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ensure the digestive system units are perfectly aligned to the center of the x axis of the screen
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instead of having the empty units transparent, make them black
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instead of having the empty units transparent, make them black
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instead of having the empty units transparent, make them black
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move the digestive system UI lower
Code edit (4 edits merged)
Please save this source code
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increase the space between the units both horizontaly and vertically
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let's make soem changes to the diggestive system. reduce it to 9 from 10. also, change it's display method, so instead of being displayed in a straight line, one unit to the right of the other display them in a grid like pattern. think of a tic tac toe board grid. the first 3 units are positioned on the top row of the grid, the next 3 units which would be 4,5,6 are on the second row bellow, and units 7,8,9 are on the final row below
Code edit (1 edits merged)
Please save this source code
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food still doesnt spawn
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now food doesnt spawn at all
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the random spawn time doesnt work correctly, dometimes it spawns multiple items one after the other
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make the food spawn at random intervals between 1 and 2 seconds
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'foodAsset')' in or related to this line: 'return false;' Line Number: 172
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'foodAsset')' in or related to this line: 'return false;' Line Number: 162
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'foodAsset')' in or related to this line: 'return false;' Line Number: 152
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ensure Food_2 and Food_3 items are collected when their center is interescting the player_up, similar o how the Food collision detection works
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the digestion system is bugged. it should only be able to hold 10 units before going to game over. as soon as any of the 3 food items is collected that would make the units go 11 or above, go to game over
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the digestion system is bugged. it should only be able to hold 10 units before going to game over. as soon as any of the 3 food items is collected that would make the units go 11 or above, go to game over
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'if (playerBounds.contains(foodCenter.x, foodCenter.y)) {' Line Number: 148
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there's a bug where all food items aincrease the units of the digestive system by 1 more unit then intended. Food should only add 1 unit, food_2 should only add 2 units and food_3 only 3 units
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var foodCenter = {' Line Number: 143
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'getBounds')' in or related to this line: 'var foodBounds = food.getBounds();' Line Number: 136
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update the food spawner to include more food. on top of spawning Food items, also spawn Food_2 and Food_3. Food_2 adds 2 points to the score and increases the units of the digestive system by 2 units, while Food_3 adds 3 points and adds 3 units to the digestive system. Also create a weighting mechanism that affects the rate of spawning these items. Food has a weight of 10, Food_2 has a weight of 8 and Food_3 has a weight of 6. This means that the system initially adds a total of 10 Food items in a bucket, 8 Food_2 items and 6 Units of Food_3, serving them randomly. Upon depleting all of these total of 24 items, refill the bucket and reset the process
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Initialize the `DigestionSystem` in the global scope and ensure it is only created once. This prevents multiple instances from being created, which could lead to inconsistent states.
===================================================================
--- original.js
+++ change.js
@@ -14,19 +14,17 @@
self.unitWidth = 100;
self.unitHeight = 100;
self.unitSpacing = 100;
self.unitFullAlpha = 1;
- self.unitEmptyAlpha = 0;
- self.unitEmptyColor = 0x000000;
+ self.unitEmptyAlpha = 0.5;
// Initialize with 10 empty units
for (var i = 0; i < self.maxUnits; i++) {
var unit = self.attachAsset('Unit', {
anchorX: 0.5,
anchorY: 0.5,
x: i % 3 * (self.unitWidth + self.unitSpacing),
y: Math.floor(i / 3) * (self.unitHeight + self.unitSpacing),
- alpha: self.unitEmptyAlpha,
- tint: self.unitEmptyColor
+ alpha: self.unitEmptyAlpha
});
self.units.push(unit);
}
return self;
@@ -182,9 +180,9 @@
var midgroundContainer = game.addChild(new MidgroundContainer());
var foregroundContainer = game.addChild(new ForegroundContainer());
// Add the Digestion System to the game
var digestionSystem = game.addChild(new DigestionSystem());
-digestionSystem.x = 2048 / 2 - (digestionSystem.unitWidth + digestionSystem.unitSpacing) * 3 / 2;
+digestionSystem.x = 2048 / 2 - (digestionSystem.unitWidth + digestionSystem.unitSpacing) * (digestionSystem.maxUnits / 3) / 2;
digestionSystem.y = 500;
var score;
var scoreTxt = new Text2('0', {
size: 150,
@@ -238,9 +236,8 @@
return unit.alpha === digestionSystem.unitFullAlpha;
});
if (fullUnits.length > 0) {
fullUnits[fullUnits.length - 1].alpha = digestionSystem.unitEmptyAlpha;
- fullUnits[fullUnits.length - 1].tint = digestionSystem.unitEmptyColor;
} else {
LK.getSound('Pooping').stop();
}
}
@@ -259,9 +256,8 @@
return unit.alpha === digestionSystem.unitFullAlpha;
});
if (fullUnits.length < digestionSystem.maxUnits) {
digestionSystem.units[fullUnits.length].alpha = digestionSystem.unitFullAlpha;
- digestionSystem.units[fullUnits.length].tint = 0xFFFFFF;
} else {
LK.showGameOver();
return;
}
hamburger. pixelated. 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
poop UI element . pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
text saying "Constipated" against a poop banner. pixelated. 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
text saying "You’re on a roll!" against a toilet paper banner. pixelated. 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
text saying "Holy Crap!" against a divine angelic poop banner. pixelated. 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelated text saying "Shit Yeah!" as a shitty newspaper headline. pixelated. 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
macdonalds fries but with the M letter rotated so it looks like a 3. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
large KFC bucket with the digit 5 on it. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit pixelated image of a video game character sitting with hands on a large belly, wearing a white shirt and brown pants. The setting is a simple bathroom, with the character as the main focus. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.