===================================================================
--- original.js
+++ change.js
@@ -1,59 +1,6 @@
/****
-* Classes
-****/
-// The game engine will automatically load the required assets
-// Create a class for the pumpkin
-var Pumpkin = Container.expand(function () {
- var self = Container.call(this);
- var pumpkinGraphics = self.attachAsset('pumpkin', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.visible = false; // Initially, the pumpkin is hidden
-});
-
-/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
-});
-
-/****
-* Game Code
-****/
-// Initialize the pumpkin
-var pumpkin = game.addChild(new Pumpkin());
-pumpkin.x = Math.random() * 2048; // Random x position
-pumpkin.y = Math.random() * 2732; // Random y position
-// Initialize the score
-var score = 0;
-var scoreTxt = new Text2('Score: 0', {
- size: 50,
- fill: "#ffffff"
-});
-LK.gui.top.addChild(scoreTxt);
-// Handle touch events
-game.down = function (x, y, obj) {
- // Check if the pumpkin was touched
- if (pumpkin.intersects(obj)) {
- // Increase the score
- score++;
- scoreTxt.setText('Score: ' + score);
- // Hide the pumpkin and move it to a new random position
- pumpkin.visible = false;
- pumpkin.x = Math.random() * 2048;
- pumpkin.y = Math.random() * 2732;
- // After a short delay, show the pumpkin again
- LK.setTimeout(function () {
- pumpkin.visible = true;
- }, 1000);
- }
-};
-// Update the game state
-game.update = function () {
- // If the score reaches 10, the player wins
- if (score >= 10) {
- LK.showGameOver();
- }
-};
\ No newline at end of file
+ backgroundColor: 0x000000
+});
\ No newline at end of file
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