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repete is not moving towards the left, fix it
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make repete move towards the left and repete itself indefinitly to create a fake runner
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repete should spawn off screen on the right and move towards the left until its off screen
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create an endless runner effect with repete
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create a parralax effect with repete
Code edit (3 edits merged)
Please save this source code
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put nightbackground on the last layer
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spawn repete on the playspace
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repete is still not visible, fix it
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i dont see repete on the playspace, fix it
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Please fix the bug: 'Uncaught Error: [object Object]addChildAt: The index 1 supplied is out of bounds 0' in or related to this line: 'self.attachAsset('repete', {' Line Number: 150
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repete is still not visible fix it
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repete is not visible put it above everything
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position repete on the top layer
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create a new object called repete and let me select its graphic, position it in the bottom middle of the screen
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Please fix the bug: 'ReferenceError: ground1 is not defined' in or related to this line: 'ground1.move();' Line Number: 200
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delete ground and ground asset
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position ground and ground asset in the center of the screen
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position ground on the top layer
Code edit (1 edits merged)
Please save this source code
Code edit (5 edits merged)
Please save this source code
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move ground and ground asset at the bottom middle of the screen
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move ground at the bottom middle of the screen
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create ground asset and make it visible in the center of the screen
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instanciate ground on the playspace, make it visible
===================================================================
--- original.js
+++ change.js
@@ -129,8 +129,15 @@
self.x -= game.speed * 2;
self.y += Math.sin(LK.ticks / 10) * 5;
};
});
+var Repete = Container.expand(function () {
+ var self = Container.call(this);
+ self.attachAsset('repete', {
+ anchorX: 0.5,
+ anchorY: 1.0
+ });
+});
/****
* Initialize Game
****/
@@ -140,8 +147,11 @@
/****
* Game Code
****/
+var repete = game.addChild(new Repete());
+repete.x = 2048 / 2;
+repete.y = 2732;
game.collectibles = [];
var title = LK.gui.top.addChild(LK.getAsset('title', {
anchorX: 0,
anchorY: 0,
@@ -156,8 +166,11 @@
fill: '#ffffff'
});
scoreTxt.anchor.set(0.5, 0.5);
LK.gui.center.addChild(scoreTxt);
+var ground1 = game.addChild(new Ground());
+var ground2 = game.addChild(new Ground());
+ground2.x = 2048;
game.speed = 5;
game.floorLevel = 2732 - 200; // Dinosaur stands on the floor
game.score = 0;
game.obstacles = [];
@@ -182,8 +195,11 @@
}
scoreTxt.setText(LK.getScore().toString());
LK.setScore(Math.floor(game.score)); // Update the score display
// Move the ground and background
+ ground1.move();
+ ground1.move();
+ ground2.move();
// Handle obstacles
if (game.collectibles.length == 0 && LK.ticks % 420 == 0) {
// Add a new collectible every 7 to 14 seconds
var collectible = new Collectible();
pixel art pterodactyl flying. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art cactus. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art desert ground sand. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art desert. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art clouds. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art night-time desert. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a microchip no shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a title screen logo with "GPT DASH" written on it, no shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a chat gpt robot running with gpt engraved on his chest and a smiley face on his robot visor. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art tiling of a desert sandy ground.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art particles. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.