User prompt
if I click on the right portion of the playspace, the sequence stays the same, if I click on the left portion of the playspace, the sequence flips the character visuals
User prompt
its not working player_idle, player_attackf01 & 02 are not swapping in X
User prompt
if i click on the left side of the screen, the asset should flip, if i click on the right side of the screen, the asset should stay the same
User prompt
reduce the delay between the asset swaps
User prompt
make the sequence smoother, its too slow βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Timeout.tick error: playerIdle is not defined' in or related to this line: 'tween(playerIdle, {' Line Number: 140
User prompt
everytime I click, i'm adding a new instance of player instead of replacing
User prompt
prevent the instantiating of multiple similar player assets
User prompt
its not working
User prompt
fix it so it doesn't occur
User prompt
everytime the sequence finishes i see multiple instances of player_idle, destroy them
User prompt
make sure there can only be one instance of player_idle visible on screen
User prompt
Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 63
User prompt
fix the tween logic βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 66 βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 66 βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 73 βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 65 βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 65 βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 65
User prompt
Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 73
User prompt
Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 65
User prompt
Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 65
User prompt
Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 65
User prompt
Please fix the bug: 'TypeError: Cannot use 'in' operator to search for 'scaleX' in null' in or related to this line: 'tween(player, {' Line Number: 65
/**** 
* Plugins
****/ 
var tween = LK.import("@upit/tween.v1");
/**** 
* Classes
****/ 
// Create a new class for the player_attackf01 asset
var PlayerAttack = Container.expand(function () {
	var self = Container.call(this);
	// Attach the player_attackf01 asset to the PlayerAttack class
	var playerAttackGraphics = self.attachAsset('player_attackf01', {
		anchorX: 0.5,
		anchorY: 0.5
	});
});
/**** 
* Initialize Game
****/ 
// Mouse or touch down on the game object
var game = new LK.Game({
	backgroundColor: 0x000000
});
/**** 
* Game Code
****/ 
// Create a new instance of the player_idle asset
var player = LK.getAsset('player_idle', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 2048 / 2,
	y: 2732 / 2
});
// Boolean to track if the sequence is running
var isSequenceRunning = false;
// Boolean to track if player_idle is on screen
var isPlayerIdleOnScreen = false;
// Add the player to the game
game.addChild(player);
isPlayerIdleOnScreen = true;
// Import the tween plugin
// Simulate breathing with player_idle by scaling it up and down
tween(player, {
	scaleX: 1.05,
	scaleY: 1.05
}, {
	duration: 1000,
	easing: tween.easeInOut,
	onFinish: function onFinish() {
		tween(player, {
			scaleX: 1.0,
			scaleY: 1.0
		}, {
			duration: 1000,
			easing: tween.easeInOut,
			onFinish: function onFinish() {
				// Repeat the animation
				tween(player, {
					scaleX: 1.05,
					scaleY: 1.05
				}, {
					duration: 1000,
					easing: tween.easeInOut,
					onFinish: function onFinish() {
						// Repeat the animation
						tween(player, {
							scaleX: 1.0,
							scaleY: 1.0
						}, {
							duration: 1000,
							easing: tween.easeInOut,
							onFinish: onFinish
						});
					}
				});
			}
		});
	}
});
// Mouse or touch down on the game object
game.down = function (x, y, obj) {
	// Check if the sequence is already running
	if (isSequenceRunning) {
		return; // Exit if the sequence is already running
	}
	// Set the sequence running flag to true
	isSequenceRunning = true;
	// Destroy the player_idle asset if it exists
	if (player) {
		player.destroy();
		isPlayerIdleOnScreen = false;
	}
	// Determine if the click is on the left or right portion of the playspace
	var isLeftClick = x < 2048 / 2;
	// Create a new instance of the PlayerAttack class
	var playerAttack = new PlayerAttack();
	// Flip the player visuals if clicked on the left portion
	if (isLeftClick) {
		playerAttack.scaleX = -1;
	}
	// Position the player_attackf01 asset at the center of the screen
	playerAttack.x = 2048 / 2;
	playerAttack.y = 2732 / 2;
	// Add the player_attackf01 asset to the game
	game.addChild(playerAttack);
	// After 0.25 seconds, replace player_attackf01 with player_attackf02
	LK.setTimeout(function () {
		// Destroy player_attackf01
		playerAttack.destroy();
		// Create a new instance of player_attackf02
		var playerAttack2 = LK.getAsset('player_attackf02', {
			anchorX: 0.5,
			anchorY: 0.5,
			x: 2048 / 2,
			y: 2732 / 2
		});
		// Add player_attackf02 to the game
		game.addChild(playerAttack2);
		// After 0.5 seconds, replace player_attackf02 with player_idle
		LK.setTimeout(function () {
			// Destroy player_attackf02
			playerAttack2.destroy();
			// Check if player_idle is already on screen
			if (!isPlayerIdleOnScreen) {
				// Reuse the existing player instance for player_idle
				player = LK.getAsset('player_idle', {
					anchorX: 0.5,
					anchorY: 0.5,
					x: 2048 / 2,
					y: 2732 / 2
				});
				// Add player_idle to the game
				game.addChild(player);
				isPlayerIdleOnScreen = true;
				// Simulate breathing with player_idle by scaling it up and down
				tween(player, {
					scaleX: 1.05,
					scaleY: 1.05
				}, {
					duration: 1000,
					easing: tween.easeInOut,
					onFinish: function onFinish() {
						tween(player, {
							scaleX: 1.0,
							scaleY: 1.0
						}, {
							duration: 1000,
							easing: tween.easeInOut,
							onFinish: onFinish
						});
					}
				});
			}
			// Simulate breathing with player_idle by scaling it up and down
			tween(player, {
				scaleX: 1.05,
				scaleY: 1.05
			}, {
				duration: 1000,
				easing: tween.easeInOut,
				onFinish: function onFinish() {
					tween(player, {
						scaleX: 1.0,
						scaleY: 1.0
					}, {
						duration: 1000,
						easing: tween.easeInOut,
						onFinish: onFinish
					});
				}
			});
			// Set the sequence running flag to false
			isSequenceRunning = false;
			isPlayerIdleOnScreen = true;
		}, 250);
	}, 250);
}; ===================================================================
--- original.js
+++ change.js
@@ -85,25 +85,23 @@
 	// Check if the sequence is already running
 	if (isSequenceRunning) {
 		return; // Exit if the sequence is already running
 	}
-	// Determine if the click is on the left side of the screen
-	if (x < 2048 / 2) {
-		// Flip the player asset horizontally
-		player.scaleX = -Math.abs(player.scaleX);
-	} else {
-		// Ensure the player asset is not flipped
-		player.scaleX = Math.abs(player.scaleX);
-	}
 	// Set the sequence running flag to true
 	isSequenceRunning = true;
 	// Destroy the player_idle asset if it exists
 	if (player) {
 		player.destroy();
 		isPlayerIdleOnScreen = false;
 	}
+	// Determine if the click is on the left or right portion of the playspace
+	var isLeftClick = x < 2048 / 2;
 	// Create a new instance of the PlayerAttack class
 	var playerAttack = new PlayerAttack();
+	// Flip the player visuals if clicked on the left portion
+	if (isLeftClick) {
+		playerAttack.scaleX = -1;
+	}
 	// Position the player_attackf01 asset at the center of the screen
 	playerAttack.x = 2048 / 2;
 	playerAttack.y = 2732 / 2;
 	// Add the player_attackf01 asset to the game
@@ -120,10 +118,8 @@
 			y: 2732 / 2
 		});
 		// Add player_attackf02 to the game
 		game.addChild(playerAttack2);
-		playerAttack2.x = 2048 / 2;
-		playerAttack2.y = 2732 / 2;
 		// After 0.5 seconds, replace player_attackf02 with player_idle
 		LK.setTimeout(function () {
 			// Destroy player_attackf02
 			playerAttack2.destroy();
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