User prompt
delete it
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delete it
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delete the line that disables left click
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delete: Disable left click when a crab is snatched, re-enable when crab is out of bound after 0.5 second
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for every real life second a crab is snatched, increase the score by5
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when crab intersects with background08 add a one second delay before executing
Code edit (1 edits merged)
Please save this source code
User prompt
the crab intersects too quickly withbackground08, add +75 in x
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Disable left click when a crab is snatched, re-enable when crab is out of bound after 0.5 second
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change crab speed between 2.2 and 3.5
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Disable left click when a crab is snatched, re-enable when crab is out of bound after one second
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Disable left click when a crab is snatched, re-enable when crab is out of bound after two seconds
User prompt
Disable left click when a crab is snatched, re-enable when crab is out of bound
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when a crab is snatched, disable left click
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when its increasing green
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when the hungerbar is decreasing the bar should be red
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✅ Ensure objCrab is properly removed from the game when out of bounds ✅ Ensure objCrab is properly initialized and reset
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fix it
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make sure that the colors of the hungerbar is different when it increases for example light green and red when it decreases
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i wanna see it when the hunger bar refills
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instantiate objstar in the center of the playspace
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add objstar on the top layer
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move objstar where objhead is
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instantiate objstar on screen
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while the hungerbar is being refilled, instantiate behind objhead, objstar
===================================================================
--- original.js
+++ change.js
@@ -263,9 +263,9 @@
// Update the score display
scoreText.setText('Score: ' + score);
// Decrease hungerMeter's width over time if seagull is not snatching fries or crab
if (hungerMeter.width > 0 && (!crab || !crab.attached)) {
- if (crab && crab.attached && hungerMeter.width < 2048) {
+ if (hungerMeter.width < 2048) {
hungerMeter.tint = 0xffffff; // Reset color when not decreasing
hungerMeter.width += 2; // Refill the hunger bar progressively
}
if (hungerMeter.width < 2048 * 0.35 && LK.ticks % 120 == 0) {
Create a cartoon-style illustration of the ocean and an empty sandy beach from the perspective of a person standing on the beach. The goal is to capture a lively and playful location.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of fries in a brown bag. The goal is to capture a lively and playful object. Front perspective. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of white drop of paint. The goal is to capture a lively and playful paint.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of white splash of paint. The goal is to capture a lively and playful paint. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a stomach The goal is to capture a lively and playful stomach... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of palm trees. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of beach rocks. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a wooden no feeding and no littering sign on a sandy stake.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a speech bubble that is written I'm Hungry!. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a giant squid menacingly staring... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of palm trees leaves.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a dark silhouette of a seaplane, side profile. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of smoke.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a mix of colorful music notes. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a crab from the back. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a sand cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an explosion of stars. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an speech bubble with the word "Yum!". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
make it more colorful in the top portion of the bricks
Create a cartoon-style illustration of a mix of a beach radio. Front View. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a close-up cartoon-style illustration of an dizzy seagull with his tongue sticking out on an empty sandy beach. The goal is to capture a lively and playful game over screen. Make sure 'game over' is written.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a close-up cartoon-style illustration of the letters "sos" in black. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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create a cartoon-style illustration of an red girly angry emoji. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a seagul's face chomping down on fries make it comical.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a seagul's face chomping down on a fish make it comical.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
three words 'dive to eat' in a cartoonish style with an arrow pointing down. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.