Code edit (1 edits merged)
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Move objsos higher
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Instantiate objsos above the objbackground04
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Remove the score shake
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Stop the score shake when the hunger bar is decreasing
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Make sure the score never leaves the play space, it should shake in place
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Stop the pulsating effect when the hunger bar is decreasing, return the score to white.
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When the hunger bar is decreasing stop these effects
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The score shake is too intense
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Please fix the bug: 'ReferenceError: originalX is not defined' in or related to this line: 'scoreText.x = originalX; // Reset score text position' Line Number: 371
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Make sure the score goes back to its original position and does not glow anymore when the hunger bar is decreasing
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Do it
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Animate the score when the hunger bar is refilling
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Animate the score when the hunger bar is refilling
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animate the score dancing when the hunger bar is refilling
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Animate the score when the hunger bar is refilling
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Animate the score when the hunger bar is refilling
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when the bar is refilling, anime the score
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when the hunger bar is refilling, make the score scale
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Set objYum visibility to 1 when hunger bar is refillin Do not Destroy objYum
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Set objYum visibility to 0 when hunger bar is not refillin
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set the visibility of objstar to 1 when the hunger bar is refilling, set it to 0 when it is not
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instantiate objyum over objimhungry when the hungerbar is refilling
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instantiate objyum over objimhungry when the hungerbar is being refilled
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set visibility of objstar to 0 when the hunger bar is decreasing, set it to 1 when its increasing
===================================================================
--- original.js
+++ change.js
@@ -560,9 +560,9 @@
anchorX: 0.5,
anchorY: 0.5
}));
objSos.x = 1024;
-objSos.y = 800;
+objSos.y = 850;
var background5 = game.addChild(LK.getAsset('objBackground05', {
anchorX: 0.5,
anchorY: 0.5
}));
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