User prompt
create objects "a", "b", "c", "d". "e," "f," "s," "l," "j," "k."
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the first time the apple hits the player, it does not display "F", fix it
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the first time the apple hits the player, it does not display (x), fix it
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display the "(x)" symbol in the upper right corner of the screen the second time a red apple hits the player
User prompt
display the "(x)" symbol in the upper right corner of the screen the second time a red apple hits the player
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Fix Bug: 'TypeError: game.getChildByName is not a function' in this line: 'if (player.hitByRedApple && !game.getChildByName('redF')) {' Line Number: 127
User prompt
display a red "F" symbol in the upper right corner of the screen the first time a red apple hits the player
User prompt
display the "F" symbol in the upper right corner of the screen the first time a red apple hits the player
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var RedApple = Apple.expand(function () {' Line Number: 5
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add and show in the text box each character of the formula "f(x)dx = F(b) - F(a)" each time a red apple hits the player. the text in the text box is red. update the text box whenever you add characters to it.
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'var nextChar = formula[currentText.length];' Line Number: 35
User prompt
add and show in the text box each character of the formula "f(x)dx = F(b) - F(a)" each time a red apple hits the player. the text in the text box is red. update the text box whenever you add characters to it.
User prompt
the text in the text box is red. update the text box whenever you add characters to it.
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add each sign of this formula "f(x)dx = F(b) - F(a)" to the text box sequentially each time the red apple hits the player
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make a text box in the upper right corner
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make a text box in the upper right corner.
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lower the grass
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lower the grass even lower
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lower the grass even lower.
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lower the grass even lower
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lower the grass even lower
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but not completely
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the grass should extend beyond the bottom edge of the screen
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the grass should extend beyond the bottom edge of the screen
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put the grass in front of the character at the bottom of the frame, make the grass 200 high.
===================================================================
--- original.js
+++ change.js
@@ -4,9 +4,8 @@
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.createAsset('player', 'Player character', 0.5, 1);
- self.hitByRedAppleCount = 0;
self.speed = 5;
self.targetX = self.x;
self.moveLeft = function () {
if (self.x > self.targetX && self.x > playerGraphics.width / 2) {
@@ -18,13 +17,62 @@
self.x += self.speed;
}
};
});
+// Class A
+var A = Container.expand(function () {
+ var self = Container.call(this);
+ var aGraphics = self.createAsset('a', 'Element A', 0.5, 0.5);
+});
+// Class B
+var B = Container.expand(function () {
+ var self = Container.call(this);
+ var bGraphics = self.createAsset('b', 'Element B', 0.5, 0.5);
+});
+// Class C
+var C = Container.expand(function () {
+ var self = Container.call(this);
+ var cGraphics = self.createAsset('c', 'Element C', 0.5, 0.5);
+});
+// Class D
+var D = Container.expand(function () {
+ var self = Container.call(this);
+ var dGraphics = self.createAsset('d', 'Element D', 0.5, 0.5);
+});
+// Class E
+var E = Container.expand(function () {
+ var self = Container.call(this);
+ var eGraphics = self.createAsset('e', 'Element E', 0.5, 0.5);
+});
+// Class F
+var F = Container.expand(function () {
+ var self = Container.call(this);
+ var fGraphics = self.createAsset('f', 'Element F', 0.5, 0.5);
+});
+// Class S
+var S = Container.expand(function () {
+ var self = Container.call(this);
+ var sGraphics = self.createAsset('s', 'Element S', 0.5, 0.5);
+});
+// Class L
+var L = Container.expand(function () {
+ var self = Container.call(this);
+ var lGraphics = self.createAsset('l', 'Element L', 0.5, 0.5);
+});
+// Class J
+var J = Container.expand(function () {
+ var self = Container.call(this);
+ var jGraphics = self.createAsset('j', 'Element J', 0.5, 0.5);
+});
+// Class K
+var K = Container.expand(function () {
+ var self = Container.call(this);
+ var kGraphics = self.createAsset('k', 'Element K', 0.5, 0.5);
+});
// Apple class
var Apple = Container.expand(function () {
var self = Container.call(this);
var appleGraphics = self.createAsset('apple', 'Falling apple', 0.5, 0.5);
- self.isRed = true;
self.speed = 3;
self.move = function () {
self.y += self.speed;
};
@@ -106,12 +154,8 @@
// Check if apple is caught by the player
if (apples[i].isCaught(player)) {
// Increase score
LK.setScore(LK.getScore() + 1);
- // Check if the apple is red and mark the player as hit by a red apple
- if (apples[i].isRed) {
- player.hitByRedAppleCount++;
- }
// Remove caught apple
apples[i].destroy();
apples.splice(i, 1);
} else if (apples[i].y > 2732) {
@@ -120,18 +164,8 @@
apples.splice(i, 1);
}
}
- // Display red 'F' symbol in the upper right corner when hit by a red apple for the first time
- if (player.hitByRedAppleCount === 1 && !game.children.some(function (child) {
- return child.name === 'redX';
- })) {
- var redX = game.addChild(LK.getAsset('redX', 'Red X symbol', 1, 0));
- redX.name = 'redX';
- redX.x = 2048 - redX.width / 2;
- redX.y = redX.height / 2;
- }
-
// Spawn apples less frequently
if (LK.ticks % 120 == 0) {
// Every two seconds
var newApple = Math.random() < 0.5 ? new Apple() : new GreenApple();
grass
the fields of Britain, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
eureka moment, cartoon style, light, no people. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
heart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
stars flying on an ellipse, cartoon style, side view , no people. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white "=" on a green apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white "F" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the "G" sign on the red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white " (M" on a red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white sign with a small "m" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white " /" on a green apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white "R" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green
a white " 2" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.