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make sure the end appears above stage13
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function13 also adds TheEnd on screen
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when Stage13BluePumpkin is pressed, trigger game over
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when Stage13BluePumpkin is pressed, trigger game over
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when Stage12BluePumpkin is pressed instantiate TheEnd is the middle of the screen
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delete splashscreenarrow from the game
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Please fix the bug: 'Uncaught ReferenceError: Function13 is not defined' in or related to this line: 'Function13();' Line Number: 622
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Please fix the bug: 'Uncaught ReferenceError: Function12 is not defined' in or related to this line: 'Function12();' Line Number: 596
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Please fix the bug: 'Uncaught ReferenceError: Function11 is not defined' in or related to this line: 'Function11();' Line Number: 565
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'down')' in or related to this line: 'thirdDemon.down = function (x, y, obj) {' Line Number: 547
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Please fix the bug: 'Uncaught ReferenceError: thirdDemon is not defined' in or related to this line: 'thirdDemon.down = function (x, y, obj) {' Line Number: 545
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do the same for third demon except call function11
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when Stage10BluePumpkin, also wait 1 second and play snddemon
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when Stage10BluePumpkin is pressed call function celebration, after function destroystageelements, after instantiate thirddemon in the center of the playspace and stop the halloween music
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when stage09BluePumpkin is pressed, execute function10
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do the same but for function10
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stop halloweenmusic when seconddemon is instantiated
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/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Function to play the celebration sound function celebration() { LK.getSound('sndFound').play(); } // Declare stages and stagePumpkins globally var stage01; var stage01BluePumpkin; var stage02; var stage02BluePumpkin; var stage03; var stage03BluePumpkin; var stage04; var stage04BluePumpkin; var stage05; var stage05BluePumpkin; var stage06; var stage06BluePumpkin; var stage07; var stage07BluePumpkin; var stage08; var stage08BluePumpkin; var stage09; var stage09BluePumpkin; var stage10; var stage10BluePumpkin; var stage11; var stage11BluePumpkin; var stage12; var stage12BluePumpkin; var stage13; var stage13BluePumpkin; // Function to destroy splash screen elements function destroySplashScreenElements() { if (splashScreen) { splashScreen.destroy(); } if (splashScreenPumpkin) { splashScreenPumpkin.destroy(); } if (splashScreenArrow) { splashScreenArrow.destroy(); } } // Declare thirdDemon globally var thirdDemon; // Function to destroy Stage elements function destroyStageElements() { if (stage01) { stage01.destroy(); } if (stage01BluePumpkin) { stage01BluePumpkin.destroy(); } if (stage02) { stage02.destroy(); } if (stage02BluePumpkin) { stage02BluePumpkin.destroy(); } if (stage03) { stage03.destroy(); } if (stage03BluePumpkin) { stage03BluePumpkin.destroy(); } if (stage04) { stage04.destroy(); } if (stage04BluePumpkin) { stage04BluePumpkin.destroy(); } if (stage05) { stage05.destroy(); } if (stage05BluePumpkin) { stage05BluePumpkin.destroy(); } if (stage06) { stage06.destroy(); } if (stage06BluePumpkin) { stage06BluePumpkin.destroy(); } if (stage07) { stage07.destroy(); } if (stage07BluePumpkin) { stage07BluePumpkin.destroy(); } if (stage08) { stage08.destroy(); } if (stage08BluePumpkin) { stage08BluePumpkin.destroy(); } if (stage09) { stage09.destroy(); } if (stage09BluePumpkin) { stage09BluePumpkin.destroy(); } if (stage10) { stage10.destroy(); } if (stage10BluePumpkin) { stage10BluePumpkin.destroy(); } if (stage11) { stage11.destroy(); } if (stage11BluePumpkin) { stage11BluePumpkin.destroy(); } if (stage12) { stage12.destroy(); } if (stage12BluePumpkin) { stage12BluePumpkin.destroy(); } if (stage13) { stage13.destroy(); } if (stage13BluePumpkin) { stage13BluePumpkin.destroy(); } } // Function01 to instantiate Stage01 and Stage01Pumpkin function Function01() { // Instantiate Stage01 in the center of the playspace stage01 = LK.getAsset('Stage01', { anchorX: 0.5, anchorY: 0.5 }); stage01.x = 2048 / 2; stage01.y = 2732 / 2 + 360; game.addChild(stage01); game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top // Function02 to instantiate Stage02 and Stage02BluePumpkin function Function02() { // Instantiate Stage02 in the center of the playspace stage02 = LK.getAsset('Stage02', { anchorX: 0.5, anchorY: 0.5 }); stage02.x = 2048 / 2; stage02.y = 2732 / 2 + 360; game.addChild(stage02); // Instantiate Stage02BluePumpkin on the playspace stage02BluePumpkin = LK.getAsset('Stage02BluePumpkin', { anchorX: 0.5, anchorY: 0.5 }); stage02BluePumpkin.x = 2048 / 2 + 880; stage02BluePumpkin.y = 2732 / 2 + 875; game.addChild(stage02BluePumpkin); game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top // Add event listener to stage02BluePumpkin to call destroyStage02Elements and Function03 on press stage02BluePumpkin.down = function (x, y, obj) { celebration(); destroyStageElements(); Function03(); }; } // Instantiate Stage01Pumpkin on the playspace stage01BluePumpkin = LK.getAsset('Stage01BluePumpkin', { anchorX: 0.5, anchorY: 0.5 }); stage01BluePumpkin.x = 2048 / 2 + 100; stage01BluePumpkin.y = 2732 / 2 + 425; game.addChild(stage01BluePumpkin); // Add event listener to stage01Pumpkin to call destroyStage01Elements and Function02 on press stage01BluePumpkin.down = function (x, y, obj) { celebration(); destroyStageElements(); Function02(); }; } // Instantiate the background in the center of the playspace var background = LK.getAsset('Background', { anchorX: 0.5, anchorY: 0.5 }); background.x = 2048 / 2; background.y = 2732 / 2; game.addChild(background); // Play and loop Halloween music LK.playMusic('HalloweenMusic', { loop: true }); // Instantiate the splashscreenarrow on the playspace var splashScreenArrow = LK.getAsset('SplashScreenArrow', { anchorX: 0.5, anchorY: 0.5 }); // Instantiate the splash screen in the center of the playspace var splashScreen = LK.getAsset('SplashScreen', { anchorX: 0.5, anchorY: 0.5 }); splashScreen.x = 2048 / 2; splashScreen.y = 2732 / 2 + 360; game.addChild(splashScreen); // Instantiate the splashscreenpumpkin on the playspace var splashScreenPumpkin = LK.getAsset('SplashScreenPumpkin', { anchorX: 0.5, anchorY: 0.5 }); splashScreenPumpkin.x = 2048 / 2 + 15; splashScreenPumpkin.y = 2732 / 2 + 1020; game.addChild(splashScreenPumpkin); splashScreenArrow.x = 2048 / 2 + 400; splashScreenArrow.y = 2732 / 2 + 910; game.addChild(splashScreenArrow); // Removed duplicate splashScreen instantiation // Add event listener to splashScreenPumpkin to call destroySplashScreenElements on press splashScreenPumpkin.down = function (x, y, obj) { destroySplashScreenElements(); Function01(); }; // Animate splashScreenPumpkin to bob up and down slowly var bobDirection = 1; var bobSpeed = 0.1; var bobRange = 5; var originalY = splashScreenPumpkin.y; LK.setInterval(function () { splashScreenPumpkin.y += bobSpeed * bobDirection; if (splashScreenPumpkin.y > originalY + bobRange || splashScreenPumpkin.y < originalY - bobRange) { bobDirection *= -1; } }, 1000 / 60); // 60 FPS // Instantiate GripDemon in the center of the playspace var gripDemon = LK.getAsset('GripDemon', { anchorX: 0.5, anchorY: 0.5 }); gripDemon.x = 2048 / 2; gripDemon.y = 2732 / 2 - 1300; game.addChild(gripDemon); // Function03 to instantiate Stage03 and Stage03BluePumpkin function Function03() { // Instantiate Stage03 in the center of the playspace stage03 = LK.getAsset('Stage03', { anchorX: 0.5, anchorY: 0.5 }); stage03.x = 2048 / 2; stage03.y = 2732 / 2 + 360; game.addChild(stage03); // Instantiate Stage03BluePumpkin on the playspace stage03BluePumpkin = LK.getAsset('Stage03BluePumpkin', { anchorX: 0.5, anchorY: 0.5 }); stage03BluePumpkin.x = 2048 / 2 - 960; stage03BluePumpkin.y = 2732 / 2 + 1260; game.addChild(stage03BluePumpkin); game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top // Add event listener to stage03BluePumpkin to call destroyStageElements on press stage03BluePumpkin.down = function (x, y, obj) { celebration(); destroyStageElements(); // Instantiate FirstDemon in the center of the playspace var firstDemon = LK.getAsset('FirstDemon', { anchorX: 0.5, anchorY: 0.5 }); firstDemon.x = 2048 / 2; firstDemon.y = 2732 / 2; game.addChild(firstDemon); LK.stopMusic(); LK.setTimeout(function () { LK.getSound('sndBreathing').play(); }, 1000); // Function04 to instantiate Stage04 and Stage04BluePumpkin function Function04() { // Instantiate Stage04 in the center of the playspace stage04 = LK.getAsset('Stage04', { anchorX: 0.5, anchorY: 0.5, scaleX: 1, scaleY: 1 }); stage04.x = 2048 / 2; stage04.y = 2732 / 2 + 360; game.addChild(stage04); // Instantiate Stage04BluePumpkin on the playspace stage04BluePumpkin = LK.getAsset('Stage04BluePumpkin', { anchorX: 0.5, anchorY: 0.5 }); stage04BluePumpkin.x = 2048 / 2 - 365; // Example position stage04BluePumpkin.y = 2732 / 2 + 470; // Example position game.addChild(stage04BluePumpkin); game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top // Add event listener to stage04BluePumpkin to call destroyStageElements and Function05 on press stage04BluePumpkin.down = function (x, y, obj) { celebration(); destroyStageElements(); Function05(); }; } // Function05 to instantiate Stage05 and Stage05BluePumpkin function Function05() { // Instantiate Stage05 in the center of the playspace stage05 = LK.getAsset('Stage05', { anchorX: 0.5, anchorY: 0.5 }); stage05.x = 2048 / 2; stage05.y = 2732 / 2 + 360; game.addChild(stage05); // Instantiate Stage05BluePumpkin on the playspace stage05BluePumpkin = LK.getAsset('Stage05BluePumpkin', { anchorX: 0.5, anchorY: 0.5 }); stage05BluePumpkin.x = 2048 / 2 + 875; // Example position stage05BluePumpkin.y = 2732 / 2 + 800; // Example position game.addChild(stage05BluePumpkin); game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top // Add event listener to stage05BluePumpkin to call destroyStageElements and Function06 on press stage05BluePumpkin.down = function (x, y, obj) { celebration(); destroyStageElements(); Function06(); }; } // Function06 to instantiate Stage06 and Stage06BluePumpkin function Function06() { // Instantiate Stage06 in the center of the playspace stage06 = LK.getAsset('Stage06', { anchorX: 0.5, anchorY: 0.5 }); stage06.x = 2048 / 2; stage06.y = 2732 / 2 + 360; game.addChild(stage06); // Instantiate Stage06BluePumpkin on the playspace stage06BluePumpkin = LK.getAsset('Stage06BluePumpkin', { anchorX: 0.5, anchorY: 0.5 }); stage06BluePumpkin.x = 2048 / 2 - 300; // Example position stage06BluePumpkin.y = 2732 / 2 + 1000; // Example position game.addChild(stage06BluePumpkin); game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top // Add event listener to stage06BluePumpkin to call destroyStageElements on press stage06BluePumpkin.down = function (x, y, obj) { celebration(); destroyStageElements(); Function07(); // You can add further actions here if needed }; } // Function07 to instantiate Stage07 and Stage07BluePumpkin function Function07() { // Instantiate Stage07 in the center of the playspace stage07 = LK.getAsset('Stage07', { anchorX: 0.5, anchorY: 0.5 }); stage07.x = 2048 / 2; stage07.y = 2732 / 2 + 360; game.addChild(stage07); // Instantiate Stage07BluePumpkin on the playspace stage07BluePumpkin = LK.getAsset('Stage07BluePumpkin', { anchorX: 0.5, anchorY: 0.5 }); stage07BluePumpkin.x = 2048 / 2 - 850; // Example position stage07BluePumpkin.y = 2732 / 2 + 75; // Example position game.addChild(stage07BluePumpkin); game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top // Add event listener to stage07BluePumpkin to call destroyStageElements on press stage07BluePumpkin.down = function (x, y, obj) { celebration(); destroyStageElements(); // Instantiate SecondDemon in the center of the playspace var secondDemon = LK.getAsset('SecondDemon', { anchorX: 0.5, anchorY: 0.5 }); secondDemon.x = 2048 / 2; secondDemon.y = 2732 / 2; game.addChild(secondDemon); LK.stopMusic(); // Stop Halloween music when SecondDemon is instantiated LK.setTimeout(function () { LK.getSound('sndDog').play(); }, 1000); // Add event listener to SecondDemon to call Function08, restart music, and destroy self on press secondDemon.down = function (x, y, obj) { Function08(); LK.playMusic('HalloweenMusic', { loop: true }); secondDemon.destroy(); }; }; } // Function08 to instantiate Stage08 and Stage08BluePumpkin function Function08() { // Instantiate Stage08 in the center of the playspace stage08 = LK.getAsset('Stage08', { anchorX: 0.5, anchorY: 0.5 }); stage08.x = 2048 / 2; stage08.y = 2732 / 2 + 360; game.addChild(stage08); // Instantiate Stage08BluePumpkin on the playspace stage08BluePumpkin = LK.getAsset('Stage08BluePumpkin', { anchorX: 0.5, anchorY: 0.5 }); stage08BluePumpkin.x = 2048 / 2 + 500; // Example position stage08BluePumpkin.y = 2732 / 2 + 1000; // Example position game.addChild(stage08BluePumpkin); game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top // Add event listener to stage08BluePumpkin to call destroyStageElements and Function09 on press stage08BluePumpkin.down = function (x, y, obj) { celebration(); destroyStageElements(); Function09(); }; } // Function09 to instantiate Stage09 and Stage09BluePumpkin function Function09() { // Instantiate Stage09 in the center of the playspace stage09 = LK.getAsset('Stage09', { anchorX: 0.5, anchorY: 0.5 }); stage09.x = 2048 / 2; stage09.y = 2732 / 2 + 360; game.addChild(stage09); // Instantiate Stage09BluePumpkin on the playspace stage09BluePumpkin = LK.getAsset('Stage09BluePumpkin', { anchorX: 0.5, anchorY: 0.5 }); stage09BluePumpkin.x = 2048 / 2 + 800; // Example position stage09BluePumpkin.y = 2732 / 2 + 300; // Example position game.addChild(stage09BluePumpkin); game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top // Add event listener to stage09BluePumpkin to call destroyStageElements and Function10 on press stage09BluePumpkin.down = function (x, y, obj) { celebration(); destroyStageElements(); Function10(); // You can add further actions here if needed }; } // Function10 to instantiate Stage10 and Stage10BluePumpkin function Function10() { // Instantiate Stage10 in the center of the playspace stage10 = LK.getAsset('Stage10', { anchorX: 0.5, anchorY: 0.5 }); stage10.x = 2048 / 2; stage10.y = 2732 / 2 + 360; game.addChild(stage10); // Instantiate Stage10BluePumpkin on the playspace stage10BluePumpkin = LK.getAsset('Stage10BluePumpkin', { anchorX: 0.5, anchorY: 0.5 }); stage10BluePumpkin.x = 2048 / 2 - 375; // Example position stage10BluePumpkin.y = 2732 / 2 + 1100; // Example position game.addChild(stage10BluePumpkin); game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top // Add event listener to stage10BluePumpkin to call celebration, destroyStageElements, and instantiate ThirdDemon stage10BluePumpkin.down = function (x, y, obj) { celebration(); destroyStageElements(); // Instantiate ThirdDemon in the center of the playspace var thirdDemon = LK.getAsset('ThirdDemon', { anchorX: 0.5, anchorY: 0.5 }); thirdDemon.x = 2048 / 2; thirdDemon.y = 2732 / 2; game.addChild(thirdDemon); LK.stopMusic(); // Stop Halloween music when ThirdDemon is instantiated LK.setTimeout(function () { LK.getSound('sndDemon').play(); }, 1000); }; // Add event listener to ThirdDemon to call Function11, restart music, and destroy self on press // Add event listener to stage10BluePumpkin to call celebration, destroyStageElements, and instantiate ThirdDemon stage10BluePumpkin.down = function (x, y, obj) { celebration(); destroyStageElements(); // Instantiate ThirdDemon in the center of the playspace var thirdDemon = LK.getAsset('ThirdDemon', { anchorX: 0.5, anchorY: 0.5 }); thirdDemon.x = 2048 / 2; thirdDemon.y = 2732 / 2; game.addChild(thirdDemon); LK.stopMusic(); // Stop Halloween music when ThirdDemon is instantiated LK.setTimeout(function () { LK.getSound('sndDemon').play(); }, 1000); // Add event listener to ThirdDemon to call Function11, restart music, and destroy self on press thirdDemon.down = function (x, y, obj) { Function11(); LK.playMusic('HalloweenMusic', { loop: true }); thirdDemon.destroy(); }; }; } // Function11 to instantiate Stage11 and Stage11BluePumpkin function Function11() { // Instantiate Stage11 in the center of the playspace stage11 = LK.getAsset('Stage11', { anchorX: 0.5, anchorY: 0.5 }); stage11.x = 2048 / 2; stage11.y = 2732 / 2 + 360; game.addChild(stage11); // Instantiate Stage11BluePumpkin on the playspace stage11BluePumpkin = LK.getAsset('Stage11BluePumpkin', { anchorX: 0.5, anchorY: 0.5 }); stage11BluePumpkin.x = 2048 / 2 + 500; // Example position stage11BluePumpkin.y = 2732 / 2 + 1000; // Example position game.addChild(stage11BluePumpkin); game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top // Add event listener to stage11BluePumpkin to call destroyStageElements and Function12 on press stage11BluePumpkin.down = function (x, y, obj) { celebration(); destroyStageElements(); Function12(); }; } // Add event listener to FirstDemon to call Function04, restart music, and destroy self on press firstDemon.down = function (x, y, obj) { Function04(); LK.playMusic('HalloweenMusic', { loop: true }); firstDemon.destroy(); }; }; }
===================================================================
--- original.js
+++ change.js
@@ -7,34 +7,8 @@
/****
* Game Code
****/
-// Function11 to instantiate Stage11 and Stage11BluePumpkin
-function Function11() {
- // Instantiate Stage11 in the center of the playspace
- stage11 = LK.getAsset('Stage11', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- stage11.x = 2048 / 2;
- stage11.y = 2732 / 2 + 360;
- game.addChild(stage11);
- // Instantiate Stage11BluePumpkin on the playspace
- stage11BluePumpkin = LK.getAsset('Stage11BluePumpkin', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- stage11BluePumpkin.x = 2048 / 2 + 500; // Example position
- stage11BluePumpkin.y = 2732 / 2 + 1000; // Example position
- game.addChild(stage11BluePumpkin);
- game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
- // Add event listener to stage11BluePumpkin to call destroyStageElements and Function12 on press
- stage11BluePumpkin.down = function (x, y, obj) {
- celebration();
- destroyStageElements();
- Function12();
- };
-}
// Function to play the celebration sound
function celebration() {
LK.getSound('sndFound').play();
}
@@ -549,8 +523,34 @@
thirdDemon.destroy();
};
};
}
+ // Function11 to instantiate Stage11 and Stage11BluePumpkin
+ function Function11() {
+ // Instantiate Stage11 in the center of the playspace
+ stage11 = LK.getAsset('Stage11', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ stage11.x = 2048 / 2;
+ stage11.y = 2732 / 2 + 360;
+ game.addChild(stage11);
+ // Instantiate Stage11BluePumpkin on the playspace
+ stage11BluePumpkin = LK.getAsset('Stage11BluePumpkin', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ stage11BluePumpkin.x = 2048 / 2 + 500; // Example position
+ stage11BluePumpkin.y = 2732 / 2 + 1000; // Example position
+ game.addChild(stage11BluePumpkin);
+ game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
+ // Add event listener to stage11BluePumpkin to call destroyStageElements and Function12 on press
+ stage11BluePumpkin.down = function (x, y, obj) {
+ celebration();
+ destroyStageElements();
+ Function12();
+ };
+ }
// Add event listener to FirstDemon to call Function04, restart music, and destroy self on press
firstDemon.down = function (x, y, obj) {
Function04();
LK.playMusic('HalloweenMusic', {
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