User prompt
Bullet büyüsün
User prompt
Bullet çok küçük olmuş, onu büyüt
User prompt
Bullet ekranın orta merkezinden yukarı doğru bakacak şekilde yerleşsin. Bulletin alt ucu sabit olsun fakat buletin ileri ucu fare hareketinin yönünde hareket etsin
User prompt
Şimdi aşağıdan bu balıkları avlayabilmek için bir zıpkın ekleyelim. Fare kliklemesi ile zıpkın ileri (yukarı yani zıpkının bakan uzuna doğru) çıksın ve eğer bir balığa isabet ederse puan artsın
User prompt
Balıkların bazıları yönleri sola bakacak şekilde sola doğru gisinler
User prompt
Son yaptığın değişiklikleri geri al
User prompt
Güzel oldu
User prompt
Anlamadın balıkların bazıları sola doğru gitsin ama sola giden balıkların yönü de sola baksın
User prompt
Sola giden balıkların yönün değiştir
User prompt
Balıkların bazıları sağa giderken bazıları da sola gitsin
User prompt
Balıklar biraz büyüsün
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'var background = game.attachAsset('background', {' Line Number: 76
User prompt
Ekrana sığdır
User prompt
Bu daha kötü oldu
User prompt
arkaplan resmi tümünü kaplasın
User prompt
arkaplan resmini yükle
Initial prompt
Fishing
/****
* Classes
****/
// Bullet class to represent the bullets shot by the player
var Bullet = Container.expand(function () {
var self = Container.call(this);
self.speed = 10; // Default speed
// Attach bullet asset
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
bulletGraphics.scale.set(4, 4); // Increase the size of the bullet
// Update function to move bullet
self.update = function () {
self.y -= self.speed;
if (self.y < 0) {
self.destroy(); // Destroy the bullet if it goes off screen
}
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Fish class to represent different types of fish
var Fish = Container.expand(function () {
var self = Container.call(this);
self.size = 1; // Default size multiplier
self.points = 1; // Default points
self.speed = 2; // Default speed
// Attach fish asset
var fishGraphics = self.attachAsset('fish', {
anchorX: 0.5,
anchorY: 0.5
});
// Update function to move fish
self.update = function () {
self.x += self.speed;
// Reset position if fish goes off screen
if (self.speed > 0 && self.x > 2048) {
self.x = -fishGraphics.width;
fishGraphics.scale.x = 1; // Reset the scale for right moving fish
} else if (self.speed < 0 && self.x < -fishGraphics.width) {
self.x = 2048;
fishGraphics.scale.x = -1; // Flip the scale for left moving fish
}
};
// Method to set fish properties based on level
self.setProperties = function (level) {
self.size = 1 + level; // Increase size with level
self.points = level * 100; // Increase points with level
self.speed = 2 + level * 0.5; // Increase speed with level
fishGraphics.scale.set(self.size, self.size);
// Randomly assign some fish to move to the left
if (Math.random() > 0.5) {
self.speed = -self.speed;
}
};
// Method to shoot a bullet
self.shoot = function () {
var bullet = new Bullet();
bullet.x = self.x;
bullet.y = self.y;
game.addChild(bullet);
};
});
// Spear class to represent the spear shot by the player
var Spear = Container.expand(function () {
var self = Container.call(this);
self.speed = 10; // Default speed
// Attach spear asset
var spearGraphics = self.attachAsset('spear', {
anchorX: 0.5,
anchorY: 1.0
});
// Update function to move spear
self.update = function () {
self.y -= self.speed;
if (self.y < 0) {
self.destroy(); // Destroy the spear if it goes off screen
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x0000FF // Change background color to blue to simulate water
});
/****
* Game Code
****/
// Load the background image
var background = game.attachAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
background.scale.set(1, 1); // Scale the image to cover the entire screen
// Initialize variables
var level = 1;
var score = 0;
var fishArray = [];
var scoreTxt = new Text2('Score: 0', {
size: 100,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to start a new level
function startLevel() {
// Clear existing fish
fishArray.forEach(function (fish) {
return fish.destroy();
});
fishArray = [];
// Create new fish for the level
for (var i = 0; i < level + 2; i++) {
var fish = new Fish();
fish.setProperties(level);
fish.x = Math.random() * 2048;
fish.y = Math.random() * 1000 + 500; // Position fish in the middle of the screen
fishArray.push(fish);
game.addChild(fish);
}
}
// Function to handle fish click
function handleFishClick(fish) {
score += fish.points;
scoreTxt.setText('Score: ' + score);
fish.destroy();
fishArray.splice(fishArray.indexOf(fish), 1);
// Check if all fish are caught
if (fishArray.length === 0) {
level++;
startLevel();
}
}
// Add event listeners for fish
fishArray.forEach(function (fish) {
fish.down = function (x, y, obj) {
handleFishClick(fish);
fish.shoot();
};
});
// Game update function
game.update = function () {
fishArray.forEach(function (fish) {
return fish.update();
});
game.children.forEach(function (child) {
if (child instanceof Spear) {
child.update();
// Check for collision with fish
fishArray.forEach(function (fish) {
if (child.intersects(fish)) {
handleFishClick(fish);
child.destroy();
}
});
}
});
};
// Start the first level
startLevel();
// Mouse or touch down on the game
game.down = function (x, y, obj) {
var spear = new Spear();
spear.x = 2048 / 2;
spear.y = 2732; // Start from the bottom of the screen
spear.rotation = Math.atan2(y - spear.y, x - spear.x);
game.addChild(spear);
};
// Play background music
LK.playMusic('bgmusic', {
loop: true
}); ===================================================================
--- original.js
+++ change.js
@@ -9,9 +9,9 @@
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
- bulletGraphics.scale.set(2, 2); // Increase the size of the bullet
+ bulletGraphics.scale.set(4, 4); // Increase the size of the bullet
// Update function to move bullet
self.update = function () {
self.y -= self.speed;
if (self.y < 0) {
Red pot fish. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
spear. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
palyaço balığı. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
japon balığı. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Guppy fish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
undersea olants rocks etc but no fish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.