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make sure the end appears above stage13
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function13 also adds TheEnd on screen
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when Stage13BluePumpkin is pressed, trigger game over
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when Stage13BluePumpkin is pressed, trigger game over
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when Stage12BluePumpkin is pressed instantiate TheEnd is the middle of the screen
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delete splashscreenarrow from the game
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Please fix the bug: 'Uncaught ReferenceError: Function13 is not defined' in or related to this line: 'Function13();' Line Number: 622
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Please fix the bug: 'Uncaught ReferenceError: Function12 is not defined' in or related to this line: 'Function12();' Line Number: 596
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Please fix the bug: 'Uncaught ReferenceError: Function11 is not defined' in or related to this line: 'Function11();' Line Number: 565
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'down')' in or related to this line: 'thirdDemon.down = function (x, y, obj) {' Line Number: 547
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Please fix the bug: 'Uncaught ReferenceError: thirdDemon is not defined' in or related to this line: 'thirdDemon.down = function (x, y, obj) {' Line Number: 545
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do the same for third demon except call function11
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when Stage10BluePumpkin, also wait 1 second and play snddemon
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when Stage10BluePumpkin is pressed call function celebration, after function destroystageelements, after instantiate thirddemon in the center of the playspace and stop the halloween music
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when stage09BluePumpkin is pressed, execute function10
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do the same but for function10
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stop halloweenmusic when seconddemon is instantiated
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===================================================================
--- original.js
+++ change.js
@@ -598,10 +598,10 @@
var theEnd = LK.getAsset('TheEnd', {
anchorX: 0.5,
anchorY: 0.5
});
- theEnd.x = 2048 / 2;
- theEnd.y = 2732 / 2 + 100;
+ theEnd.x = 2048 / 2 + 200;
+ theEnd.y = 2732 / 2 + 400;
game.addChild(theEnd);
};
}
}
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