User prompt
when a food is collected play the Eat sound
User prompt
the Pooping sound only stops when the player stance changes to Player_Up but we need to add a second stop trigger condition when the Units have been depleted back to zero. whichever of these events happens first, stop the sound
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Ensure that the game over logic does not interfere with the score initialization. The game over logic should not increment the score or affect the score initialization.
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correctly reset the score to 0 on every game restart
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ensure the game always start from score 0 on restart
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after resetting the gmae, the score starts from score 1 and 1 unit already filled. resseting the game should start from a clean slate with the score 0 and none of the units filled
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'setText')' in or related to this line: 'scoreTxt.setText(score);' Line Number: 153
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after I reset the game, the digestive system always start from 1 point and with 1 unit filled. the game should always restart with a score of 0 and no units filled
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play the Pooping sound when the player is in the Player_Down state. Stop the sound as soon as it moves to the Player_Up state
Code edit (1 edits merged)
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User prompt
only play the pooping sound while in the player_down state. as soon as it changes to the player_up state, stop the sound
User prompt
play the Pooping sound when the player is in the Player_Down state. Stop the sound as soon as it moves to the Player_Up state
User prompt
while the player is in the down state, play the Pooping sound. stop it as soon as the player moves to the up state
User prompt
while the player is in the down state, play the Pooping sound. stop it as soon as the player moves to the up state
Code edit (2 edits merged)
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User prompt
move the score 100 pixels lower and add a black outlien to it
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move the units UI 200 pixels lower
Code edit (1 edits merged)
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User prompt
great, but instead of showing the empty units as transparent, show them as fully black, without making any other adjustments to the already perfectly implemented system
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great, but instead of showing the empty units as transparent, show them as fully black
User prompt
now let's create a new system called Digestion System. this deals with consuming food. When the player is up he can consume food. For each food consumed, add a new Unit to the digestion system, which is also visually displayed on the screen as a UI element in the foreground container. Units stack to the right up to then. A maximum of 10 Units can be created. if 11 foods are collected consecutivelly, go to game over. These Units start decreasing when the player is in the Down state. While in down state, Units get removed one by one, this time in reverse, being removed from right to left. It takes 1 second per Unit to decrease, effectively making more room in the digestive system so that the player can start eating more food. start from 0 Units, since the player hasnt eaten any food yet, there shouldn't be any unit shown. and secondly, only display a maximum of 10 units. when the 11th unit is collected go straight to game over without displaying the 11th unit. Also, the Units have 2 states, Empty and full. Display all 10 empty units from the start of the game, as a visual indicator for the player to know how many total units exist. This state is the same Unit asset but black, basically an empty slot. When a unit is collected, change it's state from Black to full, by making the Unit fully visible
User prompt
now, I need you to actually display all 10 poop units from the getgo, but these are empty units, which are just a visual indicator for the player allowing them to see how many units can be cllected. when a unit is collected, simply turn it from black into displaying the visible unit
User prompt
excellent but we need to make 2 tweaks. first off, start from 0 Units, right now you're starting from one, but since the player hasnt eaten any food yet, there shouldn't be any unit shown. and secondly, only display a maximum of 10 units. when the 11th unit is collected go straight to game over without displaying the 11th unit
User prompt
now let's create a new system called Digestion System. this deals with consuming food. When the player is up he can consume food. For each food consumed, add a new Unit to the digestion system, which is also visually displayed on the screen as a UI element in the foreground container. Units stack to the right up to then. A maximum of 10 Units can be created. if 11 foods are collected consecutivelly, go to game over. These Units start decreasing when the player is in the Down state. While in down state, Units get removed one by one, this time in reverse, being removed from right to left. It takes 1 second per Unit to decrease, effectively making more room in the digestive system so that the player can start eating more food.
Code edit (4 edits merged)
Please save this source code
===================================================================
--- original.js
+++ change.js
@@ -167,8 +167,13 @@
});
if (fullUnits.length > 0) {
fullUnits[fullUnits.length - 1].alpha = digestionSystem.unitEmptyAlpha;
}
+ // Play the Pooping sound
+ LK.getSound('Pooping').play();
+ } else {
+ // Stop the Pooping sound when the player moves to the up state
+ LK.getSound('Pooping').stop();
}
for (var i = foregroundContainer.children.length - 1; i >= 0; i--) {
var food = foregroundContainer.children[i];
if (player.checkCollision(food)) {
hamburger. pixelated. 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
poop UI element . pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
text saying "Constipated" against a poop banner. pixelated. 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
text saying "You’re on a roll!" against a toilet paper banner. pixelated. 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
text saying "Holy Crap!" against a divine angelic poop banner. pixelated. 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelated text saying "Shit Yeah!" as a shitty newspaper headline. pixelated. 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
macdonalds fries but with the M letter rotated so it looks like a 3. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
large KFC bucket with the digit 5 on it. pixelated. 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit pixelated image of a video game character sitting with hands on a large belly, wearing a white shirt and brown pants. The setting is a simple bathroom, with the character as the main focus. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.