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Call Function07 when stage06BluePumpkin is pressed
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Create `Function07` in the code. It is responsible for instantiating `Stage07` and `Stage07BluePumpkin`. The function sets up these assets in the center of the playspace and adds an event listener to `stage06BluePumpkin` to call `destroyStageElements` when pressed.
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stage04 is sometimes blurry, fix it
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wait 1 second before playing sndbreathing
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do not show gripdemon when firstdemon is on screen
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instead of sndbreathing play sndgoat
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instead of snd_breathing play snd_goat
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make sure grip demon stays always on top even when new things are instantiated
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don't destroy grip demon
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remove secondbackground from the code
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destroy the background in the function to destroysplashscreenelements
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destroy the background in the function to destroysplashscreenelements
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i meant to wait two seconds before executing the destroy stage elements
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add to wait two seconds in destroy stage elements
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in function celeberation, also instantiate found and give it a celebratory animation for 1 second
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play celeberation when stage01bluepumpkin, stage02bluepumpkin, stage03bluepumpkin, stage04bluepumpkin and stage05bluepumpkin is pressed
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create a function called celebration, what it does is, play snd_found
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add instantiate secondbackground to function02
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===================================================================
--- original.js
+++ change.js
@@ -118,9 +118,9 @@
anchorX: 0.5,
anchorY: 0.5
});
stage01BluePumpkin.x = 2048 / 2 + 100;
- stage01BluePumpkin.y = 2732 / 2 + 100;
+ stage01BluePumpkin.y = 2732 / 2 + 700;
game.addChild(stage01BluePumpkin);
// Add event listener to stage01Pumpkin to call destroyStage01Elements and Function02 on press
stage01BluePumpkin.down = function (x, y, obj) {
celebration();
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