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function attack does not work, the player disappears
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Please fix the bug: 'Uncaught TypeError: player.setTexture is not a function' in or related to this line: 'player.setTexture(LK.getAsset('player_attackf01', {}));' Line Number: 26
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when clicking anywhere on the screen call function attack
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function attack simulates an attack, it changes player_idle with player_fattack01 and 0.5 seconds later with player_fattack02 and 0.5 seconds later changes it back to player_idle, ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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creation a function called attack and leave it blank
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make the breathing loop indefinitly ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
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its not animating, fix it ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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make it more obvious, its not scaling properly
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simulate breathing with player_idle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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initialize player_idle in the center of the screen
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delete the entire codebase
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replace player with player_idle
Remix started
Copy Mario vs Monsters
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
===================================================================
--- original.js
+++ change.js
@@ -1,115 +1,6 @@
-/****
-* Classes
-****/
-// Define a class for enemies
-var Enemy = Container.expand(function () {
- var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemy', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- self.x -= self.speed;
- if (self.x < -50) {
- self.destroy();
- }
- };
-});
-//<Assets used in the game will automatically appear here>
-// Define a class for the player character
-var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('player_idle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.jumpHeight = 40;
- self.isJumping = false;
- self.velocityY = 0;
- self.update = function () {
- if (self.isJumping) {
- self.y += self.velocityY;
- self.velocityY += 0.7; // Decreased gravity effect by 30%
- if (self.y >= 2732 / 2) {
- // Ground level
- self.y = 2732 / 2;
- self.isJumping = false;
- self.velocityY = 0;
- }
- }
- };
- self.jump = function () {
- if (!self.isJumping) {
- self.isJumping = true;
- self.velocityY = -self.jumpHeight;
- }
- };
-});
-
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x87CEEB // Sky blue background
-});
-
-/****
-* Game Code
-****/
-var background = game.addChild(LK.getAsset('background', {
- anchorX: 0,
- anchorY: 0
-}));
-background.x = 0;
-background.y = 0;
-// Initialize player
-var player = game.addChild(new Player());
-player.x = 2048 / 2;
-player.y = 2732 / 2;
-// Initialize enemies
-var enemies = [];
-var enemySpawnInterval = 100;
-var enemySpawnCounter = 0;
-// Create a new Text2 object to display the score
-var scoreText = new Text2('0', {
- size: 100,
- fill: 0xFFFFFF
-});
-// Add the score text to the game GUI at the top center of the screen
-LK.gui.top.addChild(scoreText);
-scoreText.x = 2048 / 2;
-scoreText.y = 0;
-// Handle game updates
-game.update = function () {
- player.update();
- // Spawn enemies
- enemySpawnCounter++;
- if (enemySpawnCounter >= enemySpawnInterval) {
- var enemy = new Enemy();
- enemy.x = 2048;
- enemy.y = 2732 / 2;
- enemies.push(enemy);
- game.addChild(enemy);
- // Randomize the spawn interval for the next enemy
- enemySpawnInterval = Math.floor(Math.random() * 150) + 50;
- enemySpawnCounter = 0;
- }
- // Update enemies
- for (var j = enemies.length - 1; j >= 0; j--) {
- enemies[j].update();
- if (player.intersects(enemies[j])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- } else if (player.x > enemies[j].x && !enemies[j].passed) {
- enemies[j].passed = true;
- LK.setScore(LK.getScore() + 1);
- scoreText.setText(LK.getScore());
- }
- }
-};
-// Handle player jump
-game.down = function (x, y, obj) {
- player.jump();
-};
\ No newline at end of file
+ backgroundColor: 0x000000
+});
\ No newline at end of file
high definition super nintendo background of a japanese sakura tree forest Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
2d snes dust particle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
silver coin, $ sign on it, snes art. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
gold coin, $ sign on it, snes art. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
snes white feather. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
add a wooden shield
white 3d questionmark with a shadow. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
caligraphy paper front facing flat. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
the letters 'Ready' in 3d with a japanese cartoon cherry blossom flair. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
add eyebrows