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Initialization Check: Ensure that all units are set to unitEmptyAlpha during the DigestionSystem initialization: javascript Copy code var DigestionSystem = Container.expand(function () { var self = Container.call(this); self.units = []; self.maxUnits = 10; self.unitWidth = 100; self.unitHeight = 100; self.unitSpacing = 10; self.unitFullAlpha = 1; self.unitEmptyAlpha = 0.5; // Initialize with 10 empty units for (var i = 0; i < self.maxUnits; i++) { var unit = self.attachAsset('Unit', { anchorX: 0.5, anchorY: 0.5, x: i * (self.unitWidth + self.unitSpacing), alpha: self.unitEmptyAlpha // Ensure all units are initially empty }); self.units.push(unit); } return self; });
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fix it
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Ensure that the state of the digestive system does not persist between game sessions. Each game session should start with a fresh state where all units are empty. Make sure that the initialization of the digestive system units happens after any game reset logic. This ensures that the units are correctly set to their initial state before the game begins.
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Ensure that the state of the digestive system does not persist between game sessions. Each game session should start with a fresh state where all units are empty.
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fix the above issue
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fix the above issue
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fix it better, that didnt work
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fix the above issue
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Make sure that when the game starts or restarts, all units in the digestive system are explicitly set to their empty state. This means that their alpha values should be set to the `unitEmptyAlpha` value.
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Make sure that the initialization of the digestive system units happens after any game reset logic. This ensures that the units are correctly set to their initial state before the game begins.
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Ensure that the state of the digestive system does not persist between game sessions. Each game session should start with a fresh state where all units are empty.
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the digestive system broke and now the game enters in game over as soon as the game starts
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'digestionSystem.units[fullUnits.length].alpha = digestionSystem.unitFullAlpha;' Line Number: 118
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Ensure that the state of the digestive system does not persist between game sessions. Each game session should start with a fresh state where all units are empty.
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Verify that the game reset logic includes a step to reset the digestive system units. This should be part of the initialization process that runs every time the game starts or restarts.
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Make sure that when the game starts or restarts, all units in the digestive system are explicitly set to their empty state. This means that their alpha values should be set to the `unitEmptyAlpha` value.
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1. **Initialization Logic**: Ensure that the initialization logic for the digestive system is correctly setting all units to their empty state. This should be done at the start of the game and whenever the game is restarted. 2. **Game Restart Handling**: Verify that the game restart process includes a step to reset the state of all game elements, including the digestive system. This means ensuring that all units are set to their empty state before the game begins. 3. **State Management**: Check that the state management for the digestive system is consistent and does not retain any state from the previous game session. This includes ensuring that any variables or arrays used to track the state of the units are properly cleared and reinitialized. 4. **Global Scope Initialization**: Make sure that the initialization of the digestive system units is done in the global scope of `gamecode.js` to ensure that it is accessible and properly reset when the game restarts.
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spawn the food at random intervals between 1 and 2 seconds
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spawn 1 food item at random intervals between 1 and 2 seconds
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spawn the food at random intervals between 1 and 2 seconds
Code edit (1 edits merged)
Please save this source code
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spawn the food at random intervals
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the digestive system is bugged, as it starts with 1 unit already filled upon restarting the game. it should always start from 0
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half the time it takes to decrease a unit when the player is down
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when a food is collected play the Eat sound
===================================================================
--- original.js
+++ change.js
@@ -21,9 +21,9 @@
var unit = self.attachAsset('Unit', {
anchorX: 0.5,
anchorY: 0.5,
x: i * (self.unitWidth + self.unitSpacing),
- alpha: self.unitEmptyAlpha
+ alpha: self.unitEmptyAlpha // Ensure all units are initially empty
});
self.units.push(unit);
}
return self;
hamburger. pixelated. 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
poop UI element . pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
text saying "Constipated" against a poop banner. pixelated. 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
text saying "You’re on a roll!" against a toilet paper banner. pixelated. 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
text saying "Holy Crap!" against a divine angelic poop banner. pixelated. 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelated text saying "Shit Yeah!" as a shitty newspaper headline. pixelated. 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
macdonalds fries but with the M letter rotated so it looks like a 3. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
large KFC bucket with the digit 5 on it. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit pixelated image of a video game character sitting with hands on a large belly, wearing a white shirt and brown pants. The setting is a simple bathroom, with the character as the main focus. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.