User prompt
Bullet her zaman en alt orta noktadan çıksın
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'self.rotation = Math.atan2(game.mouse.y - self.y, game.mouse.x - self.x);' Line Number: 48
User prompt
Bullet in ilerleme yönü şöyle olsun: Bulletin ilerleme başlangıç noktası her zaman ekranın orta noktası olsun ve farenin yatay eksende gösterdiği yer bulletin ilerleyeceği doğrultu olsun
User prompt
Bunu yapabilirsin
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Bullet fakenin gösterdiği yöne doğru ilerleyebilsin
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Bullet balıklara değince puan artsın ve saplanma sesi çıksın
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Bulletin yönünü tam tersine çevir
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Bulletin ucu yukarı yöne doğru olsun
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Biraz daha küçült
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Bulleti küçült
User prompt
Bulllet her zaman mouse nin baktığı tarafa soğru girsin
User prompt
Bullet balığı vurduğunda saplanma sesi çıksın
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Score yazısı midye kabuğu görünümünde olsun
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Hava kabarcıklarının sayısını çok çok azalt
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Bullleti büyüt
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Bulleti görünür hale getir
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Hava karcıkları belirli yükseklikte kaybolsun
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Hava kabarcıkları şeffaf olsun
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Biraz daha azalt
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Hava kabarcıklarının sayısını daha da azalt
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Hava kabarcıklarının sayısını azalt
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Hava kabarcıkları olsun
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Balıklar hep aynı boyutta olsun
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Bullet büyümedi hala
User prompt
Bulleti büyüt
/**** * Classes ****/ // Bubble class to represent the bubbles in the game var Bubble = Container.expand(function () { var self = Container.call(this); self.speed = 1; // Default speed // Attach bubble asset var bubbleGraphics = self.attachAsset('bubble', { anchorX: 0.5, anchorY: 0.5 }); bubbleGraphics.alpha = 0.5; // Update function to move bubble self.update = function () { self.y -= self.speed; if (self.y < 500) { self.destroy(); // Destroy the bubble if it reaches a certain height } }; }); // Bullet class to represent the bullets shot by the player var Bullet = Container.expand(function () { var self = Container.call(this); self.speed = 10; // Default speed // Attach bullet asset var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); bulletGraphics.scale.set(0.5, 0.5); // Decrease the size of the bullet bulletGraphics.rotation = Math.PI; // Rotate the bullet to point in the direction of the fake // Update function to move bullet self.update = function () { if (game.mouse) { self.rotation = Math.atan2(game.mouse.y - self.y, game.mouse.x - self.x); } self.x += self.speed * Math.cos(self.rotation); self.y += self.speed * Math.sin(self.rotation); if (self.y < 0) { self.destroy(); // Destroy the bullet if it goes off screen } }; }); // Fake class to represent the fake in the game var Fake = Container.expand(function () { var self = Container.call(this); self.speed = 1; // Default speed // Attach fake asset var fakeGraphics = self.attachAsset('fake', { anchorX: 0.5, anchorY: 0.5 }); fakeGraphics.alpha = 0.5; // Update function to move fake self.update = function () { self.y -= self.speed; if (self.y < 500) { self.destroy(); // Destroy the fake if it reaches a certain height } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Fish class to represent different types of fish var Fish = Container.expand(function () { var self = Container.call(this); self.size = 1; // Default size multiplier self.points = 1; // Default points self.speed = 2; // Default speed // Attach fish asset var fishGraphics = self.attachAsset('fish', { anchorX: 0.5, anchorY: 0.5 }); // Update function to move fish self.update = function () { self.x += self.speed; // Reset position if fish goes off screen if (self.speed > 0 && self.x > 2048) { self.x = -fishGraphics.width; fishGraphics.scale.x = 1; // Reset the scale for right moving fish } else if (self.speed < 0 && self.x < -fishGraphics.width) { self.x = 2048; fishGraphics.scale.x = -1; // Flip the scale for left moving fish } }; // Method to set fish properties based on level self.setProperties = function (level) { self.size = 1; // Set size to a constant value self.points = level * 100; // Increase points with level self.speed = 2 + level * 0.5; // Increase speed with level fishGraphics.scale.set(self.size, self.size); // Randomly assign some fish to move to the left if (Math.random() > 0.5) { self.speed = -self.speed; } }; // Method to shoot a bullet self.shoot = function () { var bullet = new Bullet(); bullet.x = self.x; bullet.y = self.y; game.addChild(bullet); }; }); // Spear class to represent the spear shot by the player var Spear = Container.expand(function () { var self = Container.call(this); self.speed = 10; // Default speed // Attach spear asset var spearGraphics = self.attachAsset('spear', { anchorX: 0.5, anchorY: 1.0 }); // Update function to move spear self.update = function () { self.y -= self.speed; if (self.y < 0) { self.destroy(); // Destroy the spear if it goes off screen } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x0000FF // Change background color to blue to simulate water }); /**** * Game Code ****/ // Load the background image var background = game.attachAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); background.scale.set(1, 1); // Scale the image to cover the entire screen // Initialize variables var level = 1; var score = 0; var fishArray = []; var scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF, font: "'Bubbleboddy Neue Trial Regular', Impact, 'Arial Black', Tahoma" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to start a new level function startLevel() { // Clear existing fish fishArray.forEach(function (fish) { return fish.destroy(); }); fishArray = []; // Create new fish for the level for (var i = 0; i < level + 2; i++) { var fish = new Fish(); fish.setProperties(level); fish.x = Math.random() * 2048; fish.y = Math.random() * 1000 + 500; // Position fish in the middle of the screen fishArray.push(fish); game.addChild(fish); } } // Function to handle fish click function handleFishClick(fish) { score += fish.points; scoreTxt.setText('Score: ' + score); fish.destroy(); fishArray.splice(fishArray.indexOf(fish), 1); // Check if all fish are caught if (fishArray.length === 0) { level++; startLevel(); } } // Add event listeners for fish fishArray.forEach(function (fish) { fish.down = function (x, y, obj) { handleFishClick(fish); fish.shoot(); }; }); // Game update function game.update = function () { fishArray.forEach(function (fish) { return fish.update(); }); game.children.forEach(function (child) { if (child instanceof Spear || child instanceof Bullet) { child.update(); // Check for collision with fish fishArray.forEach(function (fish) { if (child.intersects(fish)) { handleFishClick(fish); child.destroy(); LK.getSound('saplanma').play(); // Play 'saplanma' sound } }); } // Create bubbles at random intervals if (Math.random() < 0.0001) { var bubble = new Bubble(); bubble.x = Math.random() * 2048; bubble.y = 2732; // Start from the bottom of the screen game.addChild(bubble); } }); }; // Start the first level startLevel(); // Initialize the fake var fake = new Fake(); fake.x = 2048 / 2; fake.y = 2732 / 2; game.addChild(fake); // Mouse or touch down on the game game.down = function (x, y, obj) { var bullet = new Bullet(); bullet.x = 2048 / 2; // Set the bullet's starting x position to the center of the screen bullet.y = 2732; // Set the bullet's starting y position to the bottom of the screen bullet.rotation = Math.atan2(y - bullet.y, x - bullet.x); game.addChild(bullet); }; // Play background music LK.playMusic('bgmusic', { loop: true });
===================================================================
--- original.js
+++ change.js
@@ -223,9 +223,9 @@
// Mouse or touch down on the game
game.down = function (x, y, obj) {
var bullet = new Bullet();
bullet.x = 2048 / 2; // Set the bullet's starting x position to the center of the screen
- bullet.y = 2732 / 2; // Set the bullet's starting y position to the center of the screen
+ bullet.y = 2732; // Set the bullet's starting y position to the bottom of the screen
bullet.rotation = Math.atan2(y - bullet.y, x - bullet.x);
game.addChild(bullet);
};
// Play background music
Red pot fish. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
spear. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
palyaço balığı. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
japon balığı. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Guppy fish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
undersea olants rocks etc but no fish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.