.x + appleBounds.width > playerBounds.x && appleBounds.x < playerBounds.x + playerBounds.width || appleBounds.y + appleBounds.height > player2Bounds.y && appleBounds.x + appleBounds.width > player2Bounds.x && appleBounds.x < player2Bounds.x + player2Bounds.width;
};
});
// GreenApple class
var GreenApple = Container.expand(function () {
@@ -59,12 +59,12 @@
self.move = function () {
self.y += self.speed;
};
self.isCaught = function (player, player2) {
- var playerHeadY = player.y - player.height / 2;
- var player2HeadY = player2.y - player2.height / 2;
- var appleBottomY = self.y + self.height / 2;
- return self.intersects(player) && appleBottomY < playerHeadY || self.intersects(player2) && appleBottomY < player2HeadY;
+ var playerBounds = player.getBounds();
+ var player2Bounds = player2.getBounds();
+ var appleBounds = self.getBounds();
+ return appleBounds.y + appleBounds.height > playerBounds.y && appleBounds.x + appleBounds.width > playerBounds.x && appleBounds.x < playerBounds.x + playerBounds.width || appleBounds.y + appleBounds.height > player2Bounds.y && appleBounds.x + appleBounds.width > player2Bounds.x && appleBounds.x < player2Bounds.x + player2Bounds.width;
};
});
// Explosion class
var Explosion = Container.expand(function () {
grass
the fields of Britain, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
eureka moment, cartoon style, light, no people. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
heart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
stars flying on an ellipse, cartoon style, side view , no people. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white "=" on a green apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white "F" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the "G" sign on the red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white " (M" on a red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white sign with a small "m" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white " /" on a green apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white "R" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green
a white " 2" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.