User prompt
set visibility of objstar to 0 when the hunger bar is decreasing, set it to 1 when its increasing
Code edit (4 edits merged)
Please save this source code
User prompt
move objstar behind objhead layer
Code edit (3 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'objStar.x = head.x;' Line Number: 617
Code edit (2 edits merged)
Please save this source code
User prompt
instantiate objstar behind the center of objhead
Code edit (1 edits merged)
Please save this source code
User prompt
when snatch is true increases by 5 every second (every 60 ticks).
User prompt
when snatch is true increases by 1 every second (every 60 ticks).
User prompt
Increase score by 1 when snatch is true
User prompt
Increase score by 5 each real world second when snatch is true
User prompt
Increase score by 5 each second when snatch is true
User prompt
the score should increase when snatch is true
User prompt
the score should increase when a crab is snatched
User prompt
delete it
User prompt
delete it
User prompt
delete the line that disables left click
User prompt
delete: Disable left click when a crab is snatched, re-enable when crab is out of bound after 0.5 second
User prompt
for every real life second a crab is snatched, increase the score by5
User prompt
when crab intersects with background08 add a one second delay before executing
Code edit (1 edits merged)
Please save this source code
User prompt
the crab intersects too quickly withbackground08, add +75 in x
User prompt
Disable left click when a crab is snatched, re-enable when crab is out of bound after 0.5 second
User prompt
change crab speed between 2.2 and 3.5
===================================================================
--- original.js
+++ change.js
@@ -304,15 +304,17 @@
if (hungerMeter.width > 0 && (!crab || !crab.attached)) {
if (crab && crab.attached && hungerMeter.width < 2048) {
hungerMeter.tint = 0xffffff; // Reset color when not decreasing
hungerMeter.width += 2; // Refill the hunger bar progressively
+ objStar.visible = true; // Set visibility of objStar to 1 when hunger bar is increasing
}
if (hungerMeter.width < 2048 * 0.35 && LK.ticks % 120 == 0) {
// Trigger shake intermittently every 2 seconds
screenShake(500, 15); // Shake for 500ms with increased intensity of 15 pixels
}
hungerMeter.width -= 1.5; // Decrease the rate of decrease
hungerMeter.tint = 0xff0000; // Change color to red when decreasing
+ objStar.visible = false; // Set visibility of objStar to 0 when hunger bar is decreasing
// Instantiate objImHungry for two seconds over objHead
if (!game.objImHungry) {
game.objImHungry = game.addChild(LK.getAsset('objImHungry', {
anchorX: 0.5,
@@ -599,10 +601,10 @@
var objStar = game.addChildAt(LK.getAsset('objStar', {
anchorX: 0.5,
anchorY: 0.5
}), game.getChildIndex(head) - 1);
-objStar.x = head.x;
-objStar.y = head.y - head.height / 2 - 50 - objStar.height / 2 + 225;
+objStar.x = head.x - 45;
+objStar.y = head.y - head.height / 2 - objStar.height / 2 + 235;
;
game.down = function (x, y, obj) {
if (!seagull.diving && !seagull.returning && (!crab || !crab.attached)) {
// Only start diving if not already diving or returning
Create a cartoon-style illustration of the ocean and an empty sandy beach from the perspective of a person standing on the beach. The goal is to capture a lively and playful location.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of fries in a brown bag. The goal is to capture a lively and playful object. Front perspective. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of white drop of paint. The goal is to capture a lively and playful paint.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of white splash of paint. The goal is to capture a lively and playful paint. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a stomach The goal is to capture a lively and playful stomach... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of palm trees. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of beach rocks. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a wooden no feeding and no littering sign on a sandy stake.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a speech bubble that is written I'm Hungry!. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a giant squid menacingly staring... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of palm trees leaves.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a dark silhouette of a seaplane, side profile. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of smoke.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a mix of colorful music notes. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a crab from the back. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a sand cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an explosion of stars. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an speech bubble with the word "Yum!". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
make it more colorful in the top portion of the bricks
Create a cartoon-style illustration of a mix of a beach radio. Front View. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a close-up cartoon-style illustration of an dizzy seagull with his tongue sticking out on an empty sandy beach. The goal is to capture a lively and playful game over screen. Make sure 'game over' is written.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a close-up cartoon-style illustration of the letters "sos" in black. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a smiling face of a seagul with black shades with the words "Time Bonus" at the bottom of it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a seagul's face chomping down on a slice of bread make it comical. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of an red girly angry emoji. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a seagul's face chomping down on fries make it comical.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
create a cartoon-style illustration of a seagul's face chomping down on a fish make it comical.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
three words 'dive to eat' in a cartoonish style with an arrow pointing down. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.