User prompt
Bullet büyüsün
User prompt
Bullet çok küçük olmuş, onu büyüt
User prompt
Bullet ekranın orta merkezinden yukarı doğru bakacak şekilde yerleşsin. Bulletin alt ucu sabit olsun fakat buletin ileri ucu fare hareketinin yönünde hareket etsin
User prompt
Şimdi aşağıdan bu balıkları avlayabilmek için bir zıpkın ekleyelim. Fare kliklemesi ile zıpkın ileri (yukarı yani zıpkının bakan uzuna doğru) çıksın ve eğer bir balığa isabet ederse puan artsın
User prompt
Balıkların bazıları yönleri sola bakacak şekilde sola doğru gisinler
User prompt
Son yaptığın değişiklikleri geri al
User prompt
Güzel oldu
User prompt
Anlamadın balıkların bazıları sola doğru gitsin ama sola giden balıkların yönü de sola baksın
User prompt
Sola giden balıkların yönün değiştir
User prompt
Balıkların bazıları sağa giderken bazıları da sola gitsin
User prompt
Balıklar biraz büyüsün
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'var background = game.attachAsset('background', {' Line Number: 76
User prompt
Ekrana sığdır
User prompt
Bu daha kötü oldu
User prompt
arkaplan resmi tümünü kaplasın
User prompt
arkaplan resmini yükle
Initial prompt
Fishing
/**** * Classes ****/ // Bullet class to represent the bullets shot by the player var Bullet = Container.expand(function () { var self = Container.call(this); self.speed = 10; // Default speed // Attach bullet asset var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); bulletGraphics.scale.set(4, 4); // Increase the size of the bullet // Update function to move bullet self.update = function () { self.y -= self.speed; if (self.y < 0) { self.destroy(); // Destroy the bullet if it goes off screen } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Fish class to represent different types of fish var Fish = Container.expand(function () { var self = Container.call(this); self.size = 1; // Default size multiplier self.points = 1; // Default points self.speed = 2; // Default speed // Attach fish asset var fishGraphics = self.attachAsset('fish', { anchorX: 0.5, anchorY: 0.5 }); // Update function to move fish self.update = function () { self.x += self.speed; // Reset position if fish goes off screen if (self.speed > 0 && self.x > 2048) { self.x = -fishGraphics.width; fishGraphics.scale.x = 1; // Reset the scale for right moving fish } else if (self.speed < 0 && self.x < -fishGraphics.width) { self.x = 2048; fishGraphics.scale.x = -1; // Flip the scale for left moving fish } }; // Method to set fish properties based on level self.setProperties = function (level) { self.size = 1 + level; // Increase size with level self.points = level * 100; // Increase points with level self.speed = 2 + level * 0.5; // Increase speed with level fishGraphics.scale.set(self.size, self.size); // Randomly assign some fish to move to the left if (Math.random() > 0.5) { self.speed = -self.speed; } }; // Method to shoot a bullet self.shoot = function () { var bullet = new Bullet(); bullet.x = self.x; bullet.y = self.y; game.addChild(bullet); }; }); // Spear class to represent the spear shot by the player var Spear = Container.expand(function () { var self = Container.call(this); self.speed = 10; // Default speed // Attach spear asset var spearGraphics = self.attachAsset('spear', { anchorX: 0.5, anchorY: 1.0 }); // Update function to move spear self.update = function () { self.y -= self.speed; if (self.y < 0) { self.destroy(); // Destroy the spear if it goes off screen } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x0000FF // Change background color to blue to simulate water }); /**** * Game Code ****/ // Load the background image var background = game.attachAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); background.scale.set(1, 1); // Scale the image to cover the entire screen // Initialize variables var level = 1; var score = 0; var fishArray = []; var scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to start a new level function startLevel() { // Clear existing fish fishArray.forEach(function (fish) { return fish.destroy(); }); fishArray = []; // Create new fish for the level for (var i = 0; i < level + 2; i++) { var fish = new Fish(); fish.setProperties(level); fish.x = Math.random() * 2048; fish.y = Math.random() * 1000 + 500; // Position fish in the middle of the screen fishArray.push(fish); game.addChild(fish); } } // Function to handle fish click function handleFishClick(fish) { score += fish.points; scoreTxt.setText('Score: ' + score); fish.destroy(); fishArray.splice(fishArray.indexOf(fish), 1); // Check if all fish are caught if (fishArray.length === 0) { level++; startLevel(); } } // Add event listeners for fish fishArray.forEach(function (fish) { fish.down = function (x, y, obj) { handleFishClick(fish); fish.shoot(); }; }); // Game update function game.update = function () { fishArray.forEach(function (fish) { return fish.update(); }); game.children.forEach(function (child) { if (child instanceof Spear) { child.update(); // Check for collision with fish fishArray.forEach(function (fish) { if (child.intersects(fish)) { handleFishClick(fish); child.destroy(); } }); } }); }; // Start the first level startLevel(); // Mouse or touch down on the game game.down = function (x, y, obj) { var spear = new Spear(); spear.x = 2048 / 2; spear.y = 2732; // Start from the bottom of the screen spear.rotation = Math.atan2(y - spear.y, x - spear.x); game.addChild(spear); }; // Play background music LK.playMusic('bgmusic', { loop: true });
===================================================================
--- original.js
+++ change.js
@@ -9,9 +9,9 @@
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
- bulletGraphics.scale.set(2, 2); // Increase the size of the bullet
+ bulletGraphics.scale.set(4, 4); // Increase the size of the bullet
// Update function to move bullet
self.update = function () {
self.y -= self.speed;
if (self.y < 0) {
Red pot fish. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
spear. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
palyaço balığı. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
japon balığı. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Guppy fish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
undersea olants rocks etc but no fish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.