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add an animation logic to the animate pumpkin, the purpose should be to reward visually the player for finding a bluepumpkin
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create a function called animatepumpkin leave the function blank for now
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make sure all Stage blue pumpkins have it
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sadly its not working, i don't see the animation, add a delay
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animationpumpkin purpose is to animate all of the bluepumpkins after them being pressed on, it has to be the first thing that is executed and the rest will not execute until its finished
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create a function called animatepumpkin leave the function blank for now
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create a function called animatepumpkin
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Please fix the bug: 'Uncaught ReferenceError: Comingsoon is not defined' in or related to this line: 'if (Comingsoon) {' Line Number: 105
Code edit (1 edits merged)
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Please fix the bug: 'Uncaught ReferenceError: Comingsoon is not defined' in or related to this line: 'if (Comingsoon) {' Line Number: 104
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instantiate comingsoon over race
Code edit (4 edits merged)
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Please fix the bug: 'Uncaught ReferenceError: raceModeButton is not defined' in or related to this line: 'if (raceModeButton) {' Line Number: 100
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add relaxbutton to the left of splashscreenpumpkin and racebutton on the right of the splashscreen pumpkin\
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make the seconddemon image last for 5 second
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make the image of the first demon last 5 second
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make sure the end appears above stage13
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function13 also adds TheEnd on screen
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when Stage13BluePumpkin is pressed, trigger game over
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when Stage13BluePumpkin is pressed, trigger game over
===================================================================
--- original.js
+++ change.js
@@ -9,9 +9,27 @@
* Game Code
****/
// Function to animate the pumpkin
function animatepumpkin() {
- // Animation logic will be added here
+ // Animation logic for rewarding the player
+ var pumpkin = LK.getAsset('Stage01BluePumpkin', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ pumpkin.x = 2048 / 2;
+ pumpkin.y = 2732 / 2;
+ game.addChild(pumpkin);
+ var scaleDirection = 1;
+ var scaleSpeed = 0.01;
+ var maxScale = 1.5;
+ var minScale = 0.5;
+ LK.setInterval(function () {
+ pumpkin.scaleX += scaleSpeed * scaleDirection;
+ pumpkin.scaleY += scaleSpeed * scaleDirection;
+ if (pumpkin.scaleX > maxScale || pumpkin.scaleX < minScale) {
+ scaleDirection *= -1;
+ }
+ }, 1000 / 60); // 60 FPS
}
// Function to play the celebration sound
function celebration() {
LK.getSound('sndFound').play();
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