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if I click on the right portion of the playspace, the sequence stays the same, if I click on the left portion of the playspace, the sequence flips the character visuals
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its not working player_idle, player_attackf01 & 02 are not swapping in X
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if i click on the left side of the screen, the asset should flip, if i click on the right side of the screen, the asset should stay the same
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reduce the delay between the asset swaps
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make the sequence smoother, its too slow โช๐ก Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Timeout.tick error: playerIdle is not defined' in or related to this line: 'tween(playerIdle, {' Line Number: 140
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everytime I click, i'm adding a new instance of player instead of replacing
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prevent the instantiating of multiple similar player assets
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its not working
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fix it so it doesn't occur
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everytime the sequence finishes i see multiple instances of player_idle, destroy them
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make sure there can only be one instance of player_idle visible on screen
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Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 63
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fix the tween logic โช๐ก Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 66 โช๐ก Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 66 โช๐ก Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 73 โช๐ก Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 65 โช๐ก Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 65 โช๐ก Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 65
User prompt
Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 73
User prompt
Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 65
User prompt
Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 65
User prompt
Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 65
User prompt
Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 65
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Create a new class for the player_attackf01 asset var PlayerAttack = Container.expand(function () { var self = Container.call(this); // Attach the player_attackf01 asset to the PlayerAttack class var playerAttackGraphics = self.attachAsset('player_attackf01', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ // Mouse or touch down on the game object var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Create a new instance of the player_idle asset var player = LK.getAsset('player_idle', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); // Boolean to track if the sequence is running var isSequenceRunning = false; // Boolean to track if player_idle is on screen var isPlayerIdleOnScreen = false; // Add the player to the game game.addChild(player); isPlayerIdleOnScreen = true; // Import the tween plugin // Simulate breathing with player_idle by scaling it up and down tween(player, { scaleX: 1.05, scaleY: 1.05 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(player, { scaleX: 1.0, scaleY: 1.0 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { // Repeat the animation tween(player, { scaleX: 1.05, scaleY: 1.05 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { // Repeat the animation tween(player, { scaleX: 1.0, scaleY: 1.0 }, { duration: 1000, easing: tween.easeInOut, onFinish: onFinish }); } }); } }); } }); // Mouse or touch down on the game object game.down = function (x, y, obj) { // Check if the sequence is already running if (isSequenceRunning) { return; // Exit if the sequence is already running } // Set the sequence running flag to true isSequenceRunning = true; // Destroy the player_idle asset if it exists if (player) { player.destroy(); isPlayerIdleOnScreen = false; } // Determine if the click is on the left or right portion of the playspace var isLeftClick = x < 2048 / 2; // Create a new instance of the PlayerAttack class var playerAttack = new PlayerAttack(); // Flip the player visuals if clicked on the left portion if (isLeftClick) { playerAttack.scaleX = -1; } // Position the player_attackf01 asset at the center of the screen playerAttack.x = 2048 / 2; playerAttack.y = 2732 / 2; // Add the player_attackf01 asset to the game game.addChild(playerAttack); // After 0.25 seconds, replace player_attackf01 with player_attackf02 LK.setTimeout(function () { // Destroy player_attackf01 playerAttack.destroy(); // Create a new instance of player_attackf02 var playerAttack2 = LK.getAsset('player_attackf02', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); // Add player_attackf02 to the game game.addChild(playerAttack2); // After 0.5 seconds, replace player_attackf02 with player_idle LK.setTimeout(function () { // Destroy player_attackf02 playerAttack2.destroy(); // Check if player_idle is already on screen if (!isPlayerIdleOnScreen) { // Reuse the existing player instance for player_idle player = LK.getAsset('player_idle', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); // Add player_idle to the game game.addChild(player); isPlayerIdleOnScreen = true; // Simulate breathing with player_idle by scaling it up and down tween(player, { scaleX: 1.05, scaleY: 1.05 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(player, { scaleX: 1.0, scaleY: 1.0 }, { duration: 1000, easing: tween.easeInOut, onFinish: onFinish }); } }); } // Simulate breathing with player_idle by scaling it up and down tween(player, { scaleX: 1.05, scaleY: 1.05 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(player, { scaleX: 1.0, scaleY: 1.0 }, { duration: 1000, easing: tween.easeInOut, onFinish: onFinish }); } }); // Set the sequence running flag to false isSequenceRunning = false; isPlayerIdleOnScreen = true; }, 250); }, 250); };
===================================================================
--- original.js
+++ change.js
@@ -85,25 +85,23 @@
// Check if the sequence is already running
if (isSequenceRunning) {
return; // Exit if the sequence is already running
}
- // Determine if the click is on the left side of the screen
- if (x < 2048 / 2) {
- // Flip the player asset horizontally
- player.scaleX = -Math.abs(player.scaleX);
- } else {
- // Ensure the player asset is not flipped
- player.scaleX = Math.abs(player.scaleX);
- }
// Set the sequence running flag to true
isSequenceRunning = true;
// Destroy the player_idle asset if it exists
if (player) {
player.destroy();
isPlayerIdleOnScreen = false;
}
+ // Determine if the click is on the left or right portion of the playspace
+ var isLeftClick = x < 2048 / 2;
// Create a new instance of the PlayerAttack class
var playerAttack = new PlayerAttack();
+ // Flip the player visuals if clicked on the left portion
+ if (isLeftClick) {
+ playerAttack.scaleX = -1;
+ }
// Position the player_attackf01 asset at the center of the screen
playerAttack.x = 2048 / 2;
playerAttack.y = 2732 / 2;
// Add the player_attackf01 asset to the game
@@ -120,10 +118,8 @@
y: 2732 / 2
});
// Add player_attackf02 to the game
game.addChild(playerAttack2);
- playerAttack2.x = 2048 / 2;
- playerAttack2.y = 2732 / 2;
// After 0.5 seconds, replace player_attackf02 with player_idle
LK.setTimeout(function () {
// Destroy player_attackf02
playerAttack2.destroy();
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silver coin, $ sign on it, snes art. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
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picture of a cute enemy slime monster inspired by dragon quest and ragnarok online. In-Game asset. 2d. High contrast. No shadows
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