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when Stage07BluePumpkin is pressed, nothing happens, fix it
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before calling function07, make sure function celebration is called
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Please fix the bug: 'Uncaught ReferenceError: functionfound is not defined' in or related to this line: 'functionfound();' Line Number: 365
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when stage06bluepumpkin is pressed, before function07 make sure functionfound is triggered
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Call Function07 when stage06BluePumpkin is pressed
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Create `Function07` in the code. It is responsible for instantiating `Stage07` and `Stage07BluePumpkin`. The function sets up these assets in the center of the playspace and adds an event listener to `stage06BluePumpkin` to call `destroyStageElements` when pressed.
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stage04 is sometimes blurry, fix it
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wait 1 second before playing sndbreathing
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do not show gripdemon when firstdemon is on screen
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instead of sndbreathing play sndgoat
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instead of snd_breathing play snd_goat
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make sure grip demon stays always on top even when new things are instantiated
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don't destroy grip demon
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remove secondbackground from the code
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destroy the background in the function to destroysplashscreenelements
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destroy the background in the function to destroysplashscreenelements
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i meant to wait two seconds before executing the destroy stage elements
===================================================================
--- original.js
+++ change.js
@@ -240,10 +240,10 @@
stage04BluePumpkin = LK.getAsset('Stage04BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
});
- stage04BluePumpkin.x = 2048 / 2 - 165; // Example position
- stage04BluePumpkin.y = 2732 / 2 + 170; // Example position
+ stage04BluePumpkin.x = 2048 / 2 - 365; // Example position
+ stage04BluePumpkin.y = 2732 / 2 + 370; // Example position
game.addChild(stage04BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage04BluePumpkin to call destroyStageElements and Function05 on press
stage04BluePumpkin.down = function (x, y, obj) {
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