User prompt
kabarcıklar farklı büyüklüklerde olsun
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baloncukları bir tık azalt
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kabarcıları bir tık artıralım
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Animasyonu kaldır
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Please fix the bug: 'TypeError: LK.Rectangle is not a constructor' in or related to this line: 'animatedFishGraphics.texture.frame = new LK.Rectangle(self.frame * 100, 0, 100, 100);' Line Number: 36
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'frame')' in or related to this line: 'animatedFishGraphics.texture.frame = new Rectangle(self.frame * 100, 0, 100, 100);' Line Number: 36
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Please fix the bug: 'TypeError: LK.Rectangle is not a constructor' in or related to this line: 'animatedFishGraphics.texture.frame = new LK.Rectangle(self.frame * 100, 0, 100, 100);' Line Number: 36
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'frame')' in or related to this line: 'animatedFishGraphics.texture.frame = new Rectangle(self.frame * 100, 0, 100, 100);' Line Number: 36
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Balılların bazılarını animasyonlu yap
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Animasyonu kaldır
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Balıları animasyonlu yap
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Her level için oyun süresi 5 dakika olsun. Bu süre ekranda görülsün. Level süresi dolduğunda toplam skor oluşsun.
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Bazı balılar sağa doğru bazı balıklar sola doğru gitsin. Ama yönleri hep ileri olmalı
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Balıklar geri gitmemeli
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Bazı balılar sağa doğru bazı balıklar sola doğru gitmeliler
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azı balılar geri geri gidiyorlar. Bu hatalı. Balıklar geri geri gitmemeli
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Reloading süresi 5 saniye olsun
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Bullet sayısı ve reloading yazılarını biraz büyüt
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Reloading süresini de göster
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Please fix the bug: 'Uncaught TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 264
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Please fix the bug: 'setInterval is not a function' in or related to this line: 'setInterval(function () {' Line Number: 179
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Kullanılabilir bullet sayısı 20 olsun. Her 20 sayıya ulaşıldığında yeniden 10 saniye bullet doldurma süresi beklensin. Bullet sayısını ve bulet doldurma sayısını yazdır
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Yönünü terse çevir demek istemiştim
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Bulleti tam tersine çevir
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Bullet yukarı baksın
/****
* Classes
****/
// Bubble class to represent the bubbles in the game
var Bubble = Container.expand(function () {
var self = Container.call(this);
self.speed = 1; // Default speed
// Attach bubble asset
var bubbleGraphics = self.attachAsset('bubble', {
anchorX: 0.5,
anchorY: 0.5
});
bubbleGraphics.alpha = 0.5;
// Update function to move bubble
self.update = function () {
self.y -= self.speed;
if (self.y < 500) {
self.destroy(); // Destroy the bubble if it reaches a certain height
}
};
});
// Bullet class to represent the bullets shot by the player
var Bullet = Container.expand(function () {
var self = Container.call(this);
self.speed = 10; // Default speed
// Attach bullet asset
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
bulletGraphics.scale.set(0.5, 0.5); // Decrease the size of the bullet
bulletGraphics.rotation = -Math.PI / 2; // Rotate the bullet to point upwards
// Update function to move bullet
self.update = function () {
if (game.mouse) {
self.rotation = Math.atan2(game.mouse.y - self.y, game.mouse.x - self.x);
}
self.x += self.speed * Math.cos(self.rotation);
self.y += self.speed * Math.sin(self.rotation);
if (self.y < 0) {
self.destroy(); // Destroy the bullet if it goes off screen
}
};
});
// Fake class to represent the fake in the game
var Fake = Container.expand(function () {
var self = Container.call(this);
self.speed = 1; // Default speed
// Attach fake asset
var fakeGraphics = self.attachAsset('fake', {
anchorX: 0.5,
anchorY: 0.5
});
fakeGraphics.alpha = 0.5;
// Update function to move fake
self.update = function () {
self.y -= self.speed;
if (self.y < 500) {
self.destroy(); // Destroy the fake if it reaches a certain height
}
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Fish class to represent different types of fish
var Fish = Container.expand(function () {
var self = Container.call(this);
self.size = 1; // Default size multiplier
self.points = 1; // Default points
self.speed = 2; // Default speed
// Attach fish asset
var fishGraphics = self.attachAsset('fish', {
anchorX: 0.5,
anchorY: 0.5
});
// Update function to move fish
self.update = function () {
self.x += self.speed;
// Reset position if fish goes off screen
if (self.speed > 0 && self.x > 2048) {
self.x = -fishGraphics.width;
fishGraphics.scale.x = 1; // Reset the scale for right moving fish
} else if (self.speed < 0 && self.x < -fishGraphics.width) {
self.x = 2048;
fishGraphics.scale.x = -1; // Flip the scale for left moving fish
}
};
// Method to set fish properties based on level
self.setProperties = function (level) {
self.size = 1; // Set size to a constant value
self.points = level * 100; // Increase points with level
self.speed = 2 + level * 0.5; // Increase speed with level
fishGraphics.scale.set(self.size, self.size);
// Randomly assign some fish to move to the left
if (Math.random() > 0.5) {
self.speed = -self.speed;
}
};
// Method to shoot a bullet
self.shoot = function () {
var bullet = new Bullet();
bullet.x = self.x;
bullet.y = self.y;
game.addChild(bullet);
};
});
// Spear class to represent the spear shot by the player
var Spear = Container.expand(function () {
var self = Container.call(this);
self.speed = 10; // Default speed
// Attach spear asset
var spearGraphics = self.attachAsset('spear', {
anchorX: 0.5,
anchorY: 1.0
});
// Update function to move spear
self.update = function () {
self.y -= self.speed;
if (self.y < 0) {
self.destroy(); // Destroy the spear if it goes off screen
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x0000FF // Change background color to blue to simulate water
});
/****
* Game Code
****/
// Load the background image
var background = game.attachAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
background.scale.set(1, 1); // Scale the image to cover the entire screen
// Initialize variables
var level = 1;
var score = 0;
var fishArray = [];
var scoreTxt = new Text2('Score: 0', {
size: 100,
fill: 0xFFFFFF,
font: "'Bubbleboddy Neue Trial Regular', Impact, 'Arial Black', Tahoma"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to start a new level
function startLevel() {
// Clear existing fish
fishArray.forEach(function (fish) {
return fish.destroy();
});
fishArray = [];
// Create new fish for the level
for (var i = 0; i < level + 2; i++) {
var fish = new Fish();
fish.setProperties(level);
fish.x = Math.random() * 2048;
fish.y = Math.random() * 1000 + 500; // Position fish in the middle of the screen
fishArray.push(fish);
game.addChild(fish);
}
}
// Function to handle fish click
function handleFishClick(fish) {
score += fish.points;
scoreTxt.setText('Score: ' + score);
fish.destroy();
fishArray.splice(fishArray.indexOf(fish), 1);
// Check if all fish are caught
if (fishArray.length === 0) {
level++;
startLevel();
}
}
// Add event listeners for fish
fishArray.forEach(function (fish) {
fish.down = function (x, y, obj) {
handleFishClick(fish);
fish.shoot();
};
});
// Game update function
game.update = function () {
fishArray.forEach(function (fish) {
return fish.update();
});
game.children.forEach(function (child) {
if (child instanceof Spear || child instanceof Bullet) {
child.update();
// Check for collision with fish
fishArray.forEach(function (fish) {
if (child.intersects(fish)) {
handleFishClick(fish);
child.destroy();
LK.getSound('saplanma').play(); // Play 'saplanma' sound
}
});
}
// Create bubbles at random intervals
if (Math.random() < 0.0001) {
var bubble = new Bubble();
bubble.x = Math.random() * 2048;
bubble.y = 2732; // Start from the bottom of the screen
game.addChild(bubble);
}
});
};
// Start the first level
startLevel();
// Initialize the fake
var fake = new Fake();
fake.x = 2048 / 2;
fake.y = 2732 / 2;
game.addChild(fake);
// Mouse or touch down on the game
game.down = function (x, y, obj) {
var bullet = new Bullet();
bullet.x = 2048 / 2; // Set the bullet's starting x position to the center of the screen
bullet.y = 2732; // Set the bullet's starting y position to the bottom of the screen
bullet.rotation = Math.atan2(y - bullet.y, x - bullet.x);
game.addChild(bullet);
};
// Play background music
LK.playMusic('bgmusic', {
loop: true
});
Red pot fish. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
spear. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
palyaço balığı. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
japon balığı. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Guppy fish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
undersea olants rocks etc but no fish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.