User prompt
remember there can only be one instance at a time of player_idle player_attackf01 and player_attackf02 on screen
User prompt
add a failsafe
User prompt
toggle a boolean when clicking to prevent multiple clicking instances
User prompt
disable clicking until the sequence is over
User prompt
do not instantiate on the playspace player_fattack01 and player_fattack02 when the game is loader
User prompt
make sure there can always be one instance of player_idle, player_attackf01 and player_attackf02 on screen.
User prompt
make sure everytime player_idle is visible on screen the breathing is activated ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
then i want it to swap again 0.5 later to player_idle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
then, 0.5 seconds later, i want it to swap to player_attackf02 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
i want player_idle asset to destroy itself and replace itself with player_attackf01 when i click on the playspace
User prompt
it doesn't change it, fix it
User prompt
it doesn't swap
User prompt
lets try again, when function attack is called swap player_idle with player_attackf01 at the same position, same scale, same everything
User prompt
fix it
User prompt
lets try again, when function attack is called swap the visuals of player_idle with player_attackf01
User prompt
fix it
User prompt
Please fix the bug: 'Uncaught TypeError: player.setTexture is not a function' in or related to this line: 'player.setTexture(LK.getAsset('player_attackf01', {}));' Line Number: 26
Code edit (1 edits merged)
Please save this source code
User prompt
function attack() { player.setAsset('player_attackf01'); LK.setTimeout(function () { player.setAsset('player_attackf02'); LK.setTimeout(function () { player.setAsset('player_idle'); }, 500); }, 500); } // Player initialization (corrected if needed) var player = LK.getAsset('player_idle', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.down = function (x, y, obj) { attack(); }; game.addChild(player);
User prompt
Please fix the bug: 'Uncaught TypeError: player.setTexture is not a function' in or related to this line: 'player.setTexture(LK.getAsset('player_attackf01', {}));' Line Number: 25
User prompt
function attack() { player.setAsset('player_attackf01'); LK.setTimeout(function () { player.setAsset('player_attackf02'); LK.setTimeout(function () { player.setAsset('player_idle'); }, 500); }, 500); }
User prompt
it doesn't animate properly, it disappears
User prompt
function attack() { player.asset = 'player_attackFake1'; setTimeout(function() { player.asset = 'player_attackFake2'; setTimeout(function() { player.asset = 'player_idle'; }, 500); }, 500); }
Code edit (1 edits merged)
Please save this source code
User prompt
update the current player's asset instead of instantiating a new one every time.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Create a new function called attack function attack() { // Change player_idle with player_fattack01 player.setAsset('player_attackf01'); // 0.5 seconds later change it with player_fattack02 LK.setTimeout(function () { player.setAsset('player_attackf02'); // 0.5 seconds later change it back to player_idle LK.setTimeout(function () { player.setAsset('player_idle'); }, 500); }, 500); } // Create a new instance of the player_idle asset var player = LK.getAsset('player_idle', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); // Add event listener to call attack function on click game.down = function (x, y, obj) { attack(); }; // Add the player to the game game.addChild(player); // Import the tween plugin // Simulate breathing with player_idle by scaling it up and down tween(player, { scaleX: 1.05, scaleY: 1.05 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(player, { scaleX: 1.0, scaleY: 1.0 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { // Repeat the animation tween(player, { scaleX: 1.05, scaleY: 1.05 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { // Repeat the animation tween(player, { scaleX: 1.0, scaleY: 1.0 }, { duration: 1000, easing: tween.easeInOut, onFinish: onFinish }); } }); } }); } });
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Create a new function called attack
function attack() {
// Change player_idle with player_fattack01
player.setAsset('player_attackf01');
// 0.5 seconds later change it with player_fattack02
LK.setTimeout(function () {
player.setAsset('player_attackf02');
// 0.5 seconds later change it back to player_idle
LK.setTimeout(function () {
player.setAsset('player_idle');
}, 500);
}, 500);
}
// Create a new instance of the player_idle asset
var player = LK.getAsset('player_idle', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
// Add event listener to call attack function on click
game.down = function (x, y, obj) {
attack();
};
// Add the player to the game
game.addChild(player);
// Import the tween plugin
// Simulate breathing with player_idle by scaling it up and down
tween(player, {
scaleX: 1.05,
scaleY: 1.05
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(player, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: function onFinish() {
// Repeat the animation
tween(player, {
scaleX: 1.05,
scaleY: 1.05
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: function onFinish() {
// Repeat the animation
tween(player, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: onFinish
});
}
});
}
});
}
});
high definition super nintendo background of a japanese sakura tree forest Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
2d snes dust particle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
silver coin, $ sign on it, snes art. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gold coin, $ sign on it, snes art. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
snes white feather. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
add a wooden shield
white 3d questionmark with a shadow. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
caligraphy paper front facing flat. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
the letters 'Ready' in 3d with a japanese cartoon cherry blossom flair. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
add eyebrows