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make sure the end appears above stage13
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function13 also adds TheEnd on screen
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when Stage13BluePumpkin is pressed, trigger game over
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when Stage13BluePumpkin is pressed, trigger game over
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when Stage12BluePumpkin is pressed instantiate TheEnd is the middle of the screen
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delete splashscreenarrow from the game
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Please fix the bug: 'Uncaught ReferenceError: Function13 is not defined' in or related to this line: 'Function13();' Line Number: 622
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Please fix the bug: 'Uncaught ReferenceError: Function12 is not defined' in or related to this line: 'Function12();' Line Number: 596
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Please fix the bug: 'Uncaught ReferenceError: Function11 is not defined' in or related to this line: 'Function11();' Line Number: 565
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'down')' in or related to this line: 'thirdDemon.down = function (x, y, obj) {' Line Number: 547
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Please fix the bug: 'Uncaught ReferenceError: thirdDemon is not defined' in or related to this line: 'thirdDemon.down = function (x, y, obj) {' Line Number: 545
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do the same for third demon except call function11
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when Stage10BluePumpkin, also wait 1 second and play snddemon
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when Stage10BluePumpkin is pressed call function celebration, after function destroystageelements, after instantiate thirddemon in the center of the playspace and stop the halloween music
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when stage09BluePumpkin is pressed, execute function10
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do the same but for function10
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stop halloweenmusic when seconddemon is instantiated
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/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Function to play the celebration sound
function celebration() {
LK.getSound('sndFound').play();
}
// Declare stages and stagePumpkins globally
var stage01;
var stage01BluePumpkin;
var stage02;
var stage02BluePumpkin;
var stage03;
var stage03BluePumpkin;
var stage04;
var stage04BluePumpkin;
var stage05;
var stage05BluePumpkin;
var stage06;
var stage06BluePumpkin;
var stage07;
var stage07BluePumpkin;
var stage08;
var stage08BluePumpkin;
var stage09;
var stage09BluePumpkin;
var stage10;
var stage10BluePumpkin;
var stage11;
var stage11BluePumpkin;
var stage12;
var stage12BluePumpkin;
var stage13;
var stage13BluePumpkin;
// Function to destroy splash screen elements
function destroySplashScreenElements() {
if (splashScreen) {
splashScreen.destroy();
}
if (splashScreenPumpkin) {
splashScreenPumpkin.destroy();
}
if (splashScreenArrow) {
splashScreenArrow.destroy();
}
}
// Function to destroy Stage elements
function destroyStageElements() {
if (stage01) {
stage01.destroy();
}
if (stage01BluePumpkin) {
stage01BluePumpkin.destroy();
}
if (stage02) {
stage02.destroy();
}
if (stage02BluePumpkin) {
stage02BluePumpkin.destroy();
}
if (stage03) {
stage03.destroy();
}
if (stage03BluePumpkin) {
stage03BluePumpkin.destroy();
}
if (stage04) {
stage04.destroy();
}
if (stage04BluePumpkin) {
stage04BluePumpkin.destroy();
}
if (stage05) {
stage05.destroy();
}
if (stage05BluePumpkin) {
stage05BluePumpkin.destroy();
}
if (stage06) {
stage06.destroy();
}
if (stage06BluePumpkin) {
stage06BluePumpkin.destroy();
}
if (stage07) {
stage07.destroy();
}
if (stage07BluePumpkin) {
stage07BluePumpkin.destroy();
}
if (stage08) {
stage08.destroy();
}
if (stage08BluePumpkin) {
stage08BluePumpkin.destroy();
}
if (stage09) {
stage09.destroy();
}
if (stage09BluePumpkin) {
stage09BluePumpkin.destroy();
}
if (stage10) {
stage10.destroy();
}
if (stage10BluePumpkin) {
stage10BluePumpkin.destroy();
}
if (stage11) {
stage11.destroy();
}
if (stage11BluePumpkin) {
stage11BluePumpkin.destroy();
}
if (stage12) {
stage12.destroy();
}
if (stage12BluePumpkin) {
stage12BluePumpkin.destroy();
}
if (stage13) {
stage13.destroy();
}
if (stage13BluePumpkin) {
stage13BluePumpkin.destroy();
}
}
// Function01 to instantiate Stage01 and Stage01Pumpkin
function Function01() {
// Instantiate Stage01 in the center of the playspace
stage01 = LK.getAsset('Stage01', {
anchorX: 0.5,
anchorY: 0.5
});
stage01.x = 2048 / 2;
stage01.y = 2732 / 2 + 360;
game.addChild(stage01);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Function02 to instantiate Stage02 and Stage02BluePumpkin
function Function02() {
// Instantiate Stage02 in the center of the playspace
stage02 = LK.getAsset('Stage02', {
anchorX: 0.5,
anchorY: 0.5
});
stage02.x = 2048 / 2;
stage02.y = 2732 / 2 + 360;
game.addChild(stage02);
// Instantiate Stage02BluePumpkin on the playspace
stage02BluePumpkin = LK.getAsset('Stage02BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
});
stage02BluePumpkin.x = 2048 / 2 + 880;
stage02BluePumpkin.y = 2732 / 2 + 875;
game.addChild(stage02BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage02BluePumpkin to call destroyStage02Elements and Function03 on press
stage02BluePumpkin.down = function (x, y, obj) {
celebration();
destroyStageElements();
Function03();
};
}
// Instantiate Stage01Pumpkin on the playspace
stage01BluePumpkin = LK.getAsset('Stage01BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
});
stage01BluePumpkin.x = 2048 / 2 + 100;
stage01BluePumpkin.y = 2732 / 2 + 425;
game.addChild(stage01BluePumpkin);
// Add event listener to stage01Pumpkin to call destroyStage01Elements and Function02 on press
stage01BluePumpkin.down = function (x, y, obj) {
celebration();
destroyStageElements();
Function02();
};
}
// Instantiate the background in the center of the playspace
var background = LK.getAsset('Background', {
anchorX: 0.5,
anchorY: 0.5
});
background.x = 2048 / 2;
background.y = 2732 / 2;
game.addChild(background);
// Play and loop Halloween music
LK.playMusic('HalloweenMusic', {
loop: true
});
// Instantiate the splashscreenarrow on the playspace
var splashScreenArrow = LK.getAsset('SplashScreenArrow', {
anchorX: 0.5,
anchorY: 0.5
});
// Instantiate the splash screen in the center of the playspace
var splashScreen = LK.getAsset('SplashScreen', {
anchorX: 0.5,
anchorY: 0.5
});
splashScreen.x = 2048 / 2;
splashScreen.y = 2732 / 2 + 360;
game.addChild(splashScreen);
// Instantiate the splashscreenpumpkin on the playspace
var splashScreenPumpkin = LK.getAsset('SplashScreenPumpkin', {
anchorX: 0.5,
anchorY: 0.5
});
splashScreenPumpkin.x = 2048 / 2 + 15;
splashScreenPumpkin.y = 2732 / 2 + 1020;
game.addChild(splashScreenPumpkin);
splashScreenArrow.x = 2048 / 2 + 400;
splashScreenArrow.y = 2732 / 2 + 910;
game.addChild(splashScreenArrow);
// Removed duplicate splashScreen instantiation
// Add event listener to splashScreenPumpkin to call destroySplashScreenElements on press
splashScreenPumpkin.down = function (x, y, obj) {
destroySplashScreenElements();
Function01();
};
// Animate splashScreenPumpkin to bob up and down slowly
var bobDirection = 1;
var bobSpeed = 0.1;
var bobRange = 5;
var originalY = splashScreenPumpkin.y;
LK.setInterval(function () {
splashScreenPumpkin.y += bobSpeed * bobDirection;
if (splashScreenPumpkin.y > originalY + bobRange || splashScreenPumpkin.y < originalY - bobRange) {
bobDirection *= -1;
}
}, 1000 / 60); // 60 FPS
// Instantiate GripDemon in the center of the playspace
var gripDemon = LK.getAsset('GripDemon', {
anchorX: 0.5,
anchorY: 0.5
});
gripDemon.x = 2048 / 2;
gripDemon.y = 2732 / 2 - 1300;
game.addChild(gripDemon);
// Function03 to instantiate Stage03 and Stage03BluePumpkin
function Function03() {
// Instantiate Stage03 in the center of the playspace
stage03 = LK.getAsset('Stage03', {
anchorX: 0.5,
anchorY: 0.5
});
stage03.x = 2048 / 2;
stage03.y = 2732 / 2 + 360;
game.addChild(stage03);
// Instantiate Stage03BluePumpkin on the playspace
stage03BluePumpkin = LK.getAsset('Stage03BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
});
stage03BluePumpkin.x = 2048 / 2 - 960;
stage03BluePumpkin.y = 2732 / 2 + 1260;
game.addChild(stage03BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage03BluePumpkin to call destroyStageElements on press
stage03BluePumpkin.down = function (x, y, obj) {
celebration();
destroyStageElements();
// Instantiate FirstDemon in the center of the playspace
var firstDemon = LK.getAsset('FirstDemon', {
anchorX: 0.5,
anchorY: 0.5
});
firstDemon.x = 2048 / 2;
firstDemon.y = 2732 / 2;
game.addChild(firstDemon);
LK.stopMusic();
LK.setTimeout(function () {
LK.getSound('sndBreathing').play();
}, 1000);
// Function04 to instantiate Stage04 and Stage04BluePumpkin
function Function04() {
// Instantiate Stage04 in the center of the playspace
stage04 = LK.getAsset('Stage04', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1,
scaleY: 1
});
stage04.x = 2048 / 2;
stage04.y = 2732 / 2 + 360;
game.addChild(stage04);
// Instantiate Stage04BluePumpkin on the playspace
stage04BluePumpkin = LK.getAsset('Stage04BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
});
stage04BluePumpkin.x = 2048 / 2 - 365; // Example position
stage04BluePumpkin.y = 2732 / 2 + 470; // Example position
game.addChild(stage04BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage04BluePumpkin to call destroyStageElements and Function05 on press
stage04BluePumpkin.down = function (x, y, obj) {
celebration();
destroyStageElements();
Function05();
};
}
// Function05 to instantiate Stage05 and Stage05BluePumpkin
function Function05() {
// Instantiate Stage05 in the center of the playspace
stage05 = LK.getAsset('Stage05', {
anchorX: 0.5,
anchorY: 0.5
});
stage05.x = 2048 / 2;
stage05.y = 2732 / 2 + 360;
game.addChild(stage05);
// Instantiate Stage05BluePumpkin on the playspace
stage05BluePumpkin = LK.getAsset('Stage05BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
});
stage05BluePumpkin.x = 2048 / 2 + 875; // Example position
stage05BluePumpkin.y = 2732 / 2 + 800; // Example position
game.addChild(stage05BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage05BluePumpkin to call destroyStageElements and Function06 on press
stage05BluePumpkin.down = function (x, y, obj) {
celebration();
destroyStageElements();
Function06();
};
}
// Function06 to instantiate Stage06 and Stage06BluePumpkin
function Function06() {
// Instantiate Stage06 in the center of the playspace
stage06 = LK.getAsset('Stage06', {
anchorX: 0.5,
anchorY: 0.5
});
stage06.x = 2048 / 2;
stage06.y = 2732 / 2 + 360;
game.addChild(stage06);
// Instantiate Stage06BluePumpkin on the playspace
stage06BluePumpkin = LK.getAsset('Stage06BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
});
stage06BluePumpkin.x = 2048 / 2 - 300; // Example position
stage06BluePumpkin.y = 2732 / 2 + 1000; // Example position
game.addChild(stage06BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage06BluePumpkin to call destroyStageElements on press
stage06BluePumpkin.down = function (x, y, obj) {
celebration();
destroyStageElements();
Function07();
// You can add further actions here if needed
};
}
// Function07 to instantiate Stage07 and Stage07BluePumpkin
function Function07() {
// Instantiate Stage07 in the center of the playspace
stage07 = LK.getAsset('Stage07', {
anchorX: 0.5,
anchorY: 0.5
});
stage07.x = 2048 / 2;
stage07.y = 2732 / 2 + 360;
game.addChild(stage07);
// Instantiate Stage07BluePumpkin on the playspace
stage07BluePumpkin = LK.getAsset('Stage07BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
});
stage07BluePumpkin.x = 2048 / 2 - 850; // Example position
stage07BluePumpkin.y = 2732 / 2 + 75; // Example position
game.addChild(stage07BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage07BluePumpkin to call destroyStageElements on press
stage07BluePumpkin.down = function (x, y, obj) {
celebration();
destroyStageElements();
// Instantiate SecondDemon in the center of the playspace
var secondDemon = LK.getAsset('SecondDemon', {
anchorX: 0.5,
anchorY: 0.5
});
secondDemon.x = 2048 / 2;
secondDemon.y = 2732 / 2;
game.addChild(secondDemon);
LK.setTimeout(function () {
LK.getSound('sndDog').play();
}, 1000);
// Add event listener to SecondDemon to call Function08, restart music, and destroy self on press
secondDemon.down = function (x, y, obj) {
Function08();
LK.playMusic('HalloweenMusic', {
loop: true
});
secondDemon.destroy();
};
};
}
// Function08 to instantiate Stage08 and Stage08BluePumpkin
function Function08() {
// Instantiate Stage08 in the center of the playspace
stage08 = LK.getAsset('Stage08', {
anchorX: 0.5,
anchorY: 0.5
});
stage08.x = 2048 / 2;
stage08.y = 2732 / 2 + 360;
game.addChild(stage08);
// Instantiate Stage08BluePumpkin on the playspace
stage08BluePumpkin = LK.getAsset('Stage08BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
});
stage08BluePumpkin.x = 2048 / 2 + 500; // Example position
stage08BluePumpkin.y = 2732 / 2 + 1000; // Example position
game.addChild(stage08BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage08BluePumpkin to call destroyStageElements and Function09 on press
stage08BluePumpkin.down = function (x, y, obj) {
celebration();
destroyStageElements();
Function09();
};
}
// Function09 to instantiate Stage09 and Stage09BluePumpkin
function Function09() {
// Instantiate Stage09 in the center of the playspace
stage09 = LK.getAsset('Stage09', {
anchorX: 0.5,
anchorY: 0.5
});
stage09.x = 2048 / 2;
stage09.y = 2732 / 2 + 360;
game.addChild(stage09);
// Instantiate Stage09BluePumpkin on the playspace
stage09BluePumpkin = LK.getAsset('Stage09BluePumpkin', {
anchorX: 0.5,
anchorY: 0.5
});
stage09BluePumpkin.x = 2048 / 2 + 1000; // Example position
stage09BluePumpkin.y = 2732 / 2 + 100; // Example position
game.addChild(stage09BluePumpkin);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Add event listener to stage09BluePumpkin to call destroyStageElements on press
stage09BluePumpkin.down = function (x, y, obj) {
celebration();
destroyStageElements();
// You can add further actions here if needed
};
}
// Add event listener to FirstDemon to call Function04, restart music, and destroy self on press
firstDemon.down = function (x, y, obj) {
Function04();
LK.playMusic('HalloweenMusic', {
loop: true
});
firstDemon.destroy();
};
};
}
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