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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var foodCenter = {' Line Number: 143
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'getBounds')' in or related to this line: 'var foodBounds = food.getBounds();' Line Number: 136
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update the food spawner to include more food. on top of spawning Food items, also spawn Food_2 and Food_3. Food_2 adds 2 points to the score and increases the units of the digestive system by 2 units, while Food_3 adds 3 points and adds 3 units to the digestive system. Also create a weighting mechanism that affects the rate of spawning these items. Food has a weight of 10, Food_2 has a weight of 8 and Food_3 has a weight of 6. This means that the system initially adds a total of 10 Food items in a bucket, 8 Food_2 items and 6 Units of Food_3, serving them randomly. Upon depleting all of these total of 24 items, refill the bucket and reset the process
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Initialize the `DigestionSystem` in the global scope and ensure it is only created once. This prevents multiple instances from being created, which could lead to inconsistent states.
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Make sure the `resetUnits` function is called at the beginning of the game update loop when `LK.ticks` is 0. This ensures that all units are reset to the empty state at the start of each game session.
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Please fix the bug: 'Uncaught ReferenceError: digestionSystem is not defined' in or related to this line: 'if (!digestionSystem) {' Line Number: 151
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Please fix the bug: 'ReferenceError: digestionSystem is not defined' in or related to this line: 'if (digestionSystem) {' Line Number: 180
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Ensure that the `DigestionSystem` is initialized in the global scope and is only created once. This prevents multiple instances from being created, which could lead to inconsistent states.
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Ensure that the `DigestionSystem` and its units are properly destroyed and re-initialized when the game restarts. This can be done by ensuring that the `DigestionSystem` is re-created from scratch upon game restart.
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Make sure that the `resetUnits` function is called at the correct point in the game lifecycle. Typically, this should be done at the beginning of the game update loop when `LK.ticks` is 0.
User prompt
Please fix the bug: 'Uncaught ReferenceError: digestionSystem is not defined' in or related to this line: 'if (!digestionSystem) {' Line Number: 152
User prompt
Ensure Single Initialization: Confirm that the DigestionSystem is initialized once and added to the game only once. Proper Reset Logic: In the game.update function, use the resetUnits function to reset the DigestionSystem units when LK.ticks is 0. Sequence of Updates: Ensure the resetUnits function is called before any other game logic that interacts with the DigestionSystem.
User prompt
Ensure Single Initialization: Confirm that the DigestionSystem is initialized once and added to the game only once. Proper Reset Logic: In the game.update function, use the resetUnits function to reset the DigestionSystem units when LK.ticks is 0. Sequence of Updates: Ensure the resetUnits function is called before any other game logic that interacts with the DigestionSystem.
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Make sure that the reset logic is executed before any game logic that might update the DigestionSystem.
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Verify that the game start logic correctly resets the DigestionSystem to ensure no units are filled at the start.
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Please fix the bug: 'TypeError: digestionSystem.resetUnits is not a function' in or related to this line: 'digestionSystem.resetUnits();' Line Number: 179
Code edit (1 edits merged)
Please save this source code
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Use the resetUnits function to reset the units of the DigestionSystem at the start of the game. Ensure this function is called correctly in the game.update function when LK.ticks is 0.
User prompt
Ensure Single Initialization: Verify that the DigestionSystem is added to the game only once. Check the initialization and addition of DigestionSystem to the game.
User prompt
Ensure Single Initialization: Make sure the DigestionSystem is initialized only once. Proper Reset Logic: Ensure the DigestionSystem reset logic is executed correctly at the start of the game. Sequence of Updates: Verify that the game update logic is executed in the correct order, especially concerning the initialization and reset of the DigestionSystem.
User prompt
Please fix the bug: 'ReferenceError: digestionSystem is not defined' in or related to this line: 'digestionSystem.resetUnits();' Line Number: 181
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Please fix the bug: 'ReferenceError: digestionSystem is not defined' in or related to this line: 'digestionSystem.resetUnits();' Line Number: 181
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Please fix the bug: 'Uncaught ReferenceError: digestionSystem is not defined' in or related to this line: 'digestionSystem.x = 2048 / 2 - digestionSystem.unitWidth * digestionSystem.maxUnits / 2;' Line Number: 155
User prompt
Ensure Single Initialization: Make sure the DigestionSystem is initialized only once. Proper Reset Logic: Ensure the DigestionSystem reset logic is executed correctly at the start of the game. Sequence of Updates: Verify that the game update logic is executed in the correct order, especially concerning the initialization and reset of the DigestionSystem.
User prompt
Ensure Proper Initialization: Check if all units are initialized to an empty state (unitEmptyAlpha). Reset Digestion System: Ensure the DigestionSystem is reset correctly when the game starts or restarts.
===================================================================
--- original.js
+++ change.js
@@ -127,12 +127,12 @@
var playerCenter = {
x: playerBounds.x + playerBounds.width / 2,
y: playerBounds.y + playerBounds.height / 2
};
- var foodCenter = {
+ var foodCenter = food ? {
x: foodBounds.x + foodBounds.width / 2,
y: foodBounds.y + foodBounds.height / 2
- };
+ } : null;
// Check if the center of the food is within the bounds of the player
if (playerBounds.contains(foodCenter.x, foodCenter.y)) {
// Add a unit to the Digestion System
var fullUnits = digestionSystem.units.filter(function (unit) {
hamburger. pixelated. 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
poop UI element . pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
text saying "Constipated" against a poop banner. pixelated. 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
text saying "You’re on a roll!" against a toilet paper banner. pixelated. 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
text saying "Holy Crap!" against a divine angelic poop banner. pixelated. 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelated text saying "Shit Yeah!" as a shitty newspaper headline. pixelated. 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
macdonalds fries but with the M letter rotated so it looks like a 3. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
large KFC bucket with the digit 5 on it. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit pixelated image of a video game character sitting with hands on a large belly, wearing a white shirt and brown pants. The setting is a simple bathroom, with the character as the main focus. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.