User prompt
create objects "a", "b", "c", "d". "e," "f," "s," "l," "j," "k."
User prompt
the first time the apple hits the player, it does not display "F", fix it
User prompt
the first time the apple hits the player, it does not display (x), fix it
User prompt
display the "(x)" symbol in the upper right corner of the screen the second time a red apple hits the player
User prompt
display the "(x)" symbol in the upper right corner of the screen the second time a red apple hits the player
User prompt
Fix Bug: 'TypeError: game.getChildByName is not a function' in this line: 'if (player.hitByRedApple && !game.getChildByName('redF')) {' Line Number: 127
User prompt
display a red "F" symbol in the upper right corner of the screen the first time a red apple hits the player
User prompt
display the "F" symbol in the upper right corner of the screen the first time a red apple hits the player
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'expand')' in this line: 'var RedApple = Apple.expand(function () {' Line Number: 5
User prompt
add and show in the text box each character of the formula "f(x)dx = F(b) - F(a)" each time a red apple hits the player. the text in the text box is red. update the text box whenever you add characters to it.
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'var nextChar = formula[currentText.length];' Line Number: 35
User prompt
add and show in the text box each character of the formula "f(x)dx = F(b) - F(a)" each time a red apple hits the player. the text in the text box is red. update the text box whenever you add characters to it.
User prompt
the text in the text box is red. update the text box whenever you add characters to it.
User prompt
add each sign of this formula "f(x)dx = F(b) - F(a)" to the text box sequentially each time the red apple hits the player
User prompt
make a text box in the upper right corner
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make a text box in the upper right corner.
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lower the grass
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lower the grass even lower
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lower the grass even lower.
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lower the grass even lower
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lower the grass even lower
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but not completely
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the grass should extend beyond the bottom edge of the screen
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the grass should extend beyond the bottom edge of the screen
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put the grass in front of the character at the bottom of the frame, make the grass 200 high.
===================================================================
--- original.js
+++ change.js
@@ -1,24 +1,12 @@
/****
* Classes
****/
-// RedApple class
-var RedApple = Container.expand(function () {
- var self = Container.call(this);
- var appleGraphics = self.createAsset('redApple', 'Falling red apple', 0.5, 0.5);
- self.onCatch = function (textBox) {
- var formula = 'f(x)dx = F(b) - F(a)';
- var currentText = textBox.children[0].text;
- var nextIndex = currentText.length;
- if (nextIndex < formula.length) {
- textBox.setText(currentText + formula[nextIndex]);
- }
- };
-});
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.createAsset('player', 'Player character', 0.5, 1);
+ self.displayedF = false;
self.speed = 5;
self.targetX = self.x;
self.moveLeft = function () {
if (self.x > self.targetX && self.x > playerGraphics.width / 2) {
@@ -58,25 +46,8 @@
var appleBottomY = self.y + self.height / 2;
return self.intersects(player) && appleBottomY < playerHeadY;
};
});
-// TextBox class
-var TextBox = Container.expand(function () {
- var self = Container.call(this);
- var textBoxGraphics = self.createAsset('textBox', 'Text Box', 1, 0);
- self.setText = function (text) {
- self.removeChildren();
- var textElement = new Text2(text, {
- size: 50,
- fill: "#ff0000",
- anchor: {
- x: 1,
- y: 0
- }
- });
- self.addChild(textElement);
- };
-});
/****
* Initialize Game
****/
@@ -131,17 +102,17 @@
// Move apples
for (var i = apples.length - 1; i >= 0; i--) {
apples[i].move();
// Check if apple is caught by the player
- if (apples[i] instanceof RedApple && apples[i].isCaught(player)) {
- // Call onCatch method to update the TextBox
- apples[i].onCatch(textBox);
- // Remove caught apple
- apples[i].destroy();
- apples.splice(i, 1);
- } else if (apples[i] instanceof Apple && apples[i].isCaught(player)) {
- // Increase score for non-red apples
+ if (apples[i].isCaught(player)) {
+ // Increase score
LK.setScore(LK.getScore() + 1);
+ // Display the 'F' symbol if this is the first red apple caught
+ if (!player.displayedF && apples[i] instanceof Apple) {
+ var fSymbol = LK.getAsset('fSymbol', 'F symbol', 1, 0);
+ LK.gui.topRight.addChild(fSymbol);
+ player.displayedF = true;
+ }
// Remove caught apple
apples[i].destroy();
apples.splice(i, 1);
} else if (apples[i].y > 2732) {
@@ -153,14 +124,11 @@
// Spawn apples less frequently
if (LK.ticks % 120 == 0) {
// Every two seconds
- var newApple = Math.random() < 0.5 ? new RedApple() : new GreenApple();
+ var newApple = Math.random() < 0.5 ? new Apple() : new GreenApple();
newApple.x = Math.random() * 2048;
newApple.y = -50; // Start off-screen
apples.push(newApple);
game.addChild(newApple);
}
-}); // Initialize text box
-var textBox = new TextBox();
-textBox.setText("Score: 0");
-LK.gui.topRight.addChild(textBox);
\ No newline at end of file
+});
\ No newline at end of file
grass
the fields of Britain, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
eureka moment, cartoon style, light, no people. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
heart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
stars flying on an ellipse, cartoon style, side view , no people. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white "=" on a green apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white "F" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
the "G" sign on the red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white " (M" on a red apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white sign with a small "m" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white " /" on a green apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white "R" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green
a white " 2" on a red apple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.