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Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 63
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prevent the instantiating of multiple similar player assets
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make sure that the boolean encompasses the sequence, what i want it to do is to make sure that the sequence cannot be repeated until the sequence stops
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create a boolean that tracks the sequence, if the sequence is running change it, if the sequence stops running revert it to normal
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if i click i see multiple instances of them, thats not good, fix it
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remember there can only be one instance at a time of player_idle player_attackf01 and player_attackf02 on screen
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add a failsafe
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toggle a boolean when clicking to prevent multiple clicking instances
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disable clicking until the sequence is over
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do not instantiate on the playspace player_fattack01 and player_fattack02 when the game is loader
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make sure there can always be one instance of player_idle, player_attackf01 and player_attackf02 on screen.
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make sure everytime player_idle is visible on screen the breathing is activated βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
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then i want it to swap again 0.5 later to player_idle βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
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then, 0.5 seconds later, i want it to swap to player_attackf02 βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
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i want player_idle asset to destroy itself and replace itself with player_attackf01 when i click on the playspace
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it doesn't change it, fix it
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it doesn't swap
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lets try again, when function attack is called swap player_idle with player_attackf01 at the same position, same scale, same everything
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fix it
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lets try again, when function attack is called swap the visuals of player_idle with player_attackf01
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fix it
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Please fix the bug: 'Uncaught TypeError: player.setTexture is not a function' in or related to this line: 'player.setTexture(LK.getAsset('player_attackf01', {}));' Line Number: 26
Code edit (1 edits merged)
Please save this source code
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function attack() { player.setAsset('player_attackf01'); LK.setTimeout(function () { player.setAsset('player_attackf02'); LK.setTimeout(function () { player.setAsset('player_idle'); }, 500); }, 500); } // Player initialization (corrected if needed) var player = LK.getAsset('player_idle', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.down = function (x, y, obj) { attack(); }; game.addChild(player);
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Please fix the bug: 'Uncaught TypeError: player.setTexture is not a function' in or related to this line: 'player.setTexture(LK.getAsset('player_attackf01', {}));' Line Number: 25
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Create a new function called attack
function attack() {
// Change player_idle with player_fattack01
player.setAsset(LK.getAsset('player_attackf01', {}));
// 0.5 seconds later change it with player_fattack02
LK.setTimeout(function () {
player.setAsset(LK.getAsset('player_attackf02', {}));
// 0.5 seconds later change it back to player_idle
LK.setTimeout(function () {
player.setAsset(LK.getAsset('player_idle', {}));
}, 500);
}, 500);
}
// Create a new instance of the player_idle asset
var player = LK.getAsset('player_idle', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
// Add event listener to call attack function on click
game.down = function (x, y, obj) {
attack();
};
// Add the player to the game
game.addChild(player);
// Import the tween plugin
// Simulate breathing with player_idle by scaling it up and down
tween(player, {
scaleX: 1.05,
scaleY: 1.05
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(player, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: function onFinish() {
// Repeat the animation
tween(player, {
scaleX: 1.05,
scaleY: 1.05
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: function onFinish() {
// Repeat the animation
tween(player, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: onFinish
});
}
});
}
});
}
}); ===================================================================
--- original.js
+++ change.js
@@ -14,23 +14,26 @@
* Game Code
****/
// Create a new function called attack
function attack() {
- player.setAsset('player_attackf01');
+ // Change player_idle with player_fattack01
+ player.setAsset(LK.getAsset('player_attackf01', {}));
+ // 0.5 seconds later change it with player_fattack02
LK.setTimeout(function () {
- player.setAsset('player_attackf02');
+ player.setAsset(LK.getAsset('player_attackf02', {}));
+ // 0.5 seconds later change it back to player_idle
LK.setTimeout(function () {
- player.setAsset('player_idle');
+ player.setAsset(LK.getAsset('player_idle', {}));
}, 500);
}, 500);
}
// Create a new instance of the player_idle asset
-var player = game.addChild(LK.getAsset('player_idle', {
+var player = LK.getAsset('player_idle', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
-}));
+});
// Add event listener to call attack function on click
game.down = function (x, y, obj) {
attack();
};
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