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remember there can only be one instance at a time of player_idle player_attackf01 and player_attackf02 on screen
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add a failsafe
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toggle a boolean when clicking to prevent multiple clicking instances
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disable clicking until the sequence is over
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do not instantiate on the playspace player_fattack01 and player_fattack02 when the game is loader
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make sure there can always be one instance of player_idle, player_attackf01 and player_attackf02 on screen.
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make sure everytime player_idle is visible on screen the breathing is activated ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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then i want it to swap again 0.5 later to player_idle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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then, 0.5 seconds later, i want it to swap to player_attackf02 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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i want player_idle asset to destroy itself and replace itself with player_attackf01 when i click on the playspace
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it doesn't change it, fix it
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it doesn't swap
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lets try again, when function attack is called swap player_idle with player_attackf01 at the same position, same scale, same everything
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fix it
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lets try again, when function attack is called swap the visuals of player_idle with player_attackf01
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fix it
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Please fix the bug: 'Uncaught TypeError: player.setTexture is not a function' in or related to this line: 'player.setTexture(LK.getAsset('player_attackf01', {}));' Line Number: 26
Code edit (1 edits merged)
Please save this source code
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function attack() { player.setAsset('player_attackf01'); LK.setTimeout(function () { player.setAsset('player_attackf02'); LK.setTimeout(function () { player.setAsset('player_idle'); }, 500); }, 500); } // Player initialization (corrected if needed) var player = LK.getAsset('player_idle', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.down = function (x, y, obj) { attack(); }; game.addChild(player);
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Please fix the bug: 'Uncaught TypeError: player.setTexture is not a function' in or related to this line: 'player.setTexture(LK.getAsset('player_attackf01', {}));' Line Number: 25
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function attack() { player.setAsset('player_attackf01'); LK.setTimeout(function () { player.setAsset('player_attackf02'); LK.setTimeout(function () { player.setAsset('player_idle'); }, 500); }, 500); }
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it doesn't animate properly, it disappears
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function attack() { player.asset = 'player_attackFake1'; setTimeout(function() { player.asset = 'player_attackFake2'; setTimeout(function() { player.asset = 'player_idle'; }, 500); }, 500); }
Code edit (1 edits merged)
Please save this source code
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update the current player's asset instead of instantiating a new one every time.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Create a new class for the player_attackf01 asset var PlayerAttack = Container.expand(function () { var self = Container.call(this); // Attach the player_attackf01 asset to the PlayerAttack class var playerAttackGraphics = self.attachAsset('player_attackf01', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ // Mouse or touch down on the game object var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Create a new instance of the player_idle asset var player = null; function createPlayerIdle() { if (player) { player.destroy(); } player = LK.getAsset('player_idle', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); // Add the player to the game game.addChild(player); } createPlayerIdle(); // Import the tween plugin // Simulate breathing with player_idle by scaling it up and down tween(player, { scaleX: 1.05, scaleY: 1.05 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(player, { scaleX: 1.0, scaleY: 1.0 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { // Repeat the animation tween(player, { scaleX: 1.05, scaleY: 1.05 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { // Repeat the animation tween(player, { scaleX: 1.0, scaleY: 1.0 }, { duration: 1000, easing: tween.easeInOut, onFinish: onFinish }); } }); } }); } }); // Mouse or touch down on the game object var isClicking = false; // Initialize a boolean to track clicking state game.down = function (x, y, obj) { if (isClicking) { return; } // Prevent further actions if already clicking isClicking = true; // Set clicking state to true // Destroy the player_idle asset player.destroy(); // Create a new instance of the PlayerAttack class var playerAttack = null; function createPlayerAttack() { if (playerAttack) { playerAttack.destroy(); } playerAttack = new PlayerAttack(); // Position the player_attackf01 asset at the center of the screen playerAttack.x = 2048 / 2; playerAttack.y = 2732 / 2; // Add the player_attackf01 asset to the game game.addChild(playerAttack); } createPlayerAttack(); // After 0.5 seconds, replace player_attackf01 with player_attackf02 LK.setTimeout(function () { // Destroy player_attackf01 playerAttack.destroy(); // Create a new instance of player_attackf02 var playerAttack2 = null; function createPlayerAttack2() { if (playerAttack2) { playerAttack2.destroy(); } playerAttack2 = LK.getAsset('player_attackf02', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); // Add player_attackf02 to the game game.addChild(playerAttack2); } createPlayerAttack2(); // After 0.5 seconds, replace player_attackf02 with player_idle LK.setTimeout(function () { // Destroy player_attackf02 playerAttack2.destroy(); // Create a new instance of player_idle var playerIdle = LK.getAsset('player_idle', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); // Add player_idle to the game game.addChild(playerIdle); // Simulate breathing with player_idle by scaling it up and down tween(playerIdle, { scaleX: 1.05, scaleY: 1.05 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(playerIdle, { scaleX: 1.0, scaleY: 1.0 }, { duration: 1000, easing: tween.easeInOut, onFinish: onFinish }); } }); }, 500); isClicking = false; // Reset clicking state after animations // Add a failsafe to reset clicking state if animations are interrupted game.on('animationInterrupted', function () { isClicking = false; }); }, 500); }; ;
===================================================================
--- original.js
+++ change.js
@@ -27,16 +27,23 @@
/****
* Game Code
****/
// Create a new instance of the player_idle asset
-var player = LK.getAsset('player_idle', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: 2048 / 2,
- y: 2732 / 2
-});
-// Add the player to the game
-game.addChild(player);
+var player = null;
+function createPlayerIdle() {
+ if (player) {
+ player.destroy();
+ }
+ player = LK.getAsset('player_idle', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2,
+ y: 2732 / 2
+ });
+ // Add the player to the game
+ game.addChild(player);
+}
+createPlayerIdle();
// Import the tween plugin
// Simulate breathing with player_idle by scaling it up and down
tween(player, {
scaleX: 1.05,
@@ -84,27 +91,41 @@
isClicking = true; // Set clicking state to true
// Destroy the player_idle asset
player.destroy();
// Create a new instance of the PlayerAttack class
- var playerAttack = new PlayerAttack();
- // Position the player_attackf01 asset at the center of the screen
- playerAttack.x = 2048 / 2;
- playerAttack.y = 2732 / 2;
- // Add the player_attackf01 asset to the game
- game.addChild(playerAttack);
+ var playerAttack = null;
+ function createPlayerAttack() {
+ if (playerAttack) {
+ playerAttack.destroy();
+ }
+ playerAttack = new PlayerAttack();
+ // Position the player_attackf01 asset at the center of the screen
+ playerAttack.x = 2048 / 2;
+ playerAttack.y = 2732 / 2;
+ // Add the player_attackf01 asset to the game
+ game.addChild(playerAttack);
+ }
+ createPlayerAttack();
// After 0.5 seconds, replace player_attackf01 with player_attackf02
LK.setTimeout(function () {
// Destroy player_attackf01
playerAttack.destroy();
// Create a new instance of player_attackf02
- var playerAttack2 = LK.getAsset('player_attackf02', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: 2048 / 2,
- y: 2732 / 2
- });
- // Add player_attackf02 to the game
- game.addChild(playerAttack2);
+ var playerAttack2 = null;
+ function createPlayerAttack2() {
+ if (playerAttack2) {
+ playerAttack2.destroy();
+ }
+ playerAttack2 = LK.getAsset('player_attackf02', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2,
+ y: 2732 / 2
+ });
+ // Add player_attackf02 to the game
+ game.addChild(playerAttack2);
+ }
+ createPlayerAttack2();
// After 0.5 seconds, replace player_attackf02 with player_idle
LK.setTimeout(function () {
// Destroy player_attackf02
playerAttack2.destroy();
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