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Please fix the bug: 'Timeout.tick error: playerIdle is not defined' in or related to this line: 'tween(playerIdle, {' Line Number: 140
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everytime I click, i'm adding a new instance of player instead of replacing
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prevent the instantiating of multiple similar player assets
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its not working
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fix it so it doesn't occur
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everytime the sequence finishes i see multiple instances of player_idle, destroy them
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make sure there can only be one instance of player_idle visible on screen
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Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 63
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fix the tween logic āŖš” Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 66 āŖš” Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 66 āŖš” Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 73 āŖš” Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 65 āŖš” Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 65 āŖš” Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 65
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Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 73
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Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 65
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Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 65
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Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 65
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Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 65
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Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 63
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prevent the instantiating of multiple similar player assets
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make sure that the boolean encompasses the sequence, what i want it to do is to make sure that the sequence cannot be repeated until the sequence stops
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create a boolean that tracks the sequence, if the sequence is running change it, if the sequence stops running revert it to normal
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if i click i see multiple instances of them, thats not good, fix it
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Create a new class for the player_attackf01 asset var PlayerAttack = Container.expand(function () { var self = Container.call(this); // Attach the player_attackf01 asset to the PlayerAttack class var playerAttackGraphics = self.attachAsset('player_attackf01', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ // Mouse or touch down on the game object var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Track the existence of player assets var player = null; var playerAttack = null; var playerAttack2 = null; // Create a new instance of the player_idle asset if it doesn't exist if (!player) { player = LK.getAsset('player_idle', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); } // Boolean to track if the sequence is running var isSequenceRunning = false; // Add the player to the game game.addChild(player); // Import the tween plugin // Simulate breathing with player_idle by scaling it up and down if (player !== null && player !== undefined) { // Check if player is not null if (player) { tween(player, { scaleX: 1.05, scaleY: 1.05 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(player, { scaleX: 1.0, scaleY: 1.0 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { // Repeat the animation tween(player, { scaleX: 1.05, scaleY: 1.05 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { // Repeat the animation tween(player, { scaleX: 1.0, scaleY: 1.0 }, { duration: 1000, easing: tween.easeInOut, onFinish: onFinish }); } }); } }); } }); } } // Mouse or touch down on the game object game.down = function (x, y, obj) { // Check if the sequence is already running if (isSequenceRunning) { return; // Exit if the sequence is already running } // Set the sequence running flag to true isSequenceRunning = true; // Destroy the player_idle asset if it exists if (player) { player.destroy(); player = null; } // Create a new instance of the PlayerAttack class if it doesn't exist if (!playerAttack) { playerAttack = new PlayerAttack(); } // Position the player_attackf01 asset at the center of the screen playerAttack.x = 2048 / 2; playerAttack.y = 2732 / 2; // Add the player_attackf01 asset to the game game.addChild(playerAttack); // After 0.5 seconds, replace player_attackf01 with player_attackf02 LK.setTimeout(function () { // Destroy player_attackf01 if it exists if (playerAttack) { playerAttack.destroy(); playerAttack = null; } // Create a new instance of player_attackf02 if it doesn't exist if (!playerAttack2) { playerAttack2 = LK.getAsset('player_attackf02', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); } // Add player_attackf02 to the game game.addChild(playerAttack2); // After 0.5 seconds, replace player_attackf02 with player_idle LK.setTimeout(function () { // Destroy player_attackf02 if it exists if (playerAttack2) { playerAttack2.destroy(); playerAttack2 = null; } // Create a new instance of player_idle if it doesn't exist if (!player) { player = LK.getAsset('player_idle', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); } // Add player_idle to the game game.addChild(playerIdle); // Simulate breathing with player_idle by scaling it up and down if (playerIdle) { tween(playerIdle, { scaleX: 1.05, scaleY: 1.05 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(playerIdle, { scaleX: 1.0, scaleY: 1.0 }, { duration: 1000, easing: tween.easeInOut, onFinish: onFinish }); } }); } // Set the sequence running flag to false isSequenceRunning = false; }, 500); }, 500); };
===================================================================
--- original.js
+++ change.js
@@ -146,25 +146,27 @@
}
// Add player_idle to the game
game.addChild(playerIdle);
// Simulate breathing with player_idle by scaling it up and down
- tween(playerIdle, {
- scaleX: 1.05,
- scaleY: 1.05
- }, {
- duration: 1000,
- easing: tween.easeInOut,
- onFinish: function onFinish() {
- tween(playerIdle, {
- scaleX: 1.0,
- scaleY: 1.0
- }, {
- duration: 1000,
- easing: tween.easeInOut,
- onFinish: onFinish
- });
- }
- });
+ if (playerIdle) {
+ tween(playerIdle, {
+ scaleX: 1.05,
+ scaleY: 1.05
+ }, {
+ duration: 1000,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ tween(playerIdle, {
+ scaleX: 1.0,
+ scaleY: 1.0
+ }, {
+ duration: 1000,
+ easing: tween.easeInOut,
+ onFinish: onFinish
+ });
+ }
+ });
+ }
// Set the sequence running flag to false
isSequenceRunning = false;
}, 500);
}, 500);
high definition super nintendo background of a japanese sakura tree forest Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
2d snes dust particle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
silver coin, $ sign on it, snes art. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gold coin, $ sign on it, snes art. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
snes white feather. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
add a wooden shield
white 3d questionmark with a shadow. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
caligraphy paper front facing flat. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
the letters 'Ready' in 3d with a japanese cartoon cherry blossom flair. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
add eyebrows