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add a counter that shows how many christmas gifts that are still visible
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add a function findNewTarget for zombie kids thats called every frame
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zombie kids should always target the closest christmas gift that has not been picked up
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zombie kids should sometimes enter from sides
Code edit (2 edits merged)
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if a zombie kids target gift was picked up by another zombie kid it should change to a new target gift that has not been picked up
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if a combie kids target gift is taken or destroyed, a new target gift should be chosen
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if a zombie kid gets hit by a snowball it should drop the christmas gift it's carrying
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zombie kid speed should increase by 50% after it picked up a christmas gift
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christmas gifts should be drawn over zombie kid after it was picked up
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picked up christmas gift should follow the zombie kid who picked it up
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christmas gift should stay visible after it was picked up
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When zombie kid reaches a christmas gift it should pick it up and walk up again
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Zombiekids should target one christmas gift and walk towards it
Code edit (8 edits merged)
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move santa closer to bottom
Code edit (1 edits merged)
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Code edit (6 edits merged)
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don't place christmas gifts so they intersect
Code edit (1 edits merged)
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Code edit (1 edits merged)
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'var targetGift = self.gameInstance.christmasGifts.length > 0 ? self.gameInstance.christmasGifts[Math.floor(Math.random() * self.gameInstance.christmasGifts.length)] : null;' Line Number: 86
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'var targetGift = self.gameInstance.christmasGifts[Math.floor(Math.random() * self.gameInstance.christmasGifts.length)];' Line Number: 86
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Fix Bug: 'ReferenceError: christmasGifts is not defined' in this line: 'var targetGift = christmasGifts[Math.floor(Math.random() * christmasGifts.length)];' Line Number: 85
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Fix Bug: 'ReferenceError: christmasGifts is not defined' in this line: 'var targetGift = christmasGifts[Math.floor(Math.random() * christmasGifts.length)];' Line Number: 85
var Shadow = Container.expand(function () { var self = Container.call(this); var shadowGraphics = self.createAsset('shadow', 'Shadow Graphics', .5, .5); self.follow = function (target) { self.x = target.x; self.y = target.y + 50; var scale = target.scale.x * target.scale.x * 0.7; self.scale.x = self.scale.y = scale; self.scale.x = self.scale.y = scale; self.alpha = .5 / scale; }; }); var Aim = Container.expand(function () { var self = Container.call(this); var aimGraphics = self.createAsset('aim', 'Aim Graphics', .5, .5); }); var ParticleSplash = Container.expand(function () { var self = Container.call(this); var particleSplashGraphics = self.createAsset('particleSplash', 'Particle Splash Graphics', .5, .5); var randomScale = 0.5 + Math.random() * 0.5; self.scale.x = randomScale; self.scale.y = randomScale; self.directionX = Math.random() * 2 - 1; self.directionY = Math.random() * 2 - 1; self.animate = function () { self.alpha -= 0.01; self.x += self.directionX; self.y += self.directionY; if (self.alpha <= 0) { self.destroy(); } }; }); var ProgressBar = Container.expand(function () { var self = Container.call(this); var progressBarGraphics = self.createAsset('progressBar', 'Progress Bar Graphics', 0, .5); self.updateProgress = function (progress) { progressBarGraphics.scale.x = progress; }; }); var Snowball = Container.expand(function () { var self = Container.call(this); self.aim = arguments[0]; var snowballGraphics = self.createAsset('snowball', 'Snowball Graphics', .5, .5); self.speed = -5; self.targetX = self.aim.x; self.targetY = self.aim.y; self.speedX = 0; self.speedY = 0; self.totalDistance = 0; self.rotationAjd = (Math.random() - 1) * 0.05; self.move = function () { self.totalDistance = Math.sqrt(Math.pow(self.startX - self.x, 2) + Math.pow(self.y - self.startY, 2)); var halfDistance = self.targetTotalDistance / 2; var distanceFromHalf = 0; if (self.totalDistance < halfDistance) distanceFromHalf = halfDistance - self.totalDistance; else distanceFromHalf = self.totalDistance - halfDistance; var percentFromHalf = distanceFromHalf / halfDistance; if (percentFromHalf > 1.1) { self.shouldBeDestroyed = true; } else { var scaleAdj = 2 - percentFromHalf * 2; self.scale.x = 1 + scaleAdj; self.scale.y = 1 + scaleAdj; self.rotation += self.rotationAjd; self.mayHit = scaleAdj < 0.8; console.log(scaleAdj); self.x += self.speedX; self.y += self.speedY; if (self.shadow) self.shadow.follow(self); } }; self.init = function () { self.targetTotalDistance = Math.sqrt(Math.pow(self.targetX - self.x, 2) + Math.pow(self.y - self.targetY, 2)); self.shadow = new Shadow(); self.shadow.follow(self); LK.stage.addChild(self.shadow); LK.stage.addChild(self); }; }); var ZombieKid = Container.expand(function (targetGift) { var self = Container.call(this); var zombieKidGraphics = self.createAsset('zombieKid', 'Zombie Kid Graphics', .5, .5); self.speed = Math.random() * 2 + 1; self.targetGift = targetGift; self.hasGift = false; self.pickedUpGift = null; self.findNewTarget = function () { var availableGifts = this.parent.children.filter(function (child) { return child instanceof ChristmasGift && !child.isDestroyed; }); if (availableGifts.length > 0) { var randomIndex = Math.floor(Math.random() * availableGifts.length); this.targetGift = availableGifts[randomIndex]; } }; self.move = function () { if (!self.hasGift) { var dx = self.targetGift.x - self.x; var dy = self.targetGift.y - self.y; var angle = Math.atan2(dy, dx); self.x += Math.cos(angle) * self.speed; self.y += Math.sin(angle) * self.speed; if (Math.abs(self.x - self.targetGift.x) < 10 && Math.abs(self.y - self.targetGift.y) < 10) { self.hasGift = true; self.pickedUpGift = self.targetGift; self.pickedUpGift.parent.setChildIndex(self.pickedUpGift, self.pickedUpGift.parent.children.length - 1); self.pickedUpGift.x = self.x; self.pickedUpGift.y = self.y; } else if (!self.targetGift || self.targetGift.isDestroyed || self.targetGift.hasBeenPickedUp) { self.findNewTarget(); } } else { if (self.hasGift && !self.speedIncreased) { self.speed *= 1.5; self.speedIncreased = true; } self.y -= self.speed; if (self.pickedUpGift) { self.pickedUpGift.x = self.x; self.pickedUpGift.y = self.y; self.pickedUpGift.hasBeenPickedUp = true; } if (self.y < -self.height) { self.destroy(); self.parent.giftCounterTxt.setText('Gifts: ' + self.parent.christmasGifts.filter(function (gift) { return !gift.isDestroyed; }).length); } } }; }); var Santa = Container.expand(function () { var self = Container.call(this); var santaGraphics = self.createAsset('santa', 'Santa Graphics', .5, .5); }); var ChristmasGift = Container.expand(function () { var self = Container.call(this); var christmasGiftGraphics = self.createAsset('christmasGifts', 'Christmas Gifts Graphics', 0.5, 1); self.x = Math.random() * 1536 + 256; self.y = Math.random() * 2032 + 100; }); var Game = Container.expand(function () { var self = Container.call(this); var background = self.createAsset('background', 'Full Screen Background', 0, 0); background.width = 2048; background.height = 2732; self.isThrowing = false; self.addChildAt(background, 0); var santa = self.addChild(new Santa()); santa.x = 2048 / 2; santa.y = 2732 - santa.height - 2732 / 20; var progressBar = self.addChild(new ProgressBar()); progressBar.x = 2048 - progressBar.width; progressBar.y = 2732 - progressBar.height; var christmasGifts = []; var placedGifts = 0; var tries = 0; while (placedGifts < 10) { tries++; console.log(tries); if (tries > 1000) break; var gift = new ChristmasGift(); var intersects = false; for (var j = 0; j < christmasGifts.length; j++) { if (gift === christmasGifts[j]) continue; if (Math.abs(gift.x - christmasGifts[j].x) < 150 && Math.abs(gift.y - christmasGifts[j].y) < 150) intersects = true; } if (!intersects) { christmasGifts.push(gift); self.addChild(gift); placedGifts++; console.log('placed'); giftCounterTxt.setText('Gifts: ' + christmasGifts.length); } } var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); var giftCounterTxt = new Text2('Gifts: 10', { size: 100, fill: "#ffffff" }); giftCounterTxt.anchor.set(.5, 0); giftCounterTxt.y = 150; LK.gui.topCenter.addChild(giftCounterTxt); scoreTxt.anchor.set(.5, 0); LK.gui.topCenter.addChild(scoreTxt); self.updateScoreDisplay = function () { scoreTxt.setText(LK.getScore().toString()); }; self.updateScoreDisplay(); var snowballs = []; var zombieKids = []; var touchStartTime = 0; stage.on('down', function (obj) { touchStartTime = LK.ticks; progressBar.updateProgress(0); isThrowing = true; var event = obj.event; var pos = event.getLocalPosition(self); santa.baseRotation = Math.atan2(pos.y - santa.y, pos.x - santa.x) + Math.PI * 0.6; self.aimPosition = pos; var aim = new Aim(); self.currentAim = aim; aim.x = pos.x; aim.y = pos.y; var progress = 0; aim.scale.x = aim.scale.y = 0.5 + progress * 0.5; self.addChild(aim); aim.tweenToAlpha = function (targetAlpha, duration) { var step = (1 - targetAlpha) / (duration * 60); var fadeInterval = LK.setInterval(function () { aim.alpha -= step; if (aim.alpha <= targetAlpha) { LK.clearInterval(fadeInterval); aim.destroy(); } }, 1000 / 60); }; aim.tweenToAlpha(0, 3); }); stage.on('up', function (obj) { if (self.aim) { self.aim.destroy(); self.aim = null; } progressBar.updateProgress(0); santa.rotation = santa.baseRotation; isThrowing = false; if (snowballs.length < 5 && self.aimPosition) { var newSnowball = new Snowball(self.currentAim); newSnowball.x = santa.x + 120; ; newSnowball.y = santa.y; newSnowball.startX = santa.x + 120; newSnowball.startY = santa.y; newSnowball.targetX = self.aimPosition.x; newSnowball.targetY = self.aimPosition.y; newSnowball.init(); var dx = newSnowball.targetX - newSnowball.x; var dy = newSnowball.targetY - newSnowball.y; var distance = Math.sqrt(dx * dx + dy * dy); var throwSpeed = 10; var touchDuration = LK.ticks - touchStartTime; var speedMultiplier = Math.min(touchDuration / 30, 10) * throwSpeed; newSnowball.speedMultiplier = speedMultiplier; newSnowball.speedX = -dx / distance * newSnowball.speed * speedMultiplier; newSnowball.speedY = -Math.abs(dy / distance * newSnowball.speed) * speedMultiplier; snowballs.push(newSnowball); self.aimPosition = null; } self.currentAim = null; }); LK.on('tick', function () { if (touchStartTime > 0 && isThrowing) { var progress = Math.min((LK.ticks - touchStartTime) / 30, 1); progressBar.updateProgress(progress); santa.rotation = santa.baseRotation + progress * Math.PI * 2 / 10; if (self.aim) { self.aim.scale.x = self.aim.scale.y = 0.5 + progressBarGraphics.scale.x * 0.5; } if (self.currentAim) { self.currentAim.scale.x = 0.2 + progress; self.currentAim.scale.y = 0.2 + progress; } } for (var a = snowballs.length - 1; a >= 0; a--) { if (snowballs[a]) { snowballs[a].move(); for (var b = zombieKids.length - 1; b >= 0; b--) { if (zombieKids[b] && snowballs[a].intersects(zombieKids[b]) && snowballs[a].mayHit) { LK.setScore(LK.getScore() + 1); self.updateScoreDisplay(); for (var i = 0; i < 10; i++) { var particleSplash = new ParticleSplash(); particleSplash.x = snowballs[a].x; particleSplash.y = snowballs[a].y; particleSplash.directionX *= snowballs[a].speedY; particleSplash.directionY *= snowballs[a].speedY; self.addChild(particleSplash); } if (zombieKids[b].hasGift) { var droppedGift = zombieKids[b].pickedUpGift; droppedGift.x = zombieKids[b].x; droppedGift.y = zombieKids[b].y; droppedGift.hasBeenDropped = true; } zombieKids[b].destroy(); zombieKids.splice(b, 1); if (snowballs[a].aim) snowballs[a].aim.destroy(); if (snowballs[a].shadow) snowballs[a].shadow.destroy(); snowballs[a].destroy(); snowballs.splice(a, 1); break; } } if (snowballs[a] && (snowballs[a].y < -50 || snowballs[a].shouldBeDestroyed)) { snowballs[a].destroy(); snowballs.splice(a, 1); } } } for (var b = zombieKids.length - 1; b >= 0; b--) { if (zombieKids[b]) { zombieKids[b].move(); } if (zombieKids[b].y > 2732) { LK.showGameOver(); } } for (var c = self.children.length - 1; c >= 0; c--) { if (self.children[c] instanceof ParticleSplash) { self.children[c].animate(); } } if (LK.ticks % 60 == 0 && christmasGifts.length > 0) { var targetGiftIndex = Math.floor(Math.random() * christmasGifts.length); var targetGift = christmasGifts[targetGiftIndex]; var newZombieKid = new ZombieKid(targetGift); newZombieKid.x = Math.random() * (2048 - newZombieKid.width); newZombieKid.y = -newZombieKid.height; zombieKids.push(newZombieKid); self.addChild(newZombieKid); } }); });
===================================================================
--- original.js
+++ change.js
@@ -121,8 +121,11 @@
self.pickedUpGift.hasBeenPickedUp = true;
}
if (self.y < -self.height) {
self.destroy();
+ self.parent.giftCounterTxt.setText('Gifts: ' + self.parent.christmasGifts.filter(function (gift) {
+ return !gift.isDestroyed;
+ }).length);
}
}
};
});
@@ -166,14 +169,22 @@
christmasGifts.push(gift);
self.addChild(gift);
placedGifts++;
console.log('placed');
+ giftCounterTxt.setText('Gifts: ' + christmasGifts.length);
}
}
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
+ var giftCounterTxt = new Text2('Gifts: 10', {
+ size: 100,
+ fill: "#ffffff"
+ });
+ giftCounterTxt.anchor.set(.5, 0);
+ giftCounterTxt.y = 150;
+ LK.gui.topCenter.addChild(giftCounterTxt);
scoreTxt.anchor.set(.5, 0);
LK.gui.topCenter.addChild(scoreTxt);
self.updateScoreDisplay = function () {
scoreTxt.setText(LK.getScore().toString());
a christmas gift Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red crosshair Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
snowball of soft snow Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Christmas gift with glowing green wrapping paper Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a christmas gift in beautiful glowing wrapping paper Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Christmas gift beautifully wrapped in green glowing wrapping paper Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Snowy flat surface viewed from above at nighttime Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
an empty painting with a winter styled frame Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a kid thief in wearing a black hoodie. Also looking like a zombie Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A button with the text "play". Winter theme Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A winter themed button, with no text Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A buy upgrade button, winter theme, no text Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a wide white sheet of paper Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a snowball Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a snowball
A game over screen for the game "Snowball Santa". Santa is very sad because all the presents has been stolen from ninja kids. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A wooden sign with text "UPGRADES" in a winter theme. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A ninja kid thief, full body, with a dark purple hoodie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A ninja kid thief, full body, with a dark colored hoodie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A ninja kid thief, full body, with a dark colored hoodie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a precious colorful glowing gem with snow and ice on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a logo for the game "Snowball santa" with the text "Snowball Santa". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A beautiful winter snowy christmas landscape with ninja thieves kids lurking. Christmas gifts are hidden in the snow. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.